Job Description
Job Title Game Economy Designer
Location New Orleans,  LA
Other Location
Description

Game Economy Designer
Gameloft


You must apply directly to Gameloft's sign-in process at http://www.jobsinnola.com to have your resume reviewed and processed.

Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in New Orleans? Then Gameloft is the company for you!
 
With offices in 30 countries in Europe, North America and Asia (over 5000 people) Gameloft, a leading international publisher and developer of digital and social games, is seeking a Game Economy Designer to join our talent pool. The Game Economy Designer requires a mix of strong economy and marketing knowledge with passion for analytical game design and the emerging free-to-play business model. This position is responsible for how the game works as a service for its customers, how the customers behave in it, identifying and developing the purchase drivers in the game economy context, and providing constant data-driven recommendations on design, tuning and pricing in order to improve the game’s financial performance.
 
You will design the virtual products a game will offer, define metrics that allow you to individually measure their impact in a given title, and work closely with the development team to see those design refined and metrics implemented. Once the game is launched, you will analyze the collected data and reports which are the performing/underperforming aspects of the game’s economic model, understand why, and provide solutions to Gameloft management. You understand what users are doing in a game, why and how a game is making money and what to change so it makes even more.

 
Why work for Gameloft

  • Join one of the most exciting industrial sectors today, whose partners and clients include Apple, Microsoft, Nokia, Facebook, Google, Nintendo, Samsung, telecommunication operators, etc.
  • An exceptional, dynamic, demanding and motivating working environment within a fast growing company.
  • An international environment which offers daily contact with other countries & cultures.
  • Previous hit games include  Oregon Trail, Modern Combat 3, Brother in Arms 2, NOVA, Avatar, Dungeon Hunter, NFL 2011, Real Soccer 2012, Assassin’s Creed, Terminator Salvation, Asphalt 6, Let’s Golf, Order & Chaos, just to name a few of the more than 300 games that Gameloft has created since its inception.

Responsibilities

  • Define the virtual products and their statistics with the development team and understand how each contributes to the game dynamics
  • Indentify the potential sale drivers for the different product categories in the game economy, defining the key points of exposure for those drivers
  • Balance the needs for those virtual products, their relation, life cycle, and their streams of availability
  • Manage pricing to create specific price point roles
  • Implement selling strategies for higher price points
  • Regularly provide user feedback and stat/price point tuning to development team based on play-testing, both during game development and post-release
  • Analyze the evolution of the metrics you defined to spot monetization bottlenecks and facilitators and report suggestions for the game design or strategy accordingly

Qualifications

  • Undergraduate or Graduate degree in Economics, preferably specialized in Marketing or Strategic Direction.
  • Expert knowledge of Excel
  • Advanced understanding of SQL
  • Deep, up-to-date knowledge of the free-to-play market, both web-based and on smartphones
  • Passion for games on all existing formats: board games, card games, sports, paper RPGs, gambling, all genres of videogames with special focus on MMOs and competitive games
  • Strong sensitivity to gameplay and game design - You must understand how to build needs and emotions in the context of a game
  • Strong analytical and critical  thinking
  • Ability to break problems down in their key variables and identify the relations between them
  • Strong econometrics skills
  •  Ability to model problems into quantitative systems, and draw qualitative conclusions out of quantitative data
  • Statistic knowledge to formulate ratios and indexes specific to each game, identify specific weaknesses and strengths in its economic design
  • Strong marketing knowledge to formulate adequate selling strategies to improve the financial performance
  • Understanding of client/server architecture and data collecting pipeline and mining
  • Pluses:
  • Previous experience in econometrics / data mining
  • Strong understanding of UI prototyping tools such as Flash
  • Experience in community managing, marketing, or product management
  • Previous experience as a game designer, social designer, or gambling designer
Chosen qualified candidates will be asked to complete an assessment.

 
About Gameloft

A leading global publisher of digital and social games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple® iOS and Android® devices), set top box, connected TVs and consoles. Gameloft partners with leading international brands such as UNO®, Spider-Man®, James Cameron’s Avatar™, Ferrari® and Sonic Unleashed®. Gameloft also operates its own established franchises, such as Real Football, Asphalt™, Modern Combat 2: Black Pegasus and N.O.V.A Near Orbit Vanguard Alliance®. Gameloft is present in all continents, distributes its games in 100 countries and employs over 4,000 developers. Gameloft is listed on the Paris Stock Exchange (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA).

You must apply directly to Gameloft's sign-in process at http://www.jobsinnola.com to have your resume reviewed and processed.
 
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