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    <title>Mary-Margaret Network Jobs</title>
    <link>http://ejob.bz/ATS/CompanyPortal.do?companyGK=18245</link>
    <description><![CDATA[Job Postings available for application.]]></description>
    <language>en-us</language>
    <pubDate>Thu, 17 May 2012 20:51:27 EDT</pubDate>
    <lastBuildDate>Thu, 17 May 2012 20:51:27 EDT</lastBuildDate>
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      <title><![CDATA[Online Programmer - Gameloft - New Orleans, LA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=345947</link>
      <description><![CDATA[GameloftOnline ProgrammerApply at http://www.jobsinnola.comAre you passionate about video games? Do you want to keep progressing in an exciting, dynamic culture? Interested in working for a world class company in a fun and rewarding environment in New Orleans? Then Gameloft is the company for you! With offices in 30 countries in Europe, North America and Asia and over 5,000 people, Gameloft, a worldwide publisher and developer of digital and social games, is seeking a gifted Online Developer to help create the next generation of exciting new games for Facebook. As a key member of the engineering team you will be responsible the development and architecture of our multiplayer Facebook network games. Why do you want to work for Gameloft?Fun, passionate and creative studio with a relaxed, casual atmosphereCompetitive salary and a comprehensive benefits package.Challenging and rewarding work on the next great frontiers in gamingWe are paving new ground everyday in the areas of mobile gaming and morePrevious hit Gameloft games on iPhone include Oregon  Trail, Hero of Sparta I & II, NOVA, Avatar, Dungeon Hunter, NFL 2010, Real Soccer 2010, New York Nights, Assassins Creed, Terminator Salvation, Asphalt 5, Lets Golf, Gangstar 1 &2, just a few of the 300 games that Gameloft has created since its inceptionThis position is based in New Orleans, an international metropolis just waiting to provide inspiration and fascination for you! So what are you waiting for? Don't miss out on this great career opportunity and be a part of a dynamic and international video-games studio!ResponsibilitiesWork closely with the design teams to define and program/develop the network portion of our games currently in developmentCreate and deploy the server architectureAssist the gameplay developers and other developers in coding the game applications on the server sideSuggest the best techniques to offer players the best network experience (optimize client/server exchanges and reduce latency)Perform client/server programmingProduce relevant documentationQualificationsBachelors degree in Computer Science: specializing in computer networks and multimedia communicationsExcellent programming skills in C/C++/PHP/mySQLAt least 2-3 years of professional experience in developing and launching online multiplayer gamesExcellent skill in socket programming (UDP/TCP)Motivated by and passionate about video gamesExperience with Facebook a plusChosen qualified candidates will be asked to complete a skills assessmentAbout GameloftA leading global publisher of digital and social games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple iOS and Android devices), set top box, connected TVs and consoles. Gameloft partners with leading international brands such as UNO, Spider-Man, James Camerons Avatar, Ferrari and Sonic Unleashed. Gameloft also operates its own established franchises, such as Real Football, Asphalt, Modern Combat 2: Black Pegasus and N.O.V.A Near Orbit Vanguard Alliance. Gameloft is present in all continents, distributes its games in 100 countries and employs over 4,000 developers. Gameloft is listed on the Paris Stock Exchange (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA).Apply at http://www.jobsinnola.comGame Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 09 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Social Game Designer - Gameloft - New Orleans, LA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=345945</link>
      <description><![CDATA[GameloftSocial Game DesignerApply at http://www.jobsinnola.comAre you passionate about video games? Do you want to keep progressing in an exciting, dynamic culture? Interested in working for a world class company in a fun and rewarding environment in New Orleans? Then Gameloft is the company for you!With offices in 30 countries in Europe, North America and Asia and over 5,000 people, Gameloft, a worldwide publisher and developer of digital and social games, is seeking a skilled and motivated Social Game Designer to join their existing talent pool creating great social games.  As a key member of the development team, youll take charge of the initial concept and game design directly through final delivery. Your responsibility will be to design iPhone and mobile games that will be played and loved by a mass number of players. The Social Game Designer will have a keen understanding of why people want to play together with friends and what motivates them to promote the game to their friends.Why do you want to work for Gameloft?Competitive salary and a comprehensive benefits package.Fun, passionate and creative studio with a relaxed, casual atmosphereInternational environment which offers daily contact with other countries & culturesChallenging and rewarding work on the next great frontiers in gamingPrevious hit Gameloft games on iPhone include Oregon  Trail, Hero of Sparta I & II, NOVA, Avatar, Dungeon Hunter, NFL 2010, Real Soccer 2010, New York Nights, Assassins Creed, Terminator Salvation, Asphalt 5, Lets Golf, Gangstar 1 &2, just a few of the 300 games that Gameloft has created since its inception?This position is based in New Orleans, an international metropolis just waiting to provide inspiration and fascination for you! So what are you waiting for? Don't miss out on this great career opportunity and be a part of a dynamic and international video-games studio!ResponsibilitiesThis role requires someone who is an expert in creating accessible and entertaining user experience. The ideal candidate also understands the difference between player types and is able to design game features that will drive people to interact with each other. As Social Games Designer, you will be responsible for the design of top social games on platforms like Facebook and other social networksDesign social mechanics for core gameplay and improve user experience for existing ones to boost virality and social retentionDefine priorities and follow implementation with the teams: producers, artists, developers and writersResearch competitors  and internal products to create benchmark, best practices and pitches for new social conceptsAnalyze the evolution of metrics youve defined to spot both viral bottlenecks and facilitators, then report suggestions for the game design or strategy accordinglyWork with the team to define the creative vision and fun factorWork closely with members of the production team to execute design and continue to evolve and improve the design ongoing over timeQualifications2+ years of experience in designing multiplayer games or social network applicationsFluent written and spoken EnglishDeep and up-to-date knowledge of the free-to-play market and social media, both web-based and on smartphonesMaster of UI and flow prototyping tools (Flash, Visio)Passion for all types of multiplayer games: board games, sports, MMO, ARG, street games, gambling and all genres of videogamesPlusesPrevious experience as community managerDegree in Psychology, Sociology or Cognitive ScienceGood understanding of the network architectures: client/server, turn-based/real-timeChosen qualified candidates will be asked to complete an assessmentAbout GameloftA leading global publisher of digital and social games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple iOS and Android devices), set top box, connected TVs and consoles. Gameloft partners with leading international brands such as UNO, Spider-Man, James Camerons Avatar, Ferrari and Sonic Unleashed. Gameloft also operates its own established franchises, such as Real Football, Asphalt, Modern Combat 2: Black Pegasus and N.O.V.A Near Orbit Vanguard Alliance. Gameloft is present in all continents, distributes its games in 100 countries and employs over 4,000 developers. Gameloft is listed on the Paris Stock Exchange (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA).Apply at http://www.jobsinnola.com]]></description>
      <pubDate>Wed, 09 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Web Engineer - Beachhead Studio - Activision - Santa Monica, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=536440</link>
      <description><![CDATA[Web EngineerBeachhead Studio - ActivisionYou must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed.Do you want to be part of the biggest and most ground-breaking franchise in video game history? Call of Duty ELITE is the companion service to the record breaking Call of Duty and is at the bleeding edge of how online gaming and social networking become one. It isn't very often that the opportunity comes along to be a part of something that has truly never been done before, so this could be a once-in-a-lifetime chance. We're looking for an engineer to help shape the way that users interact with the complex intricacies of the Call of Duty ELITE service. This isn't adding some buttons to a page with HTML; we need someone to work alongside the UI designers to create slick, robust, custom-made widgets, using the best tools available.Would you like toCreate widgets for a rich, complex, client-side MVC framework?Push your JS skill to its limits?Create amazing-looking and reusable UI widgets?Make browsers do amazing things?If the answers are yes, and you think you're a good fit for this amazing opportunity, apply today!RequirementsExperience of Javascript in its raw form as well as with common JS libraries (JQuery, YUI, etc.)Excellent verbal and written communication skillsBS in Computer Science or equivalent experienceBonus skillsExperience in C/C++, Java, C#, and/or PythonObject Oriented Programming skillsKnowledge in optimizing website performanceBS in Computer Science or equivalent experienceFamiliarity with internationalization and localizationExperience with NoSQL databases (BigTable, Cassandra, HBase)Experience with relational databases (i.e. SQL, MySQL, Oracle, DB2)Activision Blizzard and its affiliated companies is an equal employment opportunity and affirmative action employer.You must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 08 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Web Developer - Pragmatic Solutions - Westlake Village, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=536432</link>
      <description><![CDATA[Pragmatic SolutionsWeb DeveloperPragmatic Solutions is an innovative technology development company seeking a proficient, energetic web developer who exhibits strong skills with PHP, model/view controllers, database integration as well as Ajax/Web 2.0 and HTML5. Our web applications are hosted on Linux and may use Postgres, mysql or Oracle; knowledge and experience with databases and SQL is required. Special consideration will be given to candidates that have a command of many programming languages and diverse disciplines. Pragmatic is leveraging data collection, assessment, analytics and adaptivity technology in the fields of education and gaming. We have a great location and a highly motivated and talented team. If you are a pragmatic thinking problem solver, live and breathe technology, we want to hear from you. This opening is a full-time position at our location in Westlake Village, CA (outside Los Angeles). All other solicitations will be ignored.]]></description>
      <pubDate>Tue, 08 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Senior Web Engineer - Beachhead Studio - Activision - Santa Monica, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=536441</link>
      <description><![CDATA[Senior Web EngineerBeachhead Studio - ActivisionYou must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed.Do you want to be part of the biggest and most ground-breaking franchise in video game history? Call of Duty ELITE is the companion service to the record breaking Call of Duty and is at the bleeding edge of how online gaming and social networking become one. It isn't very often that the opportunity comes along to be a part of something that has truly never been done before, so this could be a once-in-a-lifetime chance. We're looking for an engineer to help shape the way that users interact with the complex intricacies of the Call of Duty ELITE service. This isn't adding some buttons to a page with HTML; we need someone to work alongside the UI designers to create slick, robust, custom-made widgets, using the best tools available.Would you like toCreate widgets for a rich, complex, client-side MVC framework?Push your JS skill to its limits?Create amazing-looking and reusable UI widgets?Make browsers do amazing things?If the answers are yes, and you think you're a good fit for this amazing opportunity, apply today!RequirementsExcellence in Javascript in its raw form as well as with common JS libraries (JQuery, YUI, etc.)Experience in C/C++, Java, C#, and/or PythonStrong Object Oriented Programming skillsGood knowledge of the performance interaction between JS and browsersExcellent verbal and written communication skillsBS in Computer Science or equivalent experienceBonus skillsBasic proficiency with PhotoshopFamiliarity with internationalization and localizationExperience with NoSQL databases (BigTable, Cassandra, HBase)Experience with relational databases (i.e. SQL, MySQL, Oracle, DB2)Activision Blizzard and its affiliated companies is an equal employment opportunity and affirmative action employer.You must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 08 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Senior Software Development Engineer  - GameHouse - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535958</link>
      <description><![CDATA[GameHouse - RealNetworksSenior Software Development Engineer To be considered for this position, you must apply ONLINE here: Senior Software Development Engineer
RealNetworks, Inc. is a global Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with, share, and enjoy digital media. Check us out at: www.realnetworks.com.At GameHouse, a division of RealNetworks, we believe its good to game! As the largest developer, publisher, and distributor of casual games, we offer more games and more ways to play them - all across the expansive mix of channels including leading social networks, online, smartphones and tablets, and download. Our top-rated games on Facebook and Google+ include Adventure Slots, Lets Make A Deal, Collapse! Blast, UNO Boost, and more. Making games is fun. Making games that millions of people play is even more fun. And making games that your moms and grandmothers obsess over and shower you with gifts and friend requests? Well, trust us, thats fun too. Come have fun with us. Are you a game programmer, or a frustrated game programmer trapped in an insurance software job? We are looking for great software engineers to help us bring smiles to your moms and grandmothers. Social gaming is where its at. Come play at GameHouse.What you will build, own and be accountable forWrite client side code for online game behavior and interactivity Implement UI for online games Play and improve game concepts Minimum RequirementsBachelors Degree or equivalent4 years of industry experience Preferred Knowledge, Skills and AbilitiesMS in CompSci Modern OOP language such as Actionscript, C, C++, C#, Java.Social game development experienceHTML5/Javascript development experience in production environmentPrior game development experience on any platform RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more! To be considered for this position, you must apply ONLINE here: Senior Software Development Engineer RealNetworks is an equal opportunity employer (EOE). Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 02 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Software Development Engineer - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=536030</link>
      <description><![CDATA[RealNetworksSoftware Development EngineerTo be considered for this position, you must apply ONLINE here: Software Development Engineer Description:  RealNetworks, Inc. is a Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with and enjoy digital media. Can you see yourself writing software for phones that are to be shipped worldwide? Do you have the skills, the motivation, the creativity and the desire to channel this enthusiasm into better multimedia experiences for consumers?ObjectiveUnder the supervision of Sr/Ld SDEs, designs, develops, programs, analyzes, and documents software applications from concept to release for Smart devices based on Helix DNA The Helix Solutions team is responsible for enabling RealNetworks IP on millions of devices around the world including mobile handsets, televisions, Portable Media Players, Set-top boxes and other CE devices.  We are seeking an energetic Software Development Engineer who will play a significant role on our team to develop new features for Realplayer and porting Helix DNA on different platforms.Key Accountabilities Design  designing UI and media player features for different platforms and under different OSsDevelopment  Developing new features and porting Helix DNA on multiple platformsOptimizing  Optimizing Helix DNA on different platforms while utilizing hardware accelerators Testing  Unit testing features and UI Maintenance  Maintaining Helix DNA and fixing reported bugs Research  Researching latest multimedia technologies Communication  communicating with Tech Leads and Managers and with the client on technical/development issues EducationMinimum requirementsBachelors Degree or equivalent PreferredMasters Degree in Computer ScienceExperienceMinimum2+ years working experience developing software Preferred experienceExperience developing complex products from conception to release (SDLC)Participated in technical architecture and product design discussionsCreative, self-directed, strong problem solving ability, good written communication skills as well as the ability to multitask in a fast paced dynamic environmentExperience working on embedded systems and understand how software/hardware works in real world applicationsUnderstand Multimedia Framework for different platforms and OSs (Windows, Linux)Helix IP toolsKnowledge of Java Language with Object Oriented ConceptsExperience with platform specific tools such as Flash tools, Debuggers, and Compilers RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Software Development Engineer RealNetworks is an equal opportunity employer (EOE). Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 02 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Android Sr Software Development Engineer -  RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=536014</link>
      <description><![CDATA[RealNetworksAndroid Sr Software Development EngineerTo be considered for this position, you must apply ONLINE here: Android Sr Software Development EngineerDescription RealNetworks, Inc. is a global Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with, share, and enjoy digital media. Check us out at: www.realnetworks.com. Can you see yourself writing software for Android phones that are to be shipped worldwide? Do you have the skills, the motivation, the creativity and the desire to channel this enthusiasm into better multimedia experiences for consumers? The Helix Solutions team is responsible for enabling RealNetworks IP on millions of devices around the world including mobile handsets, televisions, Portable Media Players, Set-top boxes and other consumer electronic devices.We are seeking an energetic Sr. Software Development Engineer who will play a significant role on our team to develop new features for RealPlayer and Helix DNA. The Sr. SDE will own design and development of complex products from conception to release, as well as make decisions on technical architecture and product design. They must have worked on embedded systems and have a solid understanding of how software/hardware works in real world applications.The ideal candidate will be creative, self directed, demonstrate strong problem solving ability and written communication skills as well as the ability to multitask in a fast paced dynamic environment. We need someone who gets C++/C, understands the Android framework, and Java with Object Oriented Concepts.What youll own, build, and be accountable forDesigning new application features Writing world-class Software Cross-team communication and coordination Research on latest multimedia technologies for Android Education Required: Bachelors Degree in Computer Science or related discipline Preferred: Masters Degree in technical discipline  Experience Required: 4 or more years' relevant experience3+ years of experience with C++/C coding.2+ years experience on Android.2+ years experience with Java ME. RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Android Sr Software Development Engineer RealNetworks is an equal opportunity employer (EOE).Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 02 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Web Developer - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=536016</link>
      <description><![CDATA[RealNetworksWeb DeveloperTo be considered for this position, you must apply ONLINE here: Web DeveloperRealNetworks, Inc. is a global Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with, share, and enjoy digital media. Check us out at: www.realnetworks.com. Help us to build the best way to discover, save and share your favorite parts of the web  were seeking a talented Senior Web Developer to join a small and focused team launching a new consumer product. Our ideal candidate knows JavaScript and web development inside out  you've got a dog-eared copy of "JavaScript - The Good Parts", dabbled with Node.js on a side project, and been a Sass fanatic since version 0.1. We're using Backbone.js, but any experience with client-side MVC counts (Ember, SproutCore, etc). You get bonus points for experience with CSS3 transforms and animations, browser extension development, REST APIs, Modernizr and polyfills.What youll own, build, and be accountable forBuild product! Starting with design comps and an API, youll have full responsibility for delivering key components of the productWork with designers and product management to prototype new ideas and refine the product definitionContribute to the teams efficiency  build whatever tools we need and automate the tedious stuff  whatever is needed to make the development teams life easier and more productiveEducationRequired Bachelor Degree in Computer Science (or equivalent) ExperienceRequired 4+ years experience in Web Development RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package; including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Web Developer RealNetworks is an equal opportunity employer (EOE). Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 02 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Software Development Engineer - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=536020</link>
      <description><![CDATA[RealNetworksSoftware Development EngineerTo be considered for this position, you must apply ONLINE here: Software Development EngineerDescriptionRealNetworks, Inc. is a global Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with, share, and enjoy digital media. Check us out at: www.realnetworks.com. We are looking for talented individuals with a passion to build a world class Enterprise Data Warehouse (EDW) that helps extract information from data. This data is used extensively to develop and evaluate strategic and tactical, business decisions. The BI team partners with the business to identify and build value opportunities using predictive analytics and decision modeling systems on top of the EDW. The Software Development Engineer will help model, design, implement, test and operate the EDW. The candidate must demonstrate knowledge of implementation in database environments. In addition, the user will translate business requirements into a logical data model and perform physical database design, data sourcing, data transformation, data loading, database and SQL performance tuning. What youll own, build, and be accountable forDesign, implement, and test ELT/ETL processes Provide Tier 3/Tier4 support for BI systems and applicationsTroubleshoot data issues and analyzing data patterns Deliver technical documentation (design, operational docs)Education Required Bachelors in computer science (or its equivalent)PreferredMasters in Computer Science (or its equivalent)Experience Required2+ years experience in database design/development/testing in Teradata, Oracle, SQL Server or a similar environment2+ years experience in PL/SQL, SQL skills At least 1 year experience working in a Linux/UNIX environmentExperience in scripting using perl, javascript or similar languagesStrong data analysis and problem solving skillsGood written and oral communication skills to create technical documentation, present technical designs/solutionsPreferred3+ years experience in database design/development/testing in Teradata, Oracle, SQL Server or a similar environment3+ years experience in PL/SQL, SQL skills Experience working with Teradata and Teradata utilities is highly desirableExperience working with very large data-setsExperience in reporting tools/frameworks such as Microstrategy, BusinessObjects etcExperience in building/integrating with CRM solutions.Experience building SOAP/REST web services. Experience in HTML/DHTML, JSON, XML/XSLT desired2+ year experience with Java development in a Linux/UNIX environment is preferred (with Spring and Hibernate)2+ years of Hadoop implementation experience is a plusRealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Software Development Engineer RealNetworks is an equal opportunity employer (EOE).Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 02 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[HR Specialist - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=536023</link>
      <description><![CDATA[RealNetworksHR SpecialistTo be considered for this position, you must apply ONLINE here: HR Specialist DescriptionRealNetworks, Inc. is a global Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with, share, and enjoy digital media. Check us out at: www.realnetworks.com. RealNetworks is seeking a dynamic and skilled HR Specialist to join a team of strategic HR professionals working in a fast paced, team environment. The HR Specialist will support the HRIS process for RN offices worldwide, assisting with efficient day-to-day operation of the HR department and carrying out responsibilities in the following functional areas: Human Resource Information Systems (HRIS), Employee Relations and Compliance. What you will own, build and be held accountable forManage workflow, data entry & filing for all staff transactionsResponsible for data entry of all employee (and contractor) info.(e.g., new hire paperwork, status change information, name change, etc.)Prepares and processes status change forms; and works closely with all office locations regarding changes in employee statusManages employee files, including I-9 informationActs as the workflow liaison for all HR transactions via ESS & MSSTesting, auditing Prepares test plans and assists in the system testing and quality assurance process for software patches, system upgrades, application enhancements and new software/hardware implementationsAudits data in the HR Information Systems on a regular basis to ensure data is up to date and error freeReporting & System AdministrationCreates and modifies reports/queries to support HR reporting needsAct as System Administrator for the Applicant Tracking System (Virtual Edge)Candidate Must HavesTwo years of directly related experience in Human Resources, or equivalent combination of formal education and experienceExcellent verbal and written communication skills as well as demonstrated ability to work well under short deadlines. Proficiency in all MS Office products, primarily Excel, Word and Access is requiredDemonstrated understanding of HR processes as it relates to HRIS in a corporate environment with international locations. Strong analytical and quantitative, organizational, and multi-tasking skills in a challenging, fast-paced, results oriented environment. Ideal Candidates will haveBachelors Degree in Human Resources, Computer Science or a related disciplinePrior experience with Oracle HRMS, Virtual Edge and Business Objects To be considered for this position, you must apply ONLINE here: HR Specialist RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 02 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Senior Software Development Engineer in Test - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=536025</link>
      <description><![CDATA[RealNetworks Senior Software Development Engineer in TestTo be considered for this position, you must apply ONLINE here: Senior Software Development Engineer in Test RealNetworks, Inc. is a Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with and enjoy digital media. The Ecommerce team is seeking a highly motivated, highly technical person to work as a Sr. SDET on our Ecommerce technology platform. This is an ideal position for someone who is passionate about technology, wants to grow and work with a world class E-commerce system. This position offers the right candidate the ability to work with a small team and the flexibility to expand their knowledge into all areas of the Ecommerce system. The Media Entertainment Platform team provides the core technology infrastructure needed to drive all of Real's partner and consumer services businesses. The Ecommerce QA team owns the quality of several mission-critical Ecommerce platform services. This position is located in Seattle, Washington. Job ObjectivesThis candidate will design, develop and maintain test plan, test specifications, automation testing frameworks, testing tools and automated test suites. Emphasis on testing high performance/availability, object-oriented software in a multi-tier, distributed environment. Job ResponsibilitiesThe Primary job responsibilities for this role are as listed belowWrite test plan and test specifications based on functional specifications of system under testDesign, implement and maintain software testing frameworks and tools to support test automationImplement automated test suites in Java to maximize code coverageIdentify and report the defects of system under test. Perform bug isolation, reproduction, classification and tracking through resolutionInteract with program manager and software development engineer regarding overall product design and project scheduleSystem under test environment will be Java SOA, Spring framework, Hibernate, WS-*, SQL, Oracle and LinuxTesting infrastructure will be Java, JUnit, ANT, Maven and open source Java libraries and toolsEssential FunctionsDesign and implement JUnit-based automated test suites, reusable testing modules and Java-based testing toolsWrite test plan and test cases for RealNetworks core platform web services based application APIs and services. Execute tests. Analyze test results. Report issuesExtend and maintain the existing automation testing framework and testing tool. Troubleshoot and fix test harness and test data problemsKnowledge, Skills, and AbilitiesMinimum RequirementsBachelors degree in the field or the equivalent4+ years experience in software development or testing framework/tool developmentPreferredMasters degree in the fieldPassion for software testing and quality engineering. Attention to detailsDeep understanding of software development life cycleSolid knowledge of object-oriented programming language (Java or C# or C++) and design Solid knowledge of relational database, Linux administration and version control systemGood analytical and problem solving skillsComfortable multitasking flexibly, on short deadlines, in a production environment1+ years experience in multiple-tier, distributed environment2 + years experience in software API testing or white box testingExperience in developing or testing consumer ecommerce systemGood English speaking skill is a big plusKnowledge of web servicesKnowledge of Java open source testing ecosystem Solid communication skillsTo be considered for this position, you must apply ONLINE here: Senior Software Development Engineer in Test RealNetworks is an equal opportunity employer (EOE). Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 02 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Senior Technical Program Manager -RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=536029</link>
      <description><![CDATA[RealNetworksSr Technical Program ManagerTo be considered for this position, you must apply ONLINE here: Senior Technical Program Manager RealNetworks, Inc. is a Media Software and Services company headquartered in Seattle, Washington. Real creates innovative applications and services that make it easy to connect with and enjoy digital media.ObjectiveCoordinate to deliver and create scalable web systems with a superior customer experience that deliver the required functionality all the while ensuring that engineering resources are used as efficiently as possible. Reals RP/Cloud service group provides service of digital media management and delivery to any device, anybody and anywhere in the world. The RealPlayer International development team is looking for a highly motivated, results-oriented and innovative Sr. Technical Program Manager to define, drive and lead a cross-functional team in delivering strategic business initiatives for our global consumer business.Key Accountabilities % of TimeWork closely with business and operations teams to gather business requirements. 20%Work closely with cross-functional teams to define detailed functional specifications.. 20%Build a detailed project plan with project milestones, tasks, dependencies and work closely with remote dev/qa resources. 30%Own all project related communication, providing regular written and verbal status updates to management and project stakeholders. 20%Plan and manage the user acceptance testing of the product, supported by QA engineers. 10%Education, Certification, and/or TrainingMinimumBachelors Degree in Computer Science or related discipline.Minimum Experience3+ years experience as a Senior Technical Program ManagerPreferred Experience5+ years technology background, especially in a service-oriented environment with a deep understanding of software development and e-commerce productsDeep understanding of project and program management with 3-5 yrs of experience in a fast paced environment taking a product through its complete lifecycle using Agile methodologies and delivering highly scalable and robust systemsProven track record of controlling and delivering cross-functional projects Superior analytical skillsAbility to roll-up sleeves and operate as an individual contributor to get the job doneAbility to communicate clearly and effectively with Beijing developers, international business owners, and stakeholdersExperience with e-commerce platforms considered a plusBackground in Java and SQL considered a plusExperience working with remote teams a plus RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Senior Technical Program Manager RealNetworks is an equal opportunity employer (EOE). Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 02 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Development Manager (Platform Engineering) -  RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=536015</link>
      <description><![CDATA[RealNetworksDevelopment Manager (Platform Engineering)To be considered for this position, you must apply ONLINE here: Development Manager (Platform Engineering)DescriptionRealNetworks, Inc. is a Media Software and Services company headquartered in Seattle, Washington. Real creates innovative applications and services that make it easy to connect with and enjoy digital media. This Development Manager position is responsible for leading the User Data Services group within the Platform Engineering team. The Platform Engineering Team builds the core systems that support and drive RealNetworks' consumer applications and services, provided directly to consumers and through partnerships with well-established businesses and mobile operators throughout the world. These core systems include state-of-the-art content management, user data, authentication/authorization, e-commerce, and notification services. The Development Manager thinks strategically about business objectives; collaborates with business units, finance, operations, and other engineering teams in building the right solutions; and ensures the quality, transparency, and production stability of carrier-grade, mission critical systems. The Development Manager spends time on the following areas of responsibility as noted: 40% Driving the high-level design and development of large-scale, distributed, performant, high-availability services to deliver the required functionality on schedule and within budget20% Distilling product requirements into a solid delivery strategy/roadmap and overseeing the research, design, and prototype of technical solutions 20% Managing the development team (Technical Lead/Lead SDE/Sr SDEs/SDEs), including coach, mentor, and grow team members and conducting one-on-one meetings, performance reviews, hiring, interviews, etc.10% Administering and managing the development and test environments, and interacting with technical operation teams to setup and maintain pre-production environments10% Leading/driving/coordinating functional specification and process reviews, as well as architectural, design, code reviews and other team meetings to ensure/drive best practices and appropriate development methodologies RequiredBachelors degree in Computer Science, Engineering, or related disciplineAt least 5 years experience developing software in Java (EE) including:Experience leading a development team5+ years using object-oriented analysis and design (OOA/OOD), design patterns, UML5+ years experience with Linux/UNIX (scripting and tools)5+ years using agile technologies (TDD, continuous integration builds, etc.)5+ years experience with SQL/DB (database design, multi-threading and network programming/ technologies)3+ years working experience developing web services (SOAP/REST) applications3+ years working experience developing applications with the Spring Framework (JSP, Servlets, JDBC, ORM)Proficiency in domain driven design principlesProficiency in SOA principles (Interface-driven design, loose coupling, modularity, reusability, asynchronicity, high availability, scalability, and expansion flexibility) Ability to effectively represent technical issues with internal and external teamsMust be a self-starter with excellent communication skills, solutions-oriented, creative, and innovative, including creative problem solving, an eye for details, and a relentless focus on results Must be a strong relationship builder, capable of quickly establishing mutual respect and understanding needed to drive critical support from a broad range of disciplines and personalities ?Preferred Master's degree in Computer Science or a related discipline Sun Java Programmer Certification8+ years of software development experience with some experience as a Java developer on SOA/integration focused projectsExperience leading/managing a team of software developers in high-volume, high-availability mission-critical services, such as e-commerce, order/payments processing, or financial services domainsDevelopment experience with large scale high availability systemsDevelopment experience with Spring RESTful web services or Spring MVCExperience in relational database modeling and design from an OO perspectiveExperience with Oracle (PL/SQL, query tuning, SQL loader, etc.) Experience with Cassandra or other "NoSQL" strategiesProficiency in JUnit, EasyMock/Mockito, Tomcat, Solr, Lucene, Mahout, Eclipse/IntelliJ, maven, git, cvs, and/or ORM tools such as iBatis, Hibernate RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Development Manager (Platform Engineering) RealNetworks is an equal opportunity employer (EOE).Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 02 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Sr UX Designer - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=536018</link>
      <description><![CDATA[RealNetworks Sr UX DesignerTo be considered for this position, you must apply ONLINE here:  Sr UX Designer RealNetworks, Inc. is a Media Software and Services company headquartered in Seattle, Washington. Real creates innovative applications and services that make it easy to connect with and enjoy digital media. The Video Platform team is looking for a UX designer to own the creation of compelling and innovative consumer facing multi-screen video applications. These applications enable users to watch premium TV, Movie and web videos on any device, personalize their viewing experience, interact with their Facebook friends and manage their Cable set top box and recordings. Think YouTube, Netflix, Hulu, HBO Go, iTunes, Xfinity, Aereo and GetGlue for the type of UX and design work this job will center around. Job responsibilities consist of owning and developing information architecture, mental models, formal and informal usability, user experience and visual design. Target platforms include Mac/PC browsers, iOS iPhone, iPad, Android Smart Phones, Android Tablets, Gaming Consoles and connected TVs. Key accountabilities for this position areDevelop user experience including information architecture, interaction models and wireframes for new consumer facing products that are sold into Wireless operators, Pay TV service providers and OEMs and Improve existing product features and ideas (30%)Create visual design, graphic production and specifications for In-Market Apps as well as Prototype Apps and creative for sales and marketing teams (30%)Work directly with marketing, site producers, program managers, developers and quality assurance engineers to provide accurate level of effort and schedule for a given design task or project (20%)Perform informal and formal usability tests to ensure designs meet and exceed end user expectations (10%)Stay current on industry design trends, attend design conferences and communicate new paradigms to the rest of the video team to ensure RealNetworks stays competitive and innovative in the space (10%)We expect the ideal candidate to own his/her design tasks and to be passionate about ensuring that the designs are implemented according to specs. We are looking for an individual who has a strong opinions about his/her methodologies and who is be able to provide objective data points that outline why decisions were made when presenting designs to stakeholders. Minimum RequirementsBachelor of Fine Arts or Human Computer Interaction or similar degree3-5 years of experience increating consumer facing media and entertainment web or mobile applications or/and in UX design & Research fieldMobile User designExperience with tools such as Photoshop, Adobe creative suite or OmnigraphRealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here:  Sr UX Designer RealNetworks is an equal opportunity employer (EOE). Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 02 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Lead Software Development Engineer -- RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=536027</link>
      <description><![CDATA[RealNetworksLead Software Development EngineerTo be considered for this position, you must apply ONLINE here: Lead Software Development EngineerJob ObjectivesThis Lead SDE position, in the Commerce Platform Development team, is focused on leading development of APIs/backend services for state of the art e-commerce systems/tools. The position will develop/design/architect and lead teams that can develop/design Web Services and Java APIs, batch processes and other back end services for e-commerce related applications using J2EE and other related frameworks. The Lead SDE will play a key role in the architecture, design and development of web services for the RealNetworks Commerce Platform and drive quality, performance, and delivery of the best commerce services available on the Internet. ?Job ResponsibilitiesPrimary responsibilities will be architect, design and develop, easy to maintain Web Services, Java APIs and backend services for e-commerce applications and standalone java applications. In addition Lead SDE will be responsible to provide technical leader ship to development team, make sure SDLC processes are followed and actively contribute to the improvement of development practices in Ecommerce team. The ability to design and deliver high quality and high performance software is an essential requirement. The candidate should have ability to work independently as well as part of team. This position will be involved in all phases of product development from review of functional specifications, design/design review, implementation/code review through assisting with test plans and final QA cycle. Candidate must enjoy a fast-paced environment and possess strong software engineering skills.  Extensive knowledge of object oriented technologies and multi-tier applications, is a must.Key technical requirements includeObject Oriented Design and Programming, Spring (Core spring, AOP and SOAP Web services using Spring Web Services framework), Hibernate, Java/J2EE design patterns, and stand-alone java applicationsExperience with Oracle Databases, high volume and availability transactional systems, is highly desirableExperience with commerce systems and payment providers are a big plus. Experience with Model View Controller Frameworks such as Spring Webflow, Apache Wicket and JSF is a plusEssential FunctionsArchitect app tier components for various e-commerce applications and tools. Participate in functional specification reviews and project planning. 10% of the timeDesign & Develop new app tier components (Web services and Java APIs, stand-alone java applications and other backend services), and enhance existing components for e-commerce system, using J2EE framework and other Internet technologies 40% of the timeLead the project development team and provide necessary technical leadership to deliver project on schedule and make sure that appropriate development procedures are followed to achieve appropriate level of software and service quality. 20% of timeKeep up to date on Java and other software technologies and J2EE advancements. Drive and contribute to development standards as necessary. 10% of the timeProvide production support, for example, during release of new software and on-call rotation. 20% of the timeMinimum requirementsBachelors degree in Computer Science, Engineering, or a related field5+ years software development experience3 using java including:Thorough understanding of software development lifecycle and methodologies including code reviews and version control software such as CVS, GIT or MercurialProven track record of successfully delivering high volume and high availability transactional applications under tight time constraintsAbility to lead code reviews and technical design meetingsAbility to work on multiple projects with tight deadlinesStrong object oriented programming and design skillsAble to apply OO skills and OO design patterns to solve problemsStrong Java programming and problem solving skillsKnowledge of operating system (Linux or any other Unix and Windows), data structures and algorithms, system level programming including multi-threaded programmingStrong verbal and written communication skillsExperience designing and developing software in distributed architecture and multi-tier application environmentsPreferredMasters degree in Computer Science or related disciplineExperience with e-commerce or other order processing systems, large distributed 24/7 applicationsExperience with Software performance testing, tuning and load testingExperience with ecommerce systems and primarily payment transactions and providers is a big plusExperience building REST based web services is highly desirableExperience with object-oriented design and development using the J2EE platform including Java, JDBC, Servlets, JMS, and Java/J2EE design patternsExperience developing software/services using Spring, Hibernate and Spring related frameworksExperience with developing Web service APIs and Client applications using SOAPExperience using unit test frameworks such as JUnitExperience with scripting (Perl, Shell, Ruby)Experience working in an Agile/Scrum environment; ideal candidate is an Agile enthusiastTo be considered for this position, you must apply ONLINE here: Lead Software Development EngineerGameHouse, a division of RealNetworks, Inc. (www.realnetworks.com), is an equal opportunity employer and supports workplace diversity.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 02 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Lead Software Development Engineer - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=536028</link>
      <description><![CDATA[RealNetworksLead Software Development EngineerTo be considered for this position, you must apply ONLINE here: Lead Software Development EngineerDescriptionRealNetworks, Inc. is a Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with and enjoy digital media. This Lead SDE works as a member of our the Business Intelligence (BI) core group that provides business reporting and intelligence solutions to all business units within RealNetworks. BI provides business and financial (royalty and bounty payments) reporting for a variety of RealNetworks consumer applications and services, provided directly to consumers and through partnerships with well-established businesses and mobile operators throughout the world.  It is this Lead SDEs responsibility to drive the technical strategy, implementation, and operations of RealNetworks ETL engine, a key component of the Enterprise Data Warehouse (EDW). S/he is also responsible for our royalty system, which supports the calculation of royalties and bounties to third parties. This Lead SDE leads and mentors a team of engineers who take functional requirements from the program managers and design, develop, test, and operate ETL applications that store data in a Teradata appliance. S/he evaluates next-generation tools and technologies and evangelizes their adoption within and outside the BI team.This Lead SDE spends time on the following areas of responsibility as noted 30% - Driving the technical strategy, implementation, and operations of RealNetworks extraction, load, and transformation (ETL) engine, a key component of our Enterprise Data Warehouse (EDW) with responsibility for EDW data models and ETL applications, including design, implementation, QA, and operation;20% - Recruiting, hiring, leading, and mentoring a team of engineers who take functional requirements from the program managers and design, develop, QA, and operate ETL applications that store data in a Teradata appliance;20% - Reviewing business requirements from finance and product management teams, design and implement royalty and bounty calculation engine, and ensure successful delivery of financial reports to RN partners and content providers;20% - Participating in technical and technology reviews and serve as the BI technical expert in shaping the platform architecture; and10% - Evaluating next-generation tools and technologies and evangelizing their adoption within and outside the BI teamMinimum RequirementsBachelors degree in computer science or information systems or related field?5 years experience five years experience as a software developer, software test engineer, or related, including:3 years experience in data warehouse development, including ETL and database model design and PL/SQL development for an ETL application3 years experience working with Teradata2 years experience delivering large complex projects involving a cross-functional team in an internet, e-commerce, or technology company 2 years experience operating ETL for an EDW 2 years experience working with at least one RDBMS, such as Oracle, SQL Server, or MySQL1 year experience designing, developing, and operating royalty or bounty payment systems that payout out third party content providersExperience completing at least 2 very large data migrations involving data from systems that manage orders, payments, credit cards, users, content, and fulfillment, from business requirement through performance tuningRealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Lead Software Development Engineer RealNetworks is an equal opportunity employer (EOE). Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 02 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Oracle Developer - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=536022</link>
      <description><![CDATA[RealNetworksOracle DeveloperTo be considered for this position, you must apply ONLINE here: Oracle DeveloperDescriptionRealNetworks, Inc. is a global Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with, share, and enjoy digital media. Check us out at: www.realnetworks.com.  The Oracle Developer will contribute to the team's success by development and schema maintenance, data migration, automation and load scripting, and assisting DBA activities. What youll own, build, and be accountable forSupport continued maintenance of oracle schema, schema design and development Developing DB scripts for automation and load utilities Developing and implementing scripts for data migration Assist in Release processes Research new technologies and expand development skills for yourself and your teamSupport and assist software QA team debug and resolve problem areas EducationBachelors Degree RequiredExperienceRequired:2 years in designing, developing and maintaining Oracle supported applications and database experienceSolid understanding of Oracle 10g/11i database technologies including PL/SQL and Data WarehouseStrong knowledge in RDBMS conceptsStrong skills in managing and troubleshooting oracle databases Strong PL/SQL skills to develop stored procedures, functions, packages, triggersExcellent SQL and SQL Tuning skillsData Warehouse knowledge on materialized viewsUnix experience  basic commands, shell scripting and crontabPreferredMasters Degree in Computer Science 5 - 7 years in designing, developing and maintaining Oracle supported applications and database experiencePerl scripting experiencePostgreSQL, MySQL knowledgeExperience with CVS/GITAgile development Strong SQL skills in scripting and tuning Unix shell scripting / Perl scripting Advanced Oracle Technologies / Oracle Partitioning  RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more! To be considered for this position, you must apply ONLINE here: Oracle Developer RealNetworks is an equal opportunity employer (EOE). Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 02 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Storage Engineer - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=536017</link>
      <description><![CDATA[RealNetworksStorage EngineerTo be considered for this position, you must apply ONLINE here: Storage Engineer RealNetworks, Inc. is a Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with and enjoy digital media. Our Global Infrastructure team is seeking a unique systems professional with a combination of storage network engineering and system administration. This critical position is responsible for database server and storage engineering and sustainment services on local, regional and global perspectives. Responsibilities of the position include UNIX/LINUX system, SAN/NFS storage engineering, administration and regulatory compliance support. The SE also participates in developing best practices, design forums, project activities and on call support for Production, Pre-Production and Corporate environments. This role has a primary reporting relationship to the Manager, Storage Engineering and service relationships with other RealNetworks, Inc. technology groups. Your time will be split between strategic and tactical planning; network performance and capacity management; infrastructure engineer, and hands-on support with internal customers. What we are looking forEducationCollege degree or equivalent ExperienceMinimumThree-plus years of progressively increasing scope of responsibilities in storage technology related roles; specific experience in geo-diverse or Multinational Corporation with Internet operations focusFive-plus years in a server administration role within a mid-large scale corporate environment. Familiarity with various vendor product lines to help facilitate strategic decision-makingExpertise in the following technologies and tools is requiredUnix/Linux systems (such as AIX, Solaris, Red Hat, etc.)Storage technologies such as SAN, NASDatabase operations such as Oracle, MySQL, NOSQL, Hadoop, Cassandra, etcVirtualization, archival/backup, storage management, scripting RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Storage Engineer RealNetworks is an equal opportunity employer (EOE).  Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 02 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Security Engineer - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=536021</link>
      <description><![CDATA[RealNetworksSecurity EngineerTo be considered for this position, you must apply ONLINE here: Security EngineerRealNetworks, Inc. is a global Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with, share, and enjoy digital media. Check us out at: www.realnetworks.com. The Information Security team at RealNetworks plays an important role in the company's success. This is because we safeguard the company's IT assets and computing resources used to deliver software and Web services used by millions of consumers around the world.  As a Security Engineer, you will work to ensure that our software and infrastructure is designed and managed according to a strong set of security standards. You will perform software and system risk analysis, security code reviews, and infrastructure and application security testing to uncover subtle threats and risks. You will also serve as a technical security advisor to software engineering and infrastructure operations teams to enhance the security of our computing environments. And no Security Engineer can be effective without recognizing and keeping abreast of application security issues and trends, and apply that knowledge in a dynamic, fast-paced environment.Qualified candidates will possess the following skillsDemonstrated experience in software and system development methodologies and practicesFluent in a variety of software development frameworks, programming languages, such as Struts, Spring, Java, Python, Perl, Ruby and/or PHPExperience with a variety of network and application security vulnerability assessment tools, like Nessus, Qualys, NeXpose, and Fortify SCAExperienced with various penetration testing tools and source code analysis techniquesExperience with network packet analysis and malware reverse engineering a strong plusProficient in leading security incident response and digital forensic investigationsExcellent written and verbal communication skills along with the proven ability to present complex, technical information to both technical and non-technical audiencesApplied knowledge of Payment Card Industry Data Security Standards (PCI DSS), and other industry security standardsSuperior time and project management skillsMinimum RequirementsEducational and Certification RequirementsB.S. in Computer Science, or equivalent degree, and or a proven track record in the arena of information securityPreferred Master's Degree in field + 1 years of experience, or equivalentCertified Information Systems Security Professional (CISSP)Certified Information Systems Security Professional (CISSP), or equivalent experience; other information security and information systems engineering certifications a plus RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Security Engineer RealNetworks is an equal opportunity employer (EOE).Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 02 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Executive Assistant - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=536026</link>
      <description><![CDATA[RealNetworksExecutive AssistantTo be considered for this position, you must apply ONLINE here: Executive AssistantDescriptionRealNetworks, Inc. is a global Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with, share, and enjoy digital media. Check us out at: www.realnetworks.com. Are you a high-level Executive Assistant--someone who has managed one or more CxO level executives without breaking a sweat? Are you utterly relied upon by the execs who lead a public company to make order out of the potential chaos of their jam-packed work lives? Can you schedule a global travel itinerary while planning the next Board of Directors meeting and building a major presentation all with one hand tied behind your back? Do you like the idea of working with a highly dynamic leader who is quickly leading a global media software and services company into its future?  If this sounds like the next step in your career that you've been looking for, please read on.What youll own, build, and be accountable forSeamless support of assigned Sr. executives and any additional assigned management team membersAssist Sr. leaders with project management, spreadsheet preparation and research for special projectsMay be asked to help with market research, budget reconciliation and management, and expense managementCreate detailed PowerPoint presentations and presentation materialsEvent and Conference planning Handling highly confidential, proprietary, and time-sensitive materials in a professional and discreet manner Maintain daily meeting & travel schedule. Keep executives on task and respond in a prompt manner to all scheduling requests and conflicts as they arise Manage complex schedule and travel coordination: work with in-house travel agent to schedule and book travel. Compose in-depth travel itinerariesKeeping abreast of organizational changes and business priorities of the company Candidate Must Haves10 years executive support experience, preferably for C-level executivesSuperior organizational skills, impeccable accuracy and attention to detailAbility to prioritize, multitask and react with appropriate levels of urgencyStrong communication and interpersonal skillsHigh level of professionalism dealing with external and internal colleagues, vendors, partners and customersSensitive and discreet handling of confidential informationAdvanced Computer skills: Windows XP, MS Office, Power Point and Excel, and Internet knowledge requiredIdeal Candidates will offerBachelors Degree in field RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Executive Assistant RealNetworks is an equal opportunity employer (EOE).Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 02 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Search Engine Marketing Manager - GameHouse - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535890</link>
      <description><![CDATA[Search Engine Marketing ManagerGameHouse - RealNetworksTo be considered for this position, you must apply ONLINE here: Search Engine Marketing ManagerGameHouse, a worldwide digital games leader and growing force in social games, is looking for talented professionals to join a dynamic team of performance-driven marketers striving to make GameHouse.com the #1 casual games portal on the planet.  Manage search engine marketing (SEM) programs for our global storefront portal, GameHouse.com. Define and implement paid search strategies to optimize customer acquisition, conversion and retention while maximizing reach and revenue. Make data-driven decisions on a daily/weekly/monthly basis to improve campaign effectiveness and maximize ROI. What you will own, build and be held accountable forProvide strategic and tactical ownership for GameHouse.com paid search programs (Google, Bing, Yahoo, AOL) and establish and manage KPIs to ensure achievement of traffic, download and revenue goalsDeliver insightful and actionable analyses across our paid search channels to improve ROI/ROAS. Use tools like Omniture SearchCenter and SiteCatalyst to maximize efficiency of ad spend and work flows through automation, bid management strategies, and keyword researchDeliver executive-level reporting and analysis for all paid search campaigns. Accurately assess past results and forecast future performanceAd hoc projects for GameHouse.com team Minimum RequirementsBachelor's Degree in Field or equivalent 3 years experience in the fieldThe ideal candidateExperience managing mid to large scale PPC programs, preferably with direct-to-consumer products and servicesPrior professional experience using analytics to measure, analyze, and report on advertising campaign ROI. RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Search Engine Marketing Manager RealNetworks is an equal opportunity employer (EOE).Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 01 May 2012 00:00:00 EDT</pubDate>
    </item>
    <item>
      <title><![CDATA[Senior Game Developer (Victoria, B.C) - GameHouse - RealNetworks - Victoria, BC]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535910</link>
      <description><![CDATA[GameHouse - RealNetworksSenior Game Developer (Victoria, B.C.)To be considered for this position, you must apply ONLINE here: Senior Game DeveloperAt GameHouse, we believe its good to game! As the largest developer, publisher, and distributor of casual games, we offer more games and more ways to play them - all across the expansive mix of channels including online, download, smartphone, tablets, and leading social networks. We also power some of the worlds most popular game destinations including www.gamehouse.com, www.zylom.com, and www.atrativa.com.  Our GameHouse Canada studio, located in spectacular Victoria B.C., is dedicated to making fun and rewarding social games that connect players with their friends and families. Our top-rated games on Facebook and Google+ include Adventure Slots, Lets Make A Deal, Collapse! Blast, UNO Boost, and more.  We are looking for a game developer superstar to join our GameHouse Canada studio to build blockbuster social games on Facebook. This is a unique opportunity for an expert-level Flash developer to join the front lines of the social gaming revolution. The ideal candidate should be experienced in developing games in Flash and comfortable working with a variety of game types and engines. They should be a motivated and eager to take ownership of the game, helping to drive it from conception to completion.  Do you live to game? Then wed love to hear from you!What youll own, build, and be accountable forDevelop major game features and enhance existing componentsAct as a technical leader and mentor: assist with time estimates, project planning, code reviews and requirements writing Contributes to decisions on technical architecture and product designWork with producers and game designers to develop prototypes Lead research into performance optimizations, critical bugs and game operation issues Research new technologies and frameworks to utilize in game projects Qualifications6+ years of experience working in Adobe Flash, Flex and ActionScript 3.03+ years of experience developing gamesExperience building game frameworks and complicated UI systemsExperience with game frameworks such as Box2D, PushButton or GreenSockA portfolio of games and/or applications that can be reviewedBS/BA degree in Computer Science, Engineering or related field or equivalent experiencePreferredSocial and/or Casual gaming experience, as it pertains to casual MMOs, Facebook, etcProfessional experience in Graphic Design, User Interface design or related disciplineKnowledge of web game technologies such as HTML5 and JavaScript1+ years experience leading a development teamTo be considered for this position, you must apply ONLINE here: Senior Game DeveloperGameHouse, a division of RealNetworks, Inc. (www.realnetworks.com), is an equal opportunity employer and supports workplace diversity.  Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 01 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Senior Manager of Online Merchandising - GameHouse - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535911</link>
      <description><![CDATA[GameHouse - RealNetworksSenior Manager of Online MerchandisingTo be considered for this position, you must apply ONLINE here: Senior Manager of Online MerchandisingGameHouse, a division of RealNetworks, is a multi-channel distribution network connecting the world through personalized gaming experiences that enhance their daily lives. A worldwide digital games leader and a growing force in social games, GameHouse leverages a vertically integrated development, publishing, licensing, distribution and retail business to entertain millions of players around the globe.  Do you understand how the online customer thinks? Do you have an uncanny ability to create a website that entices visitors to explore the site and become engaged? Have you analyzed customer behaviors and devised robust content plans that leads to increased revenue generation? If so, we may have the next professional challenge for you! GameHouse seeks a proven online merchandising leader to help take the North American online games business to new heights. This individual will lead online visual merchandising and promotional strategy and execution for GameHouse.com. For visual merchandising, the manager will create best-in-class programs that increase online engagement with new and existing GameHouse.com customers, increasing average order value (AOV) and average revenue per user (ARPU). For promotional strategy and execution, the director will partner with the directors for acquisition and retention to meet weekly business goals.RequirementsPreferredEducation and Experience: BA/BS in marketing, economics, mathematics, and/or finance required and five years of experience; OR MS/MBA +3 years with concentration in marketing, finance, and/or business strategy (preferred)Strong analytic background including familiarity with industry tools - Omniture, Google Analytics, SAS - to create measurable programs with positive results (i.e. end-to-end customer attribution modeling) Proven usage of competitive marketing strategy principles, including customer segmentation and target audience identification, and relevant promotion, pricing, and placement Highly Preferred5-10+ years of experience in online marketing, and/or brand marketing at a multi-channel direct-to-consumer products company Direct experience using online acquisition and retention marketing principles, preferably with subscription businessesKnowledge of CRM/Business Intelligence best practices, including lifetime value analytics RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Senior Manager of Online Merchandising RealNetworks is an equal opportunity employer (EOE). Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 01 May 2012 00:00:00 EDT</pubDate>
    </item>
    <item>
      <title><![CDATA[Senior Software Development Engineer - GameHouse - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535921</link>
      <description><![CDATA[GameHouse - RealNetworks Senior Software Development EngineerTo be considered for this position, you must apply ONLINE here:  Senior Software Development Engineer RealNetworks, Inc. is a global Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with, share, and enjoy digital media. Check us out at: www.realnetworks.com. The Platform Engineering team is looking for a Sr Software Development Engineer (Sr SDE) to join our team. The Platform Engineering team builds the core systems that drive RealNetworks' various business units including GameHouse, RealPlayer, Superpass and Film.com. These core systems include a state of the art content management, user data, authentication/authorization, e-commerce and notification services. The Sr SDE will design, develop and maintain middle-tier web services software written in Java. Emphasis on high performance/availability, object-oriented software development in a multi-tenant, multi-tier environment. The primary job responsibilities for this role are as listed belowDesign software systems and write Java EE implementations of these designsParticipate in creating user stories and prioritizationWrite statements of design that detail proposed designsBuild high-quality implementations of the proposed designsWrite unit tests to validate softwareWork with QA engineers and testers to identify software defectsInteract with peers and management regarding overall product designEmphasize on high performance/availability, object-oriented software development in a multi-tier environmentDevelopment environment will be Java EE & Java SOA: Java, JSP, servlets, WS-*, ESB, SQL, ORM frameworksWhat you'll own, build, and be accountable forResearch, design and prototype technical solutions to meet current and future requirements. Participate/co-ordinate functional specification, code, process reviewsAdminister and manage the development and test environments. Interact with technical operation teams to setup and maintain pre-production environmentsDesign and develop required functionality accurately, efficiently and effectivelyEducationMinimumBachelors Degree in fieldPreferredMaster's Degree in fieldExperienceMinimum4+ years experience PreferredDevelopment experience with large scale high availability systemsDevelopment experience with Spring RESTful web services or Spring MVCRelational Database modeling and design from an Object-Oriented perspectiveExperience with Oracle (PL/SQL, query tuning, SQL loader, etc.)Experience with solving performance bottlenecks Experience with performance monitoring tools like issues using profiling tools like JProfiler etc. Prior experience as a multi-threading and network programming/technologiesPrior experience developing RESTful web services with Spring, or Spring MVCPrior experience developing large scale high availability systemsPrior experience with ORM frameworks (Hibernate, iBatis)Prior experience with Cassandra or other "NoSQL" strategiesPrior experience with Oracle (PL/SQL, query tuning, SQL loader, etc.)Prior experience with UNIX scripting and tools2+ years working experience developing software in Java (EE)Experience developing applications with the Spring FrameworkExperience with SQL/DB Experience using agile technologies (TDD, continuous integration builds, etc.)Development experience in Java programming, object oriented design, database designProficiency in object-oriented analysis and design, design patterns, UMLExperience in domain driven design principlesDevelopment experience in enterprise Java architecture and technologies (i.e. Spring, SOAP/REST, JSP/Servlets, JDBC/ORM)Proficiency in SOA principles (Interface-driven design, loose coupling, modularity, reusability, asynchronicity, high availability, scalability, and expansion flexibility)Experience with Linux/UNIXStrong written and oral communication skills to effectively represent technical issues with internal and external teamsSelf-motivated and driven to deliver high quality solutionsProficient in any of JUnit, EasyMock/Mockito or other unit test frameworksDecent knowledge any of Perl/Ruby/Python Scripts RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here:  Senior Software Development Engineer RealNetworks is an equal opportunity employer (EOE). Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 01 May 2012 00:00:00 EDT</pubDate>
    </item>
    <item>
      <title><![CDATA[Senior Software Development Engineer -Tools - GameHouse - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535916</link>
      <description><![CDATA[GameHouse - RealNetworksSenior Software Development Engineer -Tools To be considered for this position, you must apply ONLINE here: Senior Software Development Engineer - Tools Description:  RealNetworks, Inc. is a global Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with, share, and enjoy digital media. Check us out at: www.realnetworks.com. At GameHouse, a division of RealNetworks, we believe its good to game! As the largest developer, publisher, and distributor of casual games, we offer more games and more ways to play them - all across the expansive mix of channels including leading social networks, online, smartphones and tablets, and download. Our top-rated games on Facebook and Google+ include Adventure Slots, Lets Make A Deal, Collapse! Blast, UNO Boost, and more. Making games is fun. Making games that millions of people play is even more fun. And making games that your moms and grandmothers obsess over and shower you with gifts and friend requests? Well, trust us, thats fun too. Come have fun with us. We are looking for great software engineers to help us bring smiles to your moms and grandmothers. Gaming is where its at. Come play at GameHouse.What you will own, build and be held accountable forWrite and build internal tools using various languages and frameworksIdentify areas that tools can improve the pipeline and propose solutionsRequirement gathering and time estimationPlay games! Minimum RequirementBachelor's Degree in the field or equivalent 2 years of web development and engineering experienceClient/Server engneering and architectureBroad knowledge of web technologiesExperience understanding, usage and passion for PHP, CSS, HTML and Javascript as cornerstones for web application developmentStrives for optimal client-server performance and techniques: scalable applications, communications structures and methods (JSON, XML, AJAX), and client-server securityExperience with a PHP MVC Framework (Zend, Cake or equivalent)3 years of Java experience3 years of MySQL experience, configuration and operationsAbility to work closely with web services programmers, producers, product managers, analysts, program managersPreferred Experience5 years of web development and engineering experienceMaven, Nexus or other dependency management systemsPrevious experience deploying and operating content management systemsBSc in Computer Science or equivalent training and professional experienceProven track record of successfully deploying complex, internationalized and highly trafficked web applications to productionExtensive use of jQueryFamiliarity with ActionScript 3.0HTML 5, CSS 3, MySQL, XSLT, Facebook API's and SDK's (Graph, REST, PHP SDK and JS SDK) RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Senior Software Development Engineer - Tools RealNetworks is an equal opportunity employer (EOE). Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 01 May 2012 00:00:00 EDT</pubDate>
    </item>
    <item>
      <title><![CDATA[Senior Software Engineer - GameHouse - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535917</link>
      <description><![CDATA[GameHouse - RealNetworksSenior Software Engineer To be considered for this position, you must apply ONLINE here: Senior Software EngineerRealNetworks, Inc. is a global Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with, share, and enjoy digital media. Check us out at: www.realnetworks.com. At GameHouse, a division of RealNetworks, we believe its good to game! As the largest developer, publisher, and distributor of casual games, we offer more games and more ways to play them - all across the expansive mix of channels including leading social networks, online, smartphones and tablets, and download. Our top-rated games on Facebook and Google+ include Adventure Slots, Lets Make A Deal, Collapse! Blast, UNO Boost, and more. GameHouse is seeking a dynamic Sr. Sofware Development Engineer (Sr. SDE) to drive the adaptation of our highly successful social game titles to the mobile OS environment. Using EMERGE allows us to efficiently perform in-house adaptation of existing titles across new handsets for all carriers, eliminating costly porting errors. Supporting smart phones that have evolving SDKs requires maintenance and would benefit from SDEs that specialize in each platform. Although we have reduced the platform support to smart phones only, there are still 3 major evolving platforms. To keep our back catalog up to date as well as maximize our new social games working which will be working heavily with 3rd party SDKs (Facebook) requires software development. What you'll own, build, and be accountable forEnhance and update Emerge framework on Android and/or iOS to support social games Enhance and customize mobile games across multiple platforms Report progress/status and coordinate with internal teamsKnowledge, Skills & Abilities Required Education/experienceBachelor's Degree in field + 4 years relevant experiencePreferredMaster's Degree in field + 2 years relevant experienceExperienceRequiredExperience with major mobile platforms iPhone(iOS) and/or AndroidJava and/or C/C++software development experienceExperience developing and shipping multiple games for mobile devicesExperience maintaining, debugging and leveraging large code bases and 3rd party SDKS for game developmentExperience writing technical specifications/documentationPreferredAdvanced programming skills using C/C++, Java, Object Oriented design, and cross platform development techniquesExperience designing and developing for multiple mobile handsets and screen resolutionsExperience with networked games, multi-threaded development, mobile networking technologies and network streaming protocols/standardsExperience porting software to mobile devices with limited debugging tools RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more! To be considered for this position, you must apply ONLINE here: Senior Software EngineerRealNetworks is an equal opportunity employer (EOE). Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 01 May 2012 00:00:00 EDT</pubDate>
    </item>
    <item>
      <title><![CDATA[Senior Software Development Engineer - GameHouse - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535912</link>
      <description><![CDATA[GameHouse - RealNetworksSenior Software Development Engineer To be considered for this position, you must apply ONLINE here: Senior Software Development EngineerRealNetworks, Inc. is a global Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with, share, and enjoy digital media. Check us out at: www.realnetworks.com. At GameHouse, a division of RealNetworks, we believe its good to game! As the largest developer, publisher, and distributor of casual games, we offer more games and more ways to play them - all across the expansive mix of channels including leading social networks, online, smartphones and tablets, and download. Our top-rated games on Facebook and Google+ include Adventure Slots, Lets Make A Deal, Collapse! Blast, UNO Boost, and more. Making games is fun. Making games that millions of people play is even more fun. And making games that your moms and grandmothers obsess over and shower you with gifts and friend requests? Well, trust us, thats fun too. Come have fun with us. Are you a game programmer, or a frustrated game programmer trapped in an insurance software job? We are looking for great software engineers to help us bring smiles to your moms and grandmothers. Social gaming is where its at. Come play at GameHouse.What you will build, own and be held accountable forWrite client side code for online game behavior and interactivityImplement UI for online gamesPlay and improve game conceptsMinimum RequirementsBachelor's Degree in field or equivalentEngineering experience using any modern OOP language such as Actionscript, C, C++, C#, JavaPreferred Knowledge, Skills, and AbilitiesActionscript experience Social game development experienceHTML5/Javascript development experience in production environmentPrior game development experience on any platform6 years computer programming experience RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Senior Software Development Engineer Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 01 May 2012 00:00:00 EDT</pubDate>
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    <item>
      <title><![CDATA[Software Development Engineer In Test - GameHouse - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535920</link>
      <description><![CDATA[GameHouse - RealNetworksSoftware Development Engineer in TestTo be considered for this position, you must apply ONLINE here: Software Development Engineer in Test RealNetworks, Inc. is a global Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with, share, and enjoy digital media. Check us out at: www.realnetworks.com. At GameHouse, a division of RealNetworks, we believe its good to game! As the largest developer, publisher, and distributor of casual games, we offer more games and more ways to play them - all across the expansive mix of channels including leading social networks, online, smartphones and tablets, and download. Our top-rated games on Facebook and Google+ include Adventure Slots, Lets Make A Deal, Collapse! Blast, UNO Boost, and more.What you will own, build and be held accountable forWhite box testing of services and integration pointsInvestigation of technical bugs and root cause analysisCreating, maintaining, and adding to automated test systemsInvestigating new ways to identify bugs and system issues earlierMinimum RequirementsBachelor's Degree in related field or equivalentKnowledge, Skills and Abilities3 years of software development or software development in testWeb based automation setup and scriptingWhite box testing of APIs and integration of servicesClient/Server web based development and testingObject oriented programming experienceMaven or other dependency management systemsPreferred Experience5+ years of software development in testPassion for gamesFamiliarity with Facebook and other social application platformsPHP, JAVA, AS3 LanguagesXML, JSON, SOAP Data formats RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Software Development Engineer in Test RealNetworks is an equal opportunity employer (EOE). Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 01 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Senior Artist - GameHouse - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535909</link>
      <description><![CDATA[GameHouse - RealNetworksSenior Artist To be considered for this position, you must apply ONLINE here: Senior ArtistRealNetworks, Inc. is a global Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with, share, and enjoy digital media. Check us out at: www.realnetworks.com. At GameHouse, a division of RealNetworks, we believe its good to game! As the largest developer, publisher, and distributor of casual games, we offer more games and more ways to play them - all across the expansive mix of channels including leading social networks, online, smartphones and tablets, and download. Our top-rated games on Facebook and Google+ include Adventure Slots, Lets Make A Deal, Collapse! Blast, UNO Boost, and more. We are looking for an artistic ace to join our studio to build blockbuster social games on Facebook. This is a unique and exciting opportunity for an expert-level Senior Artist, with strong creative skills, to join the front lines of the social gaming revolution.The ideal candidate should be experienced in designing and developing art assets for games including the creation of original characters, backgrounds, animations and effects. They should be versatile and comfortable working in a broad range of visual styles and themes. Candidates should be eager to take ownership and drive the look and quality of the game from conception to completion.Do you live to game? Then wed love to hear from you!What you will build, own and be held accountable forCreate game assets, effects, animations and charactersConstruct user interface elements such as buttons, dialogs and HUD components Lead a project art team: assist with time estimates, art outsourcing management and develop style guide lines for games. Help establish, maintain and drive the artistic vision of the productDevelop concept art for new games and features Knowledge, Skills & Abilities:Minimum RequirementsBachelor's Degree in field and 5 years of experiencePreferred5 years experience with game development1 year experience with leading a production art teamExpert level Adobe Flash, Photoshop and Illustrator. Must be comfortable working in an open environment. Must be willing to give and receive constructive feedbackExpert level UI/UX design and animation ability, as it pertains to gamesA strong understanding of color theory, composition and animationGood knowledge of Facebook gamesKnowledge of 3D software a plus RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Senior Artist RealNetworks is an equal opportunity employer (EOE). Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 01 May 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Product Marketing Manager  - GameHouse - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535803</link>
      <description><![CDATA[GameHouse - RealNetworksProduct Marketing Manager To be considered for this position, you must apply ONLINE here: Product Marketing ManagerDescriptionRealNetworks, Inc. is a global Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with, share, and enjoy digital media. Check us out at: www.realnetworks.com. At GameHouse, a division of RealNetworks, we believe its good to game! As the largest developer, publisher, and distributor of casual games, we offer more games and more ways to play them - all across the expansive mix of channels including leading social networks, online, smartphones and tablets, and download. Our top-rated games on Facebook and Google+ include Adventure Slots, Lets Make A Deal, Collapse! Blast, UNO Boost, and more. This multi-faceted role is a combination of product and project management for our consumer storefront GameHouse.com, plus brand and marketing communications for the global games division. The successful candidate will have a knack for optimizing website user experiences based on data-driven insights, defining and launching new product features end-to-end, as well as formulating and coordinating marketing activities to promote GameHouse products and services. What you will own, build and be held accountable forProduct developmentAbility to think creatively and recognize new market opportunities through competitive research, as well as develop solid business cases for new ideasIdentify & validate product enhancements through business analysis and customer research such as conversion funnel/site path analysis, surveys and usability studies Create MRDs to document business requirements, use cases, functional specifications; and guide implementationClosely collaborate with cross-functional teams including marketing/merchandising, design, program management, development, legal, and customer serviceProvide creative direction and feedback to designers Product / brand marketingCreate go-to market plans for new products and servicesDevelop and refine product positioning, messaging, pricing, and promotional assetsBe a brand advocate and ensure the GameHouse brand is applied consistently across global B2B and consumer-facing touch points Lead online and offline brand marketing initiatives such as presentations, collateral, sizzle reels, events plus collaborate with PR and social media marketing teamsMinimum RequirementsBachelors Degree in Marketing or a related field5+ years of online consumer marketing experiencePreferred Knowledge, Skills and Abilities3+ years product management experience with a proven track record of implementing product initiatives end-to-end, preferably within an agile/SCRUM environment 2+ years experience managing a team Previous brand management experienceIn-depth knowledge of user experience concepts and the product development lifecycleStrong analytical skills using tools such as web analytics (e.g., Omniture) and business intelligence systemsExcellent project management skills with the ability to multi-task and swiftly adjust prioritiesAbility to lead projects cross-functionally and obtain stakeholder buy-offStrong written and oral communication skillsRealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Product Marketing Manager RealNetworks is an equal opportunity employer (EOE).Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 30 Apr 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Flash Game Developer (Victoria, B.C.) - GameHouse - RealNetworks - Victoria, BC]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535769</link>
      <description><![CDATA[GameHouse - RealNetworks Flash Game Developer (Victoria, B.C.)To be considered for this position, you must apply ONLINE here: Flash Game DeveloperAt GameHouse, we believe its good to game! As the largest developer, publisher, and distributor of casual games, we offer more games and more ways to play them - all across the expansive mix of channels including online, download, smartphone, tablets, and leading social networks. We also power some of the worlds most popular game destinations including www.gamehouse.com, www.zylom.com, and www.atrativa.com.  GameHouse Canada, located in spectacular Victoria B.C., is aggressively expanding its social studio in 2012 as we embark on building a brand-new franchiseand we want YOU to be a part of that growth. Were dedicated to making fun and rewarding social games that connect players with their friends and families. Our top-rated games on Facebook and Google+ include Adventure Slots, Lets Make A Deal, Collapse! Blast, UNO Boost, and more.  We are currently recruiting for multiple superstar Game Developers to join our GameHouse Canada studio to build blockbuster social games on Facebook. We currently have opportunities available for Game Developers and Senior Game Developers. This is a unique opportunity for an expert-level Flash developer to join the front lines of the social gaming revolution. So why would you want to come here? In a word, FUN. What makes it fun? Great people that work in small teams that have big impact, great games, and a laid-back environment where people take their work seriouslybut dont take themselves too seriously.  The ideal candidate should be experienced in developing games in Flash and comfortable working with a variety of game types and engines. They should be a motivated and eager to take ownership of the game, helping to drive it from conception to completion. Do you live to game? Then wed love to hear from you!Principle Duties and ResponsibilitiesDevelop major game features and enhance existing components - 60%Provide production support for operating game services - 20%Work with producers and game designers to develop prototypes - 10%Participate in group design and code review sessions - 5%Research new technologies and frameworks to utilize in game projects - 5%Qualifications3+ years working in Adobe Flash, Flex and ActionScript 3.01+ years of experience developing gamesStrong understanding of object oriented methodologies and design patternsExperience working with version control systems such as SubversionBS/BA degree in Computer Science, Engineering or related field or equivalent experienceAssetsSocial and/or Casual gaming experience, as it pertains to casual MMOs, Facebook, etcExperience with Agile development practicesExperience with game frameworks such as Box2D, PushButton or GreenSockA portfolio of games and/or applications that can be reviewedProfessional experience in Graphic Design, User Interface design or related disciplineTo be considered for this position, you must apply ONLINE here: Flash Game Developer GameHouse, a division of RealNetworks, Inc. (www.realnetworks.com), is an equal opportunity employer and supports workplace diversity.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 30 Apr 2012 00:00:00 EDT</pubDate>
    </item>
    <item>
      <title><![CDATA[Lead Tester (Victoria, B.C.) - GameHouse - RealNetworks - Victoria, BC]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535796</link>
      <description><![CDATA[GameHouse - RealNetworksLead Tester (Victoria, B.C.)To be considered for this position, you must apply ONLINE here: Lead TesterGameHouse Canada is seeking a Lead Tester! At GameHouse, we believe its good to game! As the largest developer, publisher, and distributor of casual games, we offer more games and more ways to play them - all across the expansive mix of channels including online, download, smartphone, tablets, and leading social networks. We also power some of the worlds most popular game destinations including www.gamehouse.com, www.zylom.com, and www.atrativa.com.  Our GameHouse Canada studio, located in spectacular Victoria B.C., is dedicated to making fun and rewarding social games that connect players with their friends and families. Our top-rated games on Facebook and Google+ include Adventure Slots, Lets Make A Deal, Collapse! Blast, UNO Boost, and more.  We are looking for an experienced tester to join our GameHouse Canada studio to build blockbuster social games on Facebook. This is a great opportunity for a QA professional to join the front lines of the social gaming revolution. The ideal candidate should be experienced in testing software and desire to be the gate-keeper for quality in our games. They should be a highly versatile team player, able to work with multiple teams on a wide variety of testing tasks. Do you live to game? Then wed love to hear from you!What youll own, build, and be accountable forIdentify game defects/bugs, run test suites, verify fixes Development of Test plan, Test Scripts and Test Execution Assist with implementing/refining standard and/or best QA processes and practices Coordinate a QA outsourcing team to perform regression tests and execute system-wide test plans Collaborate with Producers and development teams to make feature triage and trade-off decisions Mentor new testers on how to write quality bugs and follow QA process Qualifications4+ years QA experienceKnowledge/familiarity with industry standard test tools and best practicesKnowledge/familiarity with social networksExperience with usability and accessibility testingPreferredExperience with automated testing suitesKnowledge of programming and scripting languagesBS/BA degree in Computer Science, Engineering or related field or equivalent experienceTo be considered for this position, you must apply ONLINE here: Lead TesterGameHouse, a division of RealNetworks, Inc. (www.realnetworks.com), is an equal opportunity employer and supports workplace diversity. Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 30 Apr 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Marketing Operations Manager  - GameHouse - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535797</link>
      <description><![CDATA[GameHouse - RealNetworksMarketing Operations Manager To be considered for this position, you must apply ONLINE here: Marketing Operations ManagerDescriptionRealNetworks, Inc. is a Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with and enjoy digital media. GameHouse, a division of RealNetworks, is a multi-channel distribution network connecting the world through personalized gaming experiences that enhance their daily lives. A worldwide digital games leader and a growing force in social games, GameHouse leverages a vertically integrated development, publishing, licensing, distribution and retail business to entertain millions of players around the globe.  GameHouse seeks a proven marketing manager to help take the North American online games business to new heights. This individual will assist cross-functional team leads with multiple key business initiatives for GameHouse.com. For product management, the manager will assist with business case writing and analysis; for online merchandising, the manager will assist with execution of best-in-class programs that increase online engagement with new and existing GameHouse.com customers; for advertising, the marketing manager will lead operations and reporting. In addition this individual will lead key ad hoc projects for the general manager and other team leads.What you will do, build and be held accountable forLead advertising operations and reporting; develop best-in-class approach to reporting for GameHouse.com Partner with GameHouse.com product manager and assist with business case development and execution for product initiatives that impact the end-to-end online experience for all GameHouse.com customers (subs and non-subs) Partner with Online merchandising manager to assist with end-to-end promotion planning, execution, and analysis; analytics support all online visual merchandising and promotional marketing initiatives, including web analytics, conversion funnel analysis, and other ad hoc analyses as required Assist with end-to-end customer lifecycle marketing initiatives with directors of acquisition and retention; support ad hoc requests from general manager Minimum RequirementsBachelor's Degree in field + 5 years of experience or Master's Degree + 3 years of experienceThe following candidates will possess the followingExperience in online marketing, direct marketing, and/or brand marketing at a multi-channel consumer products companyExperience leading online marketing programs for consumer businessesThorough understanding of competitive marketing strategy principles (including customer segmentation and target audience identification, and relevant promotion, pricing, and placement)Ability to think creatively about marketing opportunities, and create the business case (cost-benefit) for an idea; innovativeKnowledge of customer lifecycle marketing principles, and end-to-end customer attribution modelingKnowledge of online acquisition and retention marketing principles (preferably with subscription businesses)Ability to take consumer and/or product research (from both primary and secondary sources) and create customer-facing marketing programs across all customer touch-pointsKnowledge of best-in-class social media practicesKnowledge of CRM/Business Intelligence best practices, including lifetime value analyticsStrong analytical skills (Omniture and/or other web analytics experience necessary)Some knowledge of product development lifecycleAbility to be successful in a highly matrixed organization; ability to lead projects cross-functionallyStrong written and oral communication skills (must be proficient with Word, PowerPoint, and Excel)RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Marketing Operations Manager RealNetworks is an equal opportunity employer (EOE).  Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 30 Apr 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Release/Build Engineer - GameHouse - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535804</link>
      <description><![CDATA[GameHouse - RealNetworksRelease/Build EngineerTo be considered for this position, you must apply ONLINE here: Release/Build EngineerDescriptionRealNetworks, Inc. is a global Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with, share, and enjoy digital media. Check us out at: www.realnetworks.com. GameHouse, a division of RealNetworks, is a multi-channel distribution network connecting the world through personalized gaming experiences that enhance their daily lives. A worldwide digital games leader and a growing force in social games, GameHouse leverages a vertically integrated development, publishing, licensing, distribution and retail business to entertain millions of players around the globe. GameHouse is dedicated to making fun and rewarding social games that connect players with their friends and families. Our top-rated games on Facebook and Google+ include Collapse! Blast, Bayou Blast, UNO Boost, and more. Are you looking for the chance to work with leading-edge technology in the hot social/mobile gaming industry? GameHouse has some of the most popular social game titles on both social networking and mobile platforms. We are an industry leader, and more importantly, our team has FUN making those games. We're looking for candidates with curiosity, technical acumen, and the desire to collaborate on highly successful games. GameHouse is looking for a Release/Config Engineer to ensure games software and the social games backend platform services are released successfully accordingly to the release schedule. As a Release/Config Engineer, the position will develop, improve the build processes, and co-ordinate builds from multiple development teams to different environments. This position will also setup/maintain different environments and work on tools to automate the product release process. You will coordinate with development teams to ensure games software and backend services are released successfully for the GameHouse.What you will build and be accountable forWork with development/QA project teams to determine build schedule and coordinate/implement releaseSetup/maintain different environments Setup/maintain the monitoring & alerting system in the production environmentWrite/maintain tools to support product release After hours/weekend on-call rotation as needed for release support and production system monitoringQualified candidates will posses the following qualities Strong familiarity with software configuration management systems and/or source code version control systemsSkill with one or more scripting languages (e.g. PHP) Experience with code signing and build deployment/monitoring tools (munin, nagios, zabbix). Python, Java, and Bash experience highly desiredExtensive knowledge of Linux operating system, Amazon web services (EC2, RDS, and S3)Experience working in a Scrum/Agile environmentMinimum RequirementsBachelor's Degree in field + 4 years of experience, or equivalentRealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Release/Build Engineer RealNetworks is an equal opportunity employer (EOE).Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 30 Apr 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Product Manager - GameHouse - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535802</link>
      <description><![CDATA[GameHouse - RealNetworksProduct ManagerTo be considered for this position, you must apply ONLINE here: Product ManagerDescription At GameHouse, we believe its good to game! As the largest developer, publisher, and distributor of casual games, we offer more games and more ways to play them - all across the expansive mix of channels including online, download, smartphone, tablets, and leading social networks. We also power some of the worlds most popular game destinations including www.gamehouse.com, www.zylom.com, and www.atrativa.com. GameHouse is dedicated to making fun and rewarding social games that connect players with their friends and families. Our top-rated games on Facebook and Google+ include Adventure Slots, Lets Make A Deal, Collapse! Blast, UNO Boost, and more. We are looking for a highly analytical, business-driven and creative rock star to join our team as a Product Manager for our suite of social games on Facebook. This is a unique and exciting opportunity to become a key business driver of some of our largest game titles and manage a multimillion dollar revenue line. The ideal candidate should be experienced in driving successful projects via a series of metrics based initiatives. They should be creative and be able to work with a team to operate games as a service while providing experience, direction, and measurable performance analyses to help drive creation of new features. This position is a metrics-driven role and will be responsible for helping define the product roadmap and improving viral performance of the games. Top candidates will be ready to take ownership of a game and its performance goals.What you will own, build and be held accountable forReview growth and revenue metrics for games on a daily basisUtilize game analytics to develop new ways to improve game engagement, growth and monetization KPIsDesign and implement ongoing A/B tests, usability tests, and other market-facing analytic activities to drive product development decisionsDrive development, prioritization and implementation content and feature plans in partnership with development teamMeeting regularly with management to report on success of the portfolio and answer to monthly and quarterly targetsWork with the community managers to communicate game changes and promotionsThe ideal candidateLoves to play gamesDemonstrated capacity for developing and understanding product strategy, Strong aptitude for determining the optimal way to position products in the market Highly analytical  loves to synthesise large amounts of dataKnowledge of social networks like Facebook, Google+Experience forming cross-group and cross-functional partnerships to achieve goals Excellent written and oral communication skillsExperience marketing & paid acquisitionA/B and/or multivariate test experienceExperience in web analytics and optimizationSocial gaming experience, as it pertains to casual MMOs, Facebook, etc. Minimum RequirementsBachelor's Degree in related field or equivalent2+ years of related experience, ideally in a product management capacity; demonstrated ability to use metrics-based decision makingPreferredMBAGameHouse, a division of RealNetworks, Inc. (www.realnetworks.com), is an equal opportunity employer and supports workplace diversity.RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Product ManagerRealNetworks is an equal opportunity employer (EOE). Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 30 Apr 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Associate Producer - Gamehouse - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535755</link>
      <description><![CDATA[Gamehouse - RealNetworksAssociate Producer To be considered for this position, you must apply ONLINE here: Associate ProducerDescriptionRealNetworks, Inc. is a Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with and enjoy digital media. At GameHouse, a division of RealNetworks, we believe its good to game! As the largest developer, publisher, and distributor of casual games, we offer more games and more ways to play them - all across the expansive mix of channels including leading social networks, online, smartphones and tablets, and download. Our top-rated games on Facebook and Google+ include Adventure Slots, Lets Make A Deal, Collapse! Blast, UNO Boost, and more. The GameHouse team is currently looking for an Associate Producer to assist our post-production and operations team tasked for releasing games. Core responsibilities include setting up games in our ecommerce and content management systems, wrapping game titles with our proprietary DRM application, and releasing games to the various storefront properties and partners.  The Associate Producer also plays a major role in managing the release queue across functional teams to ensure on time delivery and release of games. What you will do, build and be held accountable forAssist in the management of all games released by GameHouse (PC, Mac, Mobile, Web)Packaging and game setup - PC, Mac, Web Managing weekly ecommerce releasesCoordinating Mobile game development with Operations team and Business Project managementEducationBachelors in any discipline or equivalent work history (2-4 years)Preferred Experience 2-4 years of operational experience in software and/or games releases Qualified candidates will possess the followingAbility to deliver and coordinate many projects in parallelAbility to communicate well with othersAbility to work in a very fast paces environment RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Associate Producer RealNetworks is an equal opportunity employer (EOE). Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 30 Apr 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Lead Software Development Engineer - GameHouse - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535795</link>
      <description><![CDATA[GameHouse - RealNetworksLead Software Development Engineer To be considered for this position, you must apply ONLINE here: Lead Software Development Engineer  DescriptionRealNetworks, Inc. is a global Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with, share, and enjoy digital media. Check us out at: www.realnetworks.com. At GameHouse, a division of RealNetworks, we believe its good to game! As the largest developer, publisher, and distributor of casual games, we offer more games and more ways to play them - all across the expansive mix of channels including leading social networks, online, smartphones and tablets, and download. Our top-rated games on Facebook and Google+ include Adventure Slots, Lets Make A Deal, Collapse! Blast, UNO Boost, and more. Making games is fun. Making games that millions of people play is even more fun. And making games that your moms and grandmothers obsess over and shower you with gifts and friend requests? Well, trust us, thats fun too. Come have fun with us. Are you a game programmer, or a frustrated game programmer trapped in an insurance software job? We are looking for great software engineers to help us bring smiles to your moms and grandmothers. Social gaming is where its at. Come play at GameHouse. Primary responsibilities include leading a team of 3 to 6 engineers in building Flash based social games. A successful candidate will blend individual contributions with great leadership. Qualifications include expert knowledge of Actionscript 3.0 and other OOP languages, previous mentoring or management experience, and a passion for making social games. Planning and resource allocation is key to this position, were a fast past team working on many different projects at once. What you will own, build and be held accountable forManaging and mentoring employeesResearching new technologiesPlanning and resource allocationLeading the implementation game features in ActionscriptKnowledge, Skills & Abilities:  Minimum RequirementsBachelor's Degree in Computer Science or related subject5+ years of engineering experience3+ years as a technical lead on projects3+ years mentoring engineersOOP language expertClient/Server engineering and architectureBroad knowledge of web technologiesPreferred Knowledge, Skills and AbilitiesJavaScript/HTML/PHPActionscript 3.0Facebook platform experienceJava engineering experienceManagement experience (2+ employees)Passion for video games! RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Lead Software Development Engineer  RealNetworks is an equal opportunity employer (EOE).Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 30 Apr 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[BI Software Developer - Gamehouse - RealNetworks - Seattle, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535762</link>
      <description><![CDATA[Gamehouse - RealNetworksBI Software Developer To be considered for this position, you must apply ONLINE here: Bi Software DeveloperDescriptionRealNetworks, Inc. is a Media Software and Services company headquartered in Seattle, Washington. RealNetworks creates innovative applications and services that make it easy to connect with and enjoy digital media. GameHouse, a division of RealNetworks, is a multi-channel distribution network connecting the world through personalized gaming experiences that enhance their daily lives. A worldwide digital games leader and a growing force in social games, GameHouse leverages a vertically integrated development, publishing, licensing, distribution and retail business to entertain millions of players around the globe.  GameHouse is looking for an experienced SDE to play a key role in building our next-generation business intelligence platform. We are looking for talented individuals that know how to have fun and make fun. If you cant separate your passion for entertainment from your drive for excellence, you belong with us. The Games BI team is tasked with reshaping how GameHouse does business by providing cutting edge applications to facilitate better business decision making. As a member of the team, you will have direct ownership and guidance in building our platform. In addition to traditional BI technologies, the team is using Apache Hadoop family oftechnolgies used by Google, Amazon, Facebook and others to support the success of their businesses.  You can find more information at http://hadoop.apache.org/. Be on the cutting edge of the industry! The BI developer designs and implements major parts of the GameHouse BI platform. Work with Pentaho BI suite to process source data, ETL into the data warehouse and build Analytic cubes to expose the data to end users via Pentaho front-end tools. Understand the concepts of large scale data processing using the Hadoop/Hive framework and drive the initial implementation of Hadoop/Hive integration into the new BI platform. Primary responsibilities include designing and implementation of ETL processing for data warehouse; create and deploy analysis cubes for end user reporting; be the driver for Hadoop/Hive processes to integrate unstructured data into warehouse. You will work collaborate with other teams such as QA, Release and IT and have the opportunity to research new technologies and expand on your development skills.ResponsibilitiesDesign and implement ETL processing for data warehouse Design and implement analysis cubes for End user reporting Design and implement Hadoop/Hive processes to integrate unstructured data into warehouse Support and assist other teams in the group (QA, Release, and IT) Research new technologies and expand development skills Qualified candidates will possess the following qualitiesExperience Business Intelligence (ETL/Aggregations/Analysis/Reporting)Intermediate to advanced SQL skillsProven ability to conceptualize and understand core Business Intelligence conceptsStrong knowledge of building, querying and manipulating data cubesStrong understanding of star/snowflake schemas and data modeling for proper data warehouse architectureExcellent troubleshooting and performance tuning skills including a high proficiency in SQL optimization, database indexing, and database partitioningProven ability to debug complex problems efficiently and effectivelyExcellent communication skills as a team player in frequent interactions with co-workers in meetings and daily operationsExcellent English written and verbal skillsExceptional organization skills and attention to detailProven ability to work in a fast-paced, iterative cycle with multiple projects under scheduled deadlinesStrong documentation skills including experience writing design, technical and operational documentationExperience with full SDLCExperience working in an Agile environmentMinimum RequirementsBachelor's Degree in field + 2 years of experience, or equivalentPreferredDegree in Computer Science or equivalent5+ years experience with Java development (with Spring and Hibernate)5+ years experience in a PostgreSQL/MySQL and/or Oracle environmentExperience with analytical reporting tools (Pentaho preferred)Proven ability to develop and maintain ETL processProven expertise in data warehouse methodologiesExperience with distributed computingFamiliarity with Apache Hadoop and HiveFamiliarity with the gaming industry RealNetworks, Inc. is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more!To be considered for this position, you must apply ONLINE here: Bi Software Developer RealNetworks is an equal opportunity employer (EOE). Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 30 Apr 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Assistant/Associate Professor of Game Design - Champlain College - Burlington, VT]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535398</link>
      <description><![CDATA[Champlain CollegeAssistant/Associate Professor of Game Design - Division of Communication & Creative MediaThe Game Studio at Champlain College seeks an engaged professional passionate about games and looking to share their knowledge to teach game design. You will be joining a studio style cohort of degree programs in a multidisciplinary setting: game design, game art, game programming, and production management. Our team-oriented faculty comes from a broad base of industry and academic backgrounds, and our programs are ranked nationally by the Princeton Review. Responsibilities include curriculum development, student advising, instruction and enrichment, industry outreach and development of program presence. This position requires three to five years of game industry experience in the field of game design, with a professional working knowledge of level design for AAA console or PC games. Skills should include:Working in a game engine such as Unreal, Unity 3D, or other professional engineLevel design, construction, scripting, and best practicesExperience in multi-player, online, and/or social game practicesWorking in a 3D pipelineSome experience using Maya or other similar 3D package.Design processes from conceptualization through productionEvidence of teaching/mentoring practice A terminal degree in a creative field and evidence of effective teaching preferred, but not required. Rank is contingent upon the qualifications of successful candidate. The successful candidate should be able to help build intercultural understanding and demonstrate multicultural perspectives that can foster a diverse and inclusive community both inside and outside of the classroom. Champlain Colleges Division of Communication and Creative Media serves approximately 800 undergraduate students and 25 graduate students in cutting-edge programs devoted to Graphic Design and Digital Media, Digital Filmmaking, Game Design, Game Art and Animation, Professional Writing, Public Relations, Broadcasting and Streaming Media, Emergent Media, and Communication. If you are interested in joining Champlain Colleges dynamic community, please submit your cv/resume and cover letter.  Review of applications will begin immediately and continue until the position is filled.  Finalists will be asked to provide a sample of their creative work. Champlain College values, supports and encourages diversity of backgrounds, cultures and perspectives of students, faculty and staff.  We are an Equal Opportunity Employer. Champlain CollegeFounded in 1878, Champlain College is a private, baccalaureate institution that offers professionally focused master's, bachelor's and associate's degree programs and professional certificates on campus, online and abroad. The College, listed in The Princeton Reviews guidebook The Best 376 Colleges: 2012 Edition, is a national leader in educating students to become skilled practitioners, effective professionals and global citizens.The College is located in picturesque Burlington, Vermont, which is consistently ranked as one of the country's most livable small cities. Burlington was recently ranked #1 by A&E Television on a list of the 10 cities that "have it all." Burlington was also ranked as one of "10 Best Cities for the Next Decade" according to Kiplinger's Personal Finance. We encourage interested candidates to peruse our www.champlain.edu/hr website for more information about our work and cultural environment.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 24 Apr 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Instructional Game Designer - The University of Oklahoma - Norman, OK]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535278</link>
      <description><![CDATA[The University of OklahomaInstructional Game DesignerThe K20 Center for Educational and Community Renewal is a statewide education research and development center which promotes innovative learning through school-university-community collaboration.  The K20 Center is housed at the University of Oklahoma in Norman.Our mission is to cultivate a collaborative network engaged in research and outreach that creates and sustains innovation and transformation through leadership development, shared learning, and authentic technology integration.  More at http://k20center.publishpath.com/BenefitsThe University of Oklahoma offers a competitive benefits program that provides economic security and builds a solid base for future retirement needs. It is an important and valuable part of the compensation package offered to you.  For detail information regarding benefits please visit http://hr.ou.edu/benefits/Basic FunctionThe Instructional Designer is responsible for recommending and developing solutions to meet college and career readiness learning and development needs for high school students. This position will oversee needs analysis techniques, the instructional design process, and principles for designing high-impact learning solutions.  The instructional game designer must be able to translate instructional objectives and their assessment into effective game mechanics. The IGD should have working knowledge of video game genres and delivery systems, and should be able to prescribe custom solutions to specific subject matters and audiences. The Instructional Designer will work within a small development team to programmers, graphic artist, subject matter experts, school instructional staff, and students. ScopeThe Instructional Designer will work within a small development team of programmers, graphic artist, subject matter experts (SMEs), school instructional staff, and students.  The instructional scenarios will be developed for a cohort of 36 schools and over 3,500 students. DutiesA team player who designs and develops learning solutions by:Following industry standard instructional design practicesPreparing clear learning objectives that reflect the required performanceConsulting with SMEs and others to create digital game-based learning content that effectively engages the learnerPartner with Associate Director for Innovative Partnerships and other development team members as needed to:Develop instructional plan/design and concept documents for review and approvalDevelop project plans, timelines, and issue logsConduct formative and summative evaluations of the effectiveness of learning scenarios are on student engagement and achievement.  Provide professional development for K20 Center projects and partnerships as assigned.Provide timely and accurate information, feedback and records for K20 Center schools and other K20 center projects, as requested.Perform instructional duties under limited supervision to provide training and support to K20 Center schools in the use of educational and administrative computer applications.Adhere to K20 Center policies and procedures and perform other duties as assigned.Minimum RequirementsEducational Level RequiredMasters in Instructional Design, preferredExperience RequiredTwo to six years experience designing and developing instructor led, self-study, computer based, and web-based instructionKnowledge and Skills RequiredExcellent interpersonal skills, especially written and oral communications skillsUnderstanding of written communications and visual designDemonstrated ability to apply principles of adult learning, learning styles, and various instructional design approaches and processes to the learning contentUnderstanding of videogames as instructional toolsClear interest in games and game design Demonstrated ability identify users needs, analyze and logically organize complex technical information, and transform complex bodies of information into professionally designed, engaging and effective programsDemonstrated ability to work on multiple, complex projects; strong project management and follow-up skills; strong ability to multi-task and continually prioritize changing project tasks/deliverablesBachelor's degree or higher Candidates must be legally authorized to work in the United States without the need for employer sponsorship. If you are selected as a final candidate for this position, you will be subject to The University of Oklahoma Norman Campus Tuberculosis Testing policy. To view the policy, visit http://www.hr.ou.edu/policies/tbtesting.asp. Applicants MUST apply for this position online at https://jobs.ou.edu.   Computers and personal assistance are available at the Office of  Human Resources, 905 Asp Avenue, Room 205, Norman, OK 73019.  Refer to the appropriate job requisition # 13255 on all correspondence. Deadlines subject to change with or  without notice. For further information on this or other OU job opportunities,  please call (405) 325-1826, or access our web site at http://hr.ou.edu/.  The  University of Oklahoma is an Affirmative Action/Equal Opportunity employer and  encourages diversity in the workplace.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 23 Apr 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Game-Play Programmer - The University of Oklahoma - Norman, OK]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535277</link>
      <description><![CDATA[The University of OklahomaGame-Play ProgrammerThe K20 Center for Educational and Community Renewal is a statewide education research and development center which promotes innovative learning through school-university-community collaboration.  The K20 Center is housed at the University of Oklahoma in Norman.Our mission is to cultivate a collaborative network engaged in research and outreach that creates and sustains innovation and transformation through leadership development, shared learning, and authentic technology integration.  More at http://k20center.publishpath.com/ BenefitsThe University of Oklahoma offers a competitive benefits program that provides economic security and builds a solid base for future retirement needs. It is an important and valuable part of the compensation package offered to you.  For detail information regarding benefits please visit http://hr.ou.edu/benefits/ Job DescriptionThe K20 Center at the University of Oklahoma is looking for an enthusiastic and talented game-play programmer to join our multi-disciplinary team. We are looking for an individual interested in infusing sound game mechanics into educational games. The Game-Play Programmer responsibilities include but are not limited to:Ability to translate feature requests into actionable code within UnityCreates tools that streamline development and help game designer and artistsHelp ensure integrity of game code-baseSolves complex problems in resourceful and effective waysParticipates in agile game development processes including pair programming and test driven developmentDesigns, implements, documents and tests software tasks that include system, engine, and game play componentsMentors less experienced members of the teamReports to the teach/programing leadRequirementsAbility to work within a defined development processDemonstrate advanced skills as a C#/C++ ProgrammerFluency in Python and JavaScript to work within the Unity toolsetProficient in the Unity 3D Game EngineProficient in 3D MathFamiliar with 3DS Max Must be able to apply analytical skills in resolving complex issuesAbility to write clean, readable, portable, reliable, and optimized codeAbility to create complex systems from start to finishAbility to quickly master selected tools and development processesBachelor's degree in Computer Science or related field OR an equivalent combination of education/job related experience.2+ years of experience in game development as a C/C++ ProgrammerA personal interest in games and game developmentSkillsExcellent debugging and communication skillsStrong problem solving and trouble-shooting skillsImagines, envisions and devises new approaches, concepts, models, designs and processesAbility to mentor team membersCommunicates effectively with the development teamExcellent verbal and written communication skillsContinuous learnerAbility to adapt to changeWork with minimum supervision in a quick and timely manner to achieve goals and deadlines Candidates must be legally authorized to work in the United States without the need for employer sponsorship.If you are selected as a final candidate for this position, you will be subject to The University of Oklahoma Norman Campus Tuberculosis Testing policy. To view the policy, visit http://www.hr.ou.edu/policies/tbtesting.asp. Applicants MUST apply for this position online at https://jobs.ou.edu  Computers and personal assistance are available at the Office of  Human Resources, 905 Asp Avenue, Room 205, Norman, OK 73019.  Refer to the appropriate job requisition #13674 on all correspondence. Deadlines subject to change with or without notice. For further information on this or other OU job opportunities, please call (405) 325-1826, or access our web site at http://hr.ou.edu/.  The University of Oklahoma is an Affirmative Action/Equal Opportunity employer and encourages diversity in the workplace.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 23 Apr 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Tech/Programmer Lead - The University of Oklahoma - Norman, OK]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=535279</link>
      <description><![CDATA[The University of OklahomaTech/Programmer LeadThe K20 Center for Educational and Community Renewal is a statewide education research and development center which promotes innovative learning through school-university-community collaboration.  The K20 Center is housed at the University of Oklahoma in Norman.Our mission is to cultivate a collaborative network engaged in research and outreach that creates and sustains innovation and transformation through leadership development, shared learning, and authentic technology integration.  More at http://k20center.publishpath.com/.BenefitsThe University of Oklahoma offers a competitive benefits program that provides economic security and builds a solid base for future retirement needs. It is an important and valuable part of the compensation package offered to you.  For detail information regarding benefits please visit http://hr.ou.edu/benefits/.Job DescriptionThe K20 Center at the University of Oklahoma is looking for an enthusiastic and talented programmer to assists in leading multi-disciplinary teams through an Agile game development process. We are looking for an individual interested in making a difference in education through games.The Tech/programmer Lead responsibilities include but are not limited toProvides technical solutions and delivers clear, documented, tested and efficient code for various elements of the gameAnticipates, identifies and articulates problem areas and develops preventative solutionsHas a clear vision of how products should function and the ability to lead peers to share this visionSolves complex problems in resourceful and effective waysParticipates in agile game development processes including pair programming and test driven developmentDesigns, implements, documents and tests software tasks that include system, engine, and game play componentsSupports content creators in their workMentors less experienced members of the teamReports to the K20 center Director of Innovative TechnologiesRequirementsAbility to work within a defined development processSpearheaded design and implementation of several architectural systemsDemonstrate advanced skills as a C#/C++ ProgrammerKnowledge of Game development tools and systems (level editors, etc)Proficient in the Unity 3D Game EngineProficient in 3D MathFamiliar with 3DS MaxThorough knowledge of software design practices including modular architecture, event-driven architecture, software design patterns and object-oriented designAbility to communicate effectively within a large group/multiple project environmentMust be able to apply analytical skills in resolving complex issuesAbility to write clean, readable, portable, reliable, and optimized codeExtremely high personal standards as demonstrated in quality and pride of workAbility to create complex systems from start to finishAbility to quickly master selected tools and development processesBachelor's degree in Computer Science or related field OR an equivalent combination of education/job related experience3+ years of experience in a software engineering environment as a C/C++ ProgrammerA personal interest in games and game developmentSkillsExcellent debugging and communication skillsStrong problem solving and trouble-shooting skillsImagines, envisions and devises new approaches, concepts, models, designs and processesAbility to lead and mentor team membersCommunicates effectively with the development teamExcellent verbal and written communication skills.Continuous learnerAbility to adapt to changeStrong organizational skills and interpersonal skills Candidates must be legally authorized to work in the United States without the need for employer sponsorship.If you are selected as a final candidate for this position, you will be subject to The University of Oklahoma Norman Campus Tuberculosis Testing policy. To view the policy, visit http://www.hr.ou.edu/policies/tbtesting.asp.Applicants MUST apply for this position online at https://jobs.ou.edu.   Computers and personal assistance are available at the Office of  Human Resources, 905 Asp Avenue, Room 205, Norman, OK 73019.  Refer to the appropriate job requisition #12867 on all correspondence. Deadlines subject to change with or  without notice. For further information on this or other OU job opportunities,  please call (405) 325-1826, or access our web site at http://hr.ou.edu/.  The University of Oklahoma is an Affirmative Action/Equal Opportunity employer and  encourages diversity in the workplace.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 23 Apr 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Intern Programmers - Gameloft - New Orleans, LA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=534683</link>
      <description><![CDATA[GameloftIntern ProgrammersYou must apply directly to Gameloft's sign-in process at  http://www.jobsinnola.com to have your resume reviewed and processed.Are you passionate about video games? Do you want to keep progressing in an exciting, dynamic culture? Interested in working for a world class company in a fun and rewarding environment in New Orleans? Then Gameloft is the company for you! With offices in 30 countries in Europe, North America and Asia and over 5,000 people, Gameloft, a worldwide publisher and developer of digital and social games, is seeking Intern Programmers to join our talent pool for Summer 2012! As a member of our engineering team, you will take part in the full cycle development of video games for mobile & iPhones. Day to day experience will include development, writing and debugging of code, integrating graphic, sound, and networking components.Why do you want to work for GameloftFun, passionate and creative studio with a relaxed, casual atmosphereInternational environment which offers daily contact with other countries & culturesDemanding and motivating environment in a fast growing companyChallenging and rewarding work on the next great frontiers in gamingPrevious hit Gameloft games on iPhone include Oregon  Trail, Hero of Sparta I & II, NOVA, Avatar, Dungeon Hunter, NFL 2010, Real Soccer 2010, New York Nights, Assassins Creed, Terminator Salvation, Asphalt 5, Lets Golf, Gangstar 1 &2, just a few of the 300 games that Gameloft has created since its inception. This position is based in New Orleans, an international metropolis just waiting to provide inspiration and fascination for you! So what are you waiting for? Don't miss out on this great career opportunity and be a part of a dynamic and international video-games studio! ResponsibilitiesProgrammer in all relevant technical languages (C/C++) Analyze existing 3D functions in the engine and adapt them so they are compatible with current conventionsSupport 3D functions and systems conceived for the productionProgram tools necessary for other interventionsWork in conjunction with game developers and design teams to determine constraints of the game and put all the elements togetherOptimize as neededQualificationsRising Seniors in Bachelors degree program in Computer Science or Computer Engineering (Grad year 2013)Strong knowledge of Java / C / C++Knowledgeable in 3D rendering algorithms (Strong 3D math skills)Educated in 3D graphics engine programming in gamesAdvanced knowledge of OpenGLAbility to optimize code size and speed to maximize the capabilities of each platformProgram in a methodical and structured mannerHighly self-motivated with a passion for video gamesSelf starter and creative thinker who enjoys working on a teamDemonstration of significant hobby game development or professional experienceStrong personal interest in videogames and a solid understanding of the associated cultureGood communication skillsYoull earn brownie points forPassion for and knowledge of video games, mobile phones and iPhones3D programming experiences on iPhone, Xbox, PS3, PSP and DSChosen qualified candidates will be asked to complete a skills assessment. About GameloftA leading global publisher of digital and social games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple iOS and Android devices), set top box, connected TVs and consoles. Gameloft partners with leading international brands such as UNO, Spider-Man, James Camerons Avatar, Ferrari and Sonic Unleashed. Gameloft also operates its own established franchises, such as Real Football, Asphalt, Modern Combat 2: Black Pegasus and N.O.V.A Near Orbit Vanguard Alliance. Gameloft is present in all continents, distributes its games in 100 countries and employs over 4,000 developers. Gameloft is listed on the Paris Stock Exchange (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA).You must apply directly to Gameloft's sign-in process at  http://www.jobsinnola.com to have your resume reviewed and processed.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 16 Apr 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Senior Programmer - Gameloft - New Orleans, LA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=534686</link>
      <description><![CDATA[GameloftSenior ProgrammerYou must apply directly to Gameloft's sign-in process at  http://www.jobsinnola.com to have your resume reviewed and processed.Are you passionate about video games? Do you want to keep progressing in an exciting, dynamic culture? Interested in working for a world class company in a fun and rewarding environment in New Orleans? Then Gameloft is the company for you! With offices in 30 countries in Europe, North America and Asia and over 5,000 people, Gameloft, a worldwide publisher and developer of digital and social games, is seeking Senior Programmers to join its existing talent pool. As a member of our engineering team, you will be in charge in the full cycle development of video games for mobile & iPhones from start to finish. Day to day responsibilities include development, writing and debugging of code, integrating graphic, sound, and networking components. Why do you want to work for GameloftCompetitive salary and a comprehensive benefits package.Fun, passionate and creative studio with a relaxed, casual atmosphereInternational environment which offers daily contact with other countries & culturesChallenging and rewarding work on the next great frontiers in gamingPrevious hit Gameloft games on iPhone include Oregon  Trail, Hero of Sparta I & II, NOVA, Avatar, Dungeon Hunter, NFL 2010, Real Soccer 2010, New York Nights, Assassins Creed, Terminator Salvation, Asphalt 5, Lets Golf, Gangstar 1 &2, just a few of the 300 games that Gameloft has created since its inception.This position is based in New Orleans, an international metropolis just waiting to provide inspiration and fascination for you! So what are you waiting for? Don't miss out on this great career opportunity and be a part of a dynamic and international video-games studio! ResponsibilitiesProgrammer in all relevant technical languages (C/C++)Analyze existing 3D functions in the engine and adapt them so they are compatible with current conventionsSupport 3D functions and systems conceived for the productionProgram tools necessary for other interventionsWork in conjunction with game developers and design teams to determine constraints of the game and put all the elements togetherOptimize as neededQualificationsBachelors degree in Computer Science or Computer Engineering4+ years of professional programming experience (Strong knowledge of Java / C / C++)Knowledgeable in 3D rendering algorithms (Strong 3D math skills)Experience in 3D graphics engine programming in gamesIn depth knowledge of OpenGLAbility to optimize code size and speed to maximize the capabilities of each platformProgram in a methodical and structured mannerHighly self-motivated with a passion for video gamesSelf starter and creative thinker who enjoys working on a teamDemonstration of significant hobby game development or professional experienceStrong personal interest in videogames and a solid understanding of the associated cultureGood communication skillsYoull earn brownie points forStrong knowledge of video games, mobile phones and iPhones3D programming experiences on iPhone, Xbox, PS3, PSP and DS would be a plusChosen qualified candidates will be asked to complete a skills assessment. About GameloftA leading global publisher of digital and social games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple iOS and Android devices), set top box, connected TVs and consoles. Gameloft partners with leading international brands such as UNO, Spider-Man, James Camerons Avatar, Ferrari and Sonic Unleashed. Gameloft also operates its own established franchises, such as Real Football, Asphalt, Modern Combat 2: Black Pegasus and N.O.V.A Near Orbit Vanguard Alliance. Gameloft is present in all continents, distributes its games in 100 countries and employs over 4,000 developers. Gameloft is listed on the Paris Stock Exchange (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA)You must apply directly to Gameloft's sign-in process at  http://www.jobsinnola.com to have your resume reviewed and processed.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 16 Apr 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Game Designer - Gameloft - New Orleans, LA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=345959</link>
      <description><![CDATA[GameloftGame DesignerYou must apply directly to Gameloft's sign-in process at  http://www.jobsinnola.com to have your resume reviewed and processed.Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in New Orleans? Then Gameloft is the company for you! With offices in 30 countries in Europe, North America and Asia (over 5000 people) Gameloft, a leading international publisher and developer of digital and social games, is seeking Senior Game Designers to join their existing talent pool on creating games for iPhone and mobile phones. Qualified candidates will link up with imaginative design teams to create hot new game titles, fulfilling a wide range of genres from hardcore action to casual simulation.  As a key member of the development team, youll take charge of the initial concept and game design directly through final delivery. Why do you want to work for GameloftFun, passionate and creative studio with a relaxed, casual atmosphereCompetitive salary and a comprehensive benefits package.Challenging and rewarding work on the next great frontiers in gamingWe are paving new ground everyday in the areas of mobile gaming and morePrevious hit Gameloft games on iPhone include Oregon Trail, Hero of Sparta I & II, NOVA, Avatar, Dungeon Hunter, NFL 2010, Real Soccer 2010, New York Nights, Assassins Creed, Terminator Salvation, Asphalt 5, Lets Golf, Gangstar 1 &2, just a few of the 300 games that Gameloft has created since its inception.ResponsibilitiesDesign game, level layouts and gameplay contentComplete benchmarking & competition researchCommunicate with a team of artists and programmers to ensure creative vision is fulfilledCollaborate with design team to produce innovative ideas for new concepts, existing design issues and work to meet deadlinesEffectively receive and provide constructive criticismQualificationsSuccessful developed and shipped AAA titles as a level designerExpert knowledge of the Unreal Editor, Hammer and other 3d toolsetsStrong understanding and experience of 3d level Game Design: concept, layout, prototype modelling, environmental design, mission creation, strategy, game balancing, event scripting etcProfound understanding of level design principles and techniquesAbility to create a feasible game model based on a variety of tools and methodsSkilled at documenting ideas, concepts and technical designs in a format that is easy for all team members to understandThorough understanding of video games and their commercial appeal to the general publicThink creatively, work well independently and as a team playerAbility to successfully convey your vision and motivate team membersYoull earn brownie points if you have3-5 years of level game design experiences on creating games for console and mobile phones.Experience with design software (MS Word, Excel, Visio, Adobe Photoshop, 3d S Max etc), placement tools and databaseFamiliarity with C++ and JAVAStrong knowledge of wireless devices, encyclopedic knowledge on iPhone will be a huge plus!A love for video games, inside & outChosen qualified candidates will be asked to complete an assessment. About GameloftA leading global publisher of digital and social games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple iOS and Android devices), set top box, connected TVs and consoles. Gameloft partners with leading international brands such as UNO, Spider-Man, James Camerons Avatar, Ferrari and Sonic Unleashed. Gameloft also operates its own established franchises, such as Real Football, Asphalt, Modern Combat 2: Black Pegasus and N.O.V.A Near Orbit Vanguard Alliance. Gameloft is present in all continents, distributes its games in 100 countries and employs over 4,000 developers. Gameloft is listed on the Paris Stock Exchange (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA).You must apply directly to Gameloft's sign-in process at  http://www.jobsinnola.com to have your resume reviewed and processed.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Thu, 12 Apr 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Editorial Assistant - DigiPen - Redmond, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=533980</link>
      <description><![CDATA[DigiPen Institute of TechnologyEditorial AssistantDigiPen Institute of Technology is a private college located in Redmond, WA, offering degrees in software development, computer engineering, game design, and animation. We're looking for an Editorial Assistant to join our Marketing and Communications group. This entry-level position is ideal for candidates with strong written language skills, experience working with a creative team on print and/or web projects, and an interest in video games and how they're made.Your responsibilitiesWrite and edit content for both print and online publication, including news posts, email newsletters, marketing materials, and policy documents.Work within DigiPen's administrative team to assist with the ongoing maintenance of DigiPen's web properties, including updating forms, adding calendar events, and revising course catalog and financial aid materials.Develop a working knowledge of both DigiPen's educational programs and the video game industry at large.Help create new strategies for connecting with DigiPen's audience and improving the user experience of DigiPen's online properties.Other duties as assigned.Your qualificationsA bachelor's degree in English, communications, journalism, or a related field.Experience writing and editing content for public consumption in a deadline-driven environment.Familiarity with HTML and web content management systems.Demonstrated interest in video games and technology in general  nerds welcome!Spanish language skills are desirable, but not necessary. (DigiPen operates a campus in Bilbao, Spain, that sometimes requires translation work.)?To applyPlease send a resum, cover letter, and two writing samples, preferably as web links.?Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Fri, 06 Apr 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Game Economy Designer - New Orleans, LA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=533532</link>
      <description><![CDATA[Game Economy DesignerGameloftYou must apply directly to Gameloft's sign-in process at http://www.jobsinnola.com to have your resume reviewed and processed.Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in New Orleans? Then Gameloft is the company for you! With offices in 30 countries in Europe, North America and Asia (over 5000 people) Gameloft, a leading international publisher and developer of digital and social games, is seeking a Game Economy Designer to join our talent pool. The Game Economy Designer requires a mix of strong economy and marketing knowledge with passion for analytical game design and the emerging free-to-play business model. This position is responsible for how the game works as a service for its customers, how the customers behave in it, identifying and developing the purchase drivers in the game economy context, and providing constant data-driven recommendations on design, tuning and pricing in order to improve the games financial performance. You will design the virtual products a game will offer, define metrics that allow you to individually measure their impact in a given title, and work closely with the development team to see those design refined and metrics implemented. Once the game is launched, you will analyze the collected data and reports which are the performing/underperforming aspects of the games economic model, understand why, and provide solutions to Gameloft management. You understand what users are doing in a game, why and how a game is making money and what to change so it makes even more. Why work for GameloftJoin one of the most exciting industrial sectors today, whose partners and clients include Apple, Microsoft, Nokia, Facebook, Google, Nintendo, Samsung, telecommunication operators, etc.An exceptional, dynamic, demanding and motivating working environment within a fast growing company.An international environment which offers daily contact with other countries & cultures.Previous hit games include  Oregon Trail, Modern Combat 3, Brother in Arms 2, NOVA, Avatar, Dungeon Hunter, NFL 2011, Real Soccer 2012, Assassins Creed, Terminator Salvation, Asphalt 6, Lets Golf, Order & Chaos, just to name a few of the more than 300 games that Gameloft has created since its inception.ResponsibilitiesDefine the virtual products and their statistics with the development team and understand how each contributes to the game dynamicsIndentify the potential sale drivers for the different product categories in the game economy, defining the key points of exposure for those driversBalance the needs for those virtual products, their relation, life cycle, and their streams of availabilityManage pricing to create specific price point rolesImplement selling strategies for higher price pointsRegularly provide user feedback and stat/price point tuning to development team based on play-testing, both during game development and post-releaseAnalyze the evolution of the metrics you defined to spot monetization bottlenecks and facilitators and report suggestions for the game design or strategy accordinglyQualificationsUndergraduate or Graduate degree in Economics, preferably specialized in Marketing or Strategic Direction.Expert knowledge of ExcelAdvanced understanding of SQLDeep, up-to-date knowledge of the free-to-play market, both web-based and on smartphonesPassion for games on all existing formats: board games, card games, sports, paper RPGs, gambling, all genres of videogames with special focus on MMOs and competitive gamesStrong sensitivity to gameplay and game design - You must understand how to build needs and emotions in the context of a gameStrong analytical and critical  thinkingAbility to break problems down in their key variables and identify the relations between themStrong econometrics skills Ability to model problems into quantitative systems, and draw qualitative conclusions out of quantitative dataStatistic knowledge to formulate ratios and indexes specific to each game, identify specific weaknesses and strengths in its economic designStrong marketing knowledge to formulate adequate selling strategies to improve the financial performanceUnderstanding of client/server architecture and data collecting pipeline and miningPluses:Previous experience in econometrics / data miningStrong understanding of UI prototyping tools such as FlashExperience in community managing, marketing, or product managementPrevious experience as a game designer, social designer, or gambling designerChosen qualified candidates will be asked to complete an assessment. About GameloftA leading global publisher of digital and social games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple iOS and Android devices), set top box, connected TVs and consoles. Gameloft partners with leading international brands such as UNO, Spider-Man, James Camerons Avatar, Ferrari and Sonic Unleashed. Gameloft also operates its own established franchises, such as Real Football, Asphalt, Modern Combat 2: Black Pegasus and N.O.V.A Near Orbit Vanguard Alliance. Gameloft is present in all continents, distributes its games in 100 countries and employs over 4,000 developers. Gameloft is listed on the Paris Stock Exchange (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA).You must apply directly to Gameloft's sign-in process at http://www.jobsinnola.com to have your resume reviewed and processed.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 02 Apr 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Lead Developer - Gameloft - New Orleans, LA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=532490</link>
      <description><![CDATA[Lead DeveloperGameloftYou must apply directly to Gameloft's sign-in process at  http://www.jobsinnola.com to have your resume reviewed and processed.A leading global publisher of digital and social games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple iOS and Android devices), set-top boxes, connected TVs and consoles. Gameloft partners with leading international brands such as UNO, Spider-Man, James Camerons Avatar, Ferrari and Sonic Unleashed. Gameloft also operates its own established franchises, such as Real Football, Asphalt, Modern Combat 2: Black Pegasus and N.O.V.A. Near Orbit Vanguard Alliance. Gameloft is present in all continents, distributes its games in 100 countries and employs more than 5000 talents.Gameloft is looking for a strong technical/game development Lead Programmer. As part of an already established team (Game Designers, Game Developers, Graphic Designers, Producer), you will participate in the development of all our 3D and 2D projects on multiple platforms -  iOS/Android/Web. The Lead Programmer ensures projects are delivered on time while targeting the best experience and quality.ResponsibilitiesResponsible for all technology/architecture and processes choicesSupervise/participate in projects from staffing, technology/tools choices, risks evaluation and dependencies with other projects to ensure the best quality is achievedRecommend solutions and approves plans and roadmapsEnsure code quality, code reviewingWork with HR to develop staff capabilities & career path : performance reviews, training and development, recruiting & retentionWork with other studios technical directors to improve the company programming standards and enginesQualificationsBS or higher in Computer Engineering/Science or equivalent professional experienceExpert knowledge  in C/C++ , OOP Design , programming practicesKnowledge of  the game development pipelineStrong knowledge in several domains (Rendering , Animation , Multiplayer, Sound, Tools, AI , Scripting , Optimization)Ability to identify issues and promote solutions and optimizationsAutonomous and dynamic with a passion for working in a team.Ability to lead a project under time constraintsIdeal Qualifications6 years of technical experience in game development3+  shipped titlesExperience with middlewares ( UDK /Unity )Experience with scripting/interpreted language ( Python / Lua  /C# / Java )Experience with graphics tools ( 3dsMax, Photoshop)Experience in social gamingYou must apply directly to Gameloft's sign-in process at  http://www.jobsinnola.com to have your resume reviewed and processed.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 19 Mar 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Back End Web Engineer - Beachhead Studio - Activision - Santa Monica, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=532501</link>
      <description><![CDATA[Back End Web EngineerBeachhead Studio - ActivisionYou must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed.Beachhead Studio, Activision's newest developer located in Santa Monica, CA, is seeking exceptional back end web engineers who are committed to innovation, quality and excellence and are looking to grow their careers.  Beachhead is a relatively small team of strong, collaborative talent who are passionate about working on large scale web services, catering to one of the largest gaming communities, Call of Duty!  Beachhead develops Call of Duty  ELITE, the all-new digital and platform service for the Call of Duty franchise.  Call of Duty  ELITE supports in-game integration and brings online experiences and console play together for the first time.  For additional information about ELITE, visit www.callofduty.com/elite and www.beachheadstudio.com. We're looking for a Back End Web Engineer who loves to explore cutting edge technologies and take on technical challenges involving scaling and performance optimization.  This person will work with Senior Back End Web Engineers on components of the ELITE site.  They will help identify issues and develop a plan for execution and implementation.  The Back End Web Engineer works closely with designers and back and front end web engineers to build out technical specifications and implement technical design while emphasizing quality.     Overall, we look for candidates who are smart programmers, have a strong track record of overcoming technical challenges and are hard workers.  If this describes you and you also have some of the skills listed below, apply today! Passion for exploring and working with cutting edge technologies.Experience working on production high-load web services.Experience with web services (REST/XML-RPC/Thrift) Comfortable with Linux/UNIX, bash, Apache. High achiever and hard-worker.Passion for the web and games.Experience with Thrift, protocol buffers, map-reduce, NoSQL (bigtable, hbase, raik, redis, etc.).Experience developing & deploying with cloud providers (Rackspace, EC2).Experience with C/C++, Python, and/or MySQL a plus.Ability to collaborate and communicate effectively with team members.BS or MS in Computer Science or similar.Activision Blizzard and its affiliated companies is an equal employment opportunity and affirmative action employer.You must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 19 Mar 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Senior Mobile Engineer, Android - Beachhead Studio - Activision  - Santa Monica, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=532509</link>
      <description><![CDATA[Senior Mobile Engineer, AndroidBeachhead Studio - ActivisionYou must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed.Beachhead Studio, Activision's newest developer located in Santa Monica and Foster City, is seeking exceptional mobile engineers who are committed to innovation, quality and excellence and are looking to grow their careers.  Beachhead is a relatively small team of strong, collaborative talent who are passionate about working on large scale mobile and web services, catering to one of the largest gaming communities, Call of Duty!  Beachhead develops Call of Duty  ELITE, the all-new digital and platform service for the Call of Duty franchise.  Call of Duty  ELITE supports in-game integration and brings online experiences and console play together for the first time.  For additional information about ELITE, visit www.callofduty.com/elite and www.beachheadstudio.com. We're looking for a talented Senior Mobile Engineer who loves taking on technical challenges.  This person will work closely with the design team to implement new mobile features while maintaining quality and innovation in existing mobile projects.  This person will also collaborate closely with production and web engineers to make a  big impact and bring higher quality to our products.If you have these skills, apply today!Expert programming skills in Java & Android SDK.Good Knowledge of OO Programming and Design Patterns.Experienced in delivering consumer facing software, video games, or online services.Previously shipped mobile titles on Android.Proven potential for technical leadership.Can take ownership of, and set direction for feature development.Enjoy solving challenging programming problems.Ability to work both independently and collaboratively in a team environmentProven ability to quickly learn new technologies.Passion for mobile and games.Bonus SkillsExperience with Open GL ES or other 3D technologies (e.g. Unity).Expert understanding of resolution independence on Android.Experience with Objective C & iOS SDK.Shipped mobile apps.Server development experience.Mobile web development experience.Strong mobile design sensibilities.Agile development experience.Activision Blizzard and its affiliated companies is an equal employment opportunity and affirmative action employer.You must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 19 Mar 2012 00:00:00 EDT</pubDate>
    </item>
    <item>
      <title><![CDATA[Senior Mobile Services Engineer - Beachhead Studio - Activision - Santa Monica, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=532504</link>
      <description><![CDATA[Senior Mobile Services EngineerBeachhead Studio - ActivisionYou must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed.Beachhead Studio, Activision's newest developer located in Santa Monica and Foster City, is seeking exceptional mobile engineers who are committed to innovation, quality and excellence and are looking to grow their careers.  Beachhead is a relatively small team of strong, collaborative talent who are passionate about working on large scale mobile and web services, catering to one of the largest gaming communities, Call of Duty!  Beachhead develops Call of Duty  ELITE, the all-new digital and platform service for the Call of Duty franchise.  Call of Duty  ELITE supports in-game integration and brings online experiences and console play together for the first time.  For additional information about ELITE, visit www.callofduty.com/elite and www.beachheadstudio.com. We're looking for a talented Senior Mobile Engineer who loves taking on technical challenges.  This person will work closely with the design team to implement new mobile services while maintaining quality and innovation in existing mobile projects.  This person will also collaborate closely with production, mobile and web engineers to make a big impact and bring higher quality to our products. If you have these skills, apply today!Passion for exploring and working with cutting edge technologies.Experience working on production high-load web services.Experience with web services (REST/XML-RPC/Thrift).Familiarity with Android and iOS development.Comfortable with Linux/UNIX, bash, Apache. High achiever and hard-worker.Passion for the web and games.Ability to collaborate and communicate effectively with team members.BS or MS in Computer Science or similar.Bonus SkillsExperience with Java & Android SDK and/or Objective C & iOS SDK.Experience with Thrift, protocol buffers, map-reduce, NoSQL (bigtable, hbase, raik, redis, etc.).Experience developing & deploying with cloud providers (Rackspace, EC2).Experience with C/C++, Python, and/or MySQL a plus.Activision Blizzard and its affiliated companies is an equal employment opportunity and affirmative action employer.You must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 19 Mar 2012 00:00:00 EDT</pubDate>
    </item>
    <item>
      <title><![CDATA[Senior Visual Designer - Beachhead Studio - Activision - Santa Monica, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=532513</link>
      <description><![CDATA[Senior Visual Designer Beachhead Studio - ActivisionYou must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed. Beachhead Studio, Activision's newest developer located in Santa Monica and Foster City, is seeking exceptional visual designers who have a passion for creating beautiful and interactive experiences for web and mobile design and are looking to grow their careers.  Beachhead Studio is a relatively small team of strong, collaborative talent who are passionate about video game development and working on large scale web and mobile services, catering to one of the largest gaming communities, Call of Duty!  Beachhead develops Call of Duty  ELITE, the all-new digital and platform service for the Call of Duty franchise.  Call of Duty  ELITE supports in-game integration and brings online experiences and console play together for the first time.  For additional information about ELITE, visit www.callofduty.com/elite and www.beachheadstudio.com. The Senior Visual Designer will work closely with the design team to build prototypes that represent both the visual identity and interaction model required to test and evolve products for user and internal testing.  This role will also facilitate design communication across a multidisciplinary team throughout each phase of a project.  The Senior Visual Designer will also provide mentorship to other team members.  The ideal candidate will excel at bringing projects from concept to realization, doing everything possible to ensure their success. Requirements5+ years crafting beautiful and intuitive interactive experiences (design for console UI a plus).Experience at all phases of a project's development. Solid creative chops and the ability to make a good idea better through solid execution. Killer eye and solid understanding of design principles (color, composition, typography).Expert abilities with Adobe Creative Suite (Photoshop and Illustrator) and XHTML (CSS and JavaScript experience is a plus).Experience tailoring design to the capabilities of multiple platforms and devices.Ability to rapidly produce multiple visual concepts. Ability to communicate or prototype transitions and animations within the user interface. Experience guiding a team of designers through discussions, critiques and style guides.Have the adaptability and perseverance to produce multiple rounds of designs in pursuit of the ideal balance between user-friendliness and aesthetics.Able to engage in an ongoing healthy debate about design vs. user experience.Passion for solving interactive problems and finding the clearest, simplest way for users to get from point A to B.A skilled communicator who welcomes honest, candid feedback.Solid K/D ratio in FPS games not necessary, but nice to have.Activision Blizzard and its affiliated companies is an equal employment opportunity and affirmative action employer.You must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 19 Mar 2012 00:00:00 EDT</pubDate>
    </item>
    <item>
      <title><![CDATA[Visual Designer - Beachhead Studio - Activision - Santa Monica, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=532516</link>
      <description><![CDATA[Visual DesignerBeachhead Studio - ActivisionYou must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed. Beachhead Studio, Activision's newest developer located in Santa Monica and Foster City, is seeking exceptional visual designers who have a passion for creating beautiful and interactive experiences for web and mobile design and are looking to grow their careers.  Beachhead Studio is a relatively small team of strong, collaborative talent who are passionate about video game development and working on large scale web and mobile services, catering to one of the largest gaming communities, Call of Duty!  Beachhead develops Call of Duty  ELITE, the all-new digital and platform service for the Call of Duty franchise.  Call of Duty  ELITE supports in-game integration and brings online experiences and console play together for the first time.  For additional information about ELITE, visit www.callofduty.com/elite and www.beachheadstudio.com.     The Visual Designer will work closely with the design team to build prototypes that represent both the visual identity and interaction model required to test and evolve products for user and internal testing.  Additionally, this role will facilitate design communication across a multidisciplinary team throughout each phase of a project.  The ideal candidate will excel at bringing projects from concept to realization, doing everything possible to ensure their success. Requirements/Skills3+ years design on interactive experiences (console interface experience is a plus).Experience across the entire product lifecycle (lived through multiple launches).Expert abilities with the Adobe Creative Suite (Photoshop and Illustrator) and XHTML (CSS and JavaScript experience is a plus).Solid understanding of optimizing images, the capabilities of Web browsers across multiple platforms, and the constraints involved in designing for online media. Fluent in both Mac and PC Platforms.Ability to rapidly produce multiple visual concepts.Exceptional visual skills and a gifted eye for detail, form and story.Professional understanding of typography in mobile, TV, and web mediums. Ability to communicate or prototype transitions and animations within the user interface. Experience in data visualizations and info graphics is a plus. Have the adaptability and perseverance to produce multiple rounds of designs in pursuit of the most user-friendly solution.Expect to engage in an ongoing healthy debate about design vs. user experience.Passion for solving interactive problems and finding the easiest, simplest way for users to get from points A to Z.A skilled communicator who welcomes honest, candid feedback.Activision Blizzard and its affiliated companies is an equal employment opportunity and affirmative action employer.You must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 19 Mar 2012 00:00:00 EDT</pubDate>
    </item>
    <item>
      <title><![CDATA[Front End Web Engineer - Beachhead Studio - Activision - Santa Monica, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=532503</link>
      <description><![CDATA[Front End Web Engineer Beachhead Studio - Activision  You must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed.  Beachhead Studio, Activision's newest developer located in Santa Monica and Foster City, is seeking exceptional front end web engineers who are committed to innovation, quality and excellence and are looking to grow their careers.  Beachhead is a relatively small team of strong, collaborative talent who are passionate about working on large scale web and mobile services, catering to one of the largest gaming communities, Call of Duty!      Beachhead develops Call of Duty  ELITE, the all-new digital and platform service for the Call of Duty franchise.  Call of Duty  ELITE supports in-game integration and brings online experiences and console play together for the first time.  For additional information about ELITE, visit www.callofduty.com/elite and www.beachheadstudio.com.       We're looking for a Front End Web Engineer who loves to explore cutting edge technologies and take on technical challenges involving scaling and performance optimization.  The Front End Web Engineer will partner with designers to determine and build out UI, implement new features and create and implement custom widgets while emphasizing quality.  Other responsibilities include presenting large data sets in performance and scalability and handling technical documentation.      Overall, we look for candidates who are smart programmers, have a strong track record of overcoming technical challenges and are hard workers.  If this describes you and you have some of these skills listed below, apply today!       Experience creating dynamic web pages using standards-compliant, cross-browser compatible HTML, CSS, JavaScript and/or a templating language with architecture knowledge.  Experience with a JavaScript library (i.e. jQuery, YUI, ExtJS, Prototype, Backbone JS).  Experience in C/C++, Java, C#, and/or Python.  Object Oriented Programming skills.  Knowledge in optimizing website performance.  A solid foundation in computer science, with strong competencies in data structures, algorithms, and software design.  Excellent verbal and communication skills.  Experience working in a team environment on multiple projects.  Passion for the web development and playing video games.  BS in Computer Science or equivalent experience.   Bonus skills   Basic proficiency with Photoshop.  Familiarity with internationalization and localization.  Experience with NoSQL databases (BigTable, Cassandra, HBase).  Experience with relational databases (i.e. SQL, MySQL, Oracle, DB2).   Activision Blizzard and its affiliated companies is an equal employment opportunity and affirmative action employer.   You must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed.   Game Jobs marketed by Mary-Margaret Network Join on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 19 Mar 2012 00:00:00 EDT</pubDate>
    </item>
    <item>
      <title><![CDATA[Senior Game Integration Engineer - Beachhead Studio - Activision - Santa Monica, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=532508</link>
      <description><![CDATA[Senior Game Integration EngineerBeachhead Studio - ActivisionYou must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed. Beachhead Studio, Activision's newest developer located in Santa Monica and Foster City, is seeking exceptional game integration engineers who are committed to innovation, quality and excellence and are looking to grow their careers.  Beachhead is a relatively small team of strong, collaborative talent who are passionate about video game development and working on large scale web and mobile services, catering to one of the largest gaming communities, Call of Duty!  Beachhead develops Call of Duty  ELITE, the all-new digital and platform service for the Call of Duty franchise.  Call of Duty  ELITE supports in-game integration and brings online experiences and console play together for the first time.  For additional information about ELITE, visit www.callofduty.com/elite and www.beachheadstudio.com. We're looking for a Senior Game Integration Engineer who loves to explore cutting edge technologies and take on technical challenges involving scaling and performance optimization.  The Senior Game Integration Engineer will work with back end web developers to define appropriate client interfaces for online services, build client libraries for those services and work with Activision internal game development studios to incorporate online functionality.  A background shipping games on multiple platforms is required.  This person will collaborate with the game studios to learn and contribute to new codebases quickly and efficiently.  Additional responsibilitiesDefine client interfaces for online services and build client libraries.Collaborate with game teams to incorporate online functionality.Handle performance and memory optimization.Modify and maintain a proprietary scripting system.Assist with and/or direct the porting of miscellaneous platform-specific code as necessary.Report into the Technical Director. Overall, we look for candidates who are smart programmers, have a strong track record of overcoming technical challenges and are hard workers.  If this describes you and you also have some of the skills listed below, apply today! Fluent in C++, Python and PHPAbility to write optimized assembly where necessary.Must be able to come up to speed quickly on new code.Ability to break down and thoroughly design code features.Contribute ideas for features and improvements.Regularly communicate progress.Report problems as soon as they become apparent.BS in Computer Science or a related degree.Experience working on multi-platform games (XBOX 360/PS3/PC).Experience working in a team environment on multiple projects.Ability to collaborate and communicate effectively with team members.Passion for the web and games.PlusesExperience with web services (REST/XML-RPC/Thrift) .Comfortable with Linux/UNIX, bash, Apache.Technical architecture.Activision Blizzard and its affiliated companies is an equal employment opportunity and affirmative action employer.You must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 19 Mar 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Senior UX Designer - Beachhead Studio - Activision - Santa Monica, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=532512</link>
      <description><![CDATA[Senior UX DesignerBeachhead Studio - ActivisionYou must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed.Beachhead Studio, Activision's newest developer located in Santa Monica and Foster City, is seeking exceptional user experience designers who have a passion for innovative and creative interactive web and mobile design and are looking to grow their careers.  Beachhead Studio is a relatively small team of strong, collaborative talent who are passionate about video game development and working on large scale web and mobile services, catering to one of the largest gaming communities, Call of Duty!  Beachhead develops Call of Duty  ELITE, the all-new digital and platform service for the Call of Duty franchise.  Call of Duty  ELITE supports in-game integration and brings online experiences and console play together for the first time.  For additional information about ELITE, visit www.callofduty.com/elite and www.beachheadstudio.com.    The Senior UX Designer will own certain features on ELITE and become the go-to person for those features, so concepting, specking, writing and scheduling play a big part.  This person will also collaborate closely with the visual designers and front-end developers to design and implement new features while updating and refreshing current ones.  The Senior UX Designer is also responsible for ensuring quality and providing mentorship to other team members.  Additional ResponsibilitiesGather business, interface, and data structure requirements for interactive Web, Mobile, Tablet, and Console applications. Work within the house Design and User Experience team to define interactive experiences. Collaborate and work with mixed teams (IA, Visual Design, Front-End Development, Vendors) to deliver web site enhancements on time and to spec.Prepare paper prototypes and click-through demos of key application interface functionality. Produce design artifacts for project deliverables, such as annotated mock-ups, wireframes, user interface elements and interaction workflows.Incorporate site analytics and customer feedback and apply them intelligently into iterative design solutions.Bring projects from concept to realization - doing everything possible to ensure their success.Expertise of accurately creating and managing task tickets on Jira or any other project management tool.If you have some of these skills, apply today!3+ years of professional web application design experience with an emphasis on interaction, and visual design.Experience across the entire product lifecycle (lived through multiple launches).Expert abilities with the Adobe InDesign, XHTML, CSS, and Javascript.Design background and Photoshop capabilities a plus. Solid understanding of the capabilities of Web browsers across multiple platforms, and the constraints involved in designing for online media.Familiarity with Mobile and Console Applications a plus.Voracious appetite for all things Web; if it is happening, you already know about it.Ability to communicate or prototype transitions and animations within the user interface. Have the adaptability and perseverance to produce multiple rounds of designs in pursuit of the most user-friendly solution.Expect to engage in an ongoing healthy debate about design vs. user experience.Passion for solving interactive problems and finding the easiest, simplest way for users to get from point A to Z.A skilled communicator who welcomes honest, candid feedback.Activision Blizzard and its affiliated companies is an equal employment opportunity and affirmative action employer.You must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 19 Mar 2012 00:00:00 EDT</pubDate>
    </item>
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      <title><![CDATA[Senior Back End Web Engineer - Beachhead Studio - Activision - Santa Monica, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=532506</link>
      <description><![CDATA[Senior Back End Web EngineerBeachhead Studio - ActivisionYou must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed.Beachhead Studio, Activision's newest developer located in Santa Monica and Foster City, is seeking exceptional back end web engineers who are committed to innovation, quality and excellence and are looking to grow their careers.  Beachhead is a relatively small team of strong, collaborative talent who are passionate about working on large scale web services, catering to one of the largest gaming communities, Call of Duty!  Beachhead develops Call of Duty  ELITE, the all-new digital and platform service for the Call of Duty franchise.  Call of Duty  ELITE supports in-game integration and brings online experiences and console play together for the first time.  For additional information about ELITE, visit www.callofduty.com/elite and www.beachheadstudio.com. We're looking for a Senior Back End Web Engineer who loves to explore cutting edge technologies and take on technical challenges involving scaling and performance optimization.  This person will own components of the ELITE site, identify issues and develop a plan for execution and implementation.  The Senior Back End Web Engineer works closely with designers and front end web engineers to build out technical specifications and implement technical design while emphasizing quality.     Overall, we look for candidates who are smart programmers, have a strong track record of overcoming technical challenges and are hard workers.  If this describes you and you also have some of the skills listed below, apply today! Passion for exploring and working with cutting edge technologies.Experience working on production high-load web services.Experience with web services (REST/XML-RPC/Thrift).Comfortable with Linux/UNIX, bash, Apache. High achiever and hard-worker.Passion for the web and games.Experience with Thrift, protocol buffers, map-reduce, NoSQL (bigtable, hbase, raik, redis, etc.).Experience developing & deploying with cloud providers (Rackspace, EC2).Experience with C/C++, Python, and/or MySQL a plus.Ability to collaborate and communicate effectively with team members.BS or MS in Computer Science or similar.Activision Blizzard and its affiliated companies is an equal employment opportunity and affirmative action employer.You must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 19 Mar 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[User Experience Designer - Beachhead Studio - Activision - Santa Monica, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=532515</link>
      <description><![CDATA[User Experience DesignerBeachhead Studio - ActivisionYou must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed. Beachhead Studio, Activision's newest developer located in Santa Monica and Foster City, is seeking exceptional user experience designers who have a passion for innovative and creative interactive web and mobile design and are looking to grow their careers.  Beachhead Studio is a relatively small team of strong, collaborative talent who are passionate about video game development and working on large scale web and mobile services, catering to one of the largest gaming communities, Call of Duty!  Beachhead develops Call of Duty  ELITE, the all-new digital and platform service for the Call of Duty franchise.  Call of Duty  ELITE supports in-game integration and brings online experiences and console play together for the first time.  For additional information about ELITE, visit www.callofduty.com/elite and www.beachheadstudio.com. The UX Designer will own certain features on ELITE and become the go-to person for those features, so concepting, specking, writing and scheduling play a big part.  This person will also collaborate closely with the visual designers and front-end developers to design and implement new features while updating and refreshing current ones.  The UX Designer must be able to clearly express ideas and work well both independently and collaboratively in a team.Additional ResponsibilitiesGather business, interface, and data structure requirements for interactive Web, Mobile, Tablet, and Console applications. Work within the house Design and User Experience team to define interactive experiences. Collaborate and work with mixed teams (IA, Visual Design, Front-End Development, Vendors) to deliver web site enhancements on time and to spec.Prepare paper prototypes and click-through demos of key application interface functionality. Produce design artifacts for project deliverables, such as annotated mock-ups, wireframes, user interface elements and interaction workflows.Incorporate site analytics and customer feedback and apply them intelligently into iterative design solutions.Bring projects from concept to realization - doing everything possible to ensure their success.If you have some of these skills, apply today!2+ years of professional web application design experience with an emphasis on interaction, and visual design.Experience across the entire product lifecycle (lived through multiple launches).Strong abilities with the Adobe InDesign, XHTML, CSS, and Javascript.Design background and Photoshop capabilities a plus. Solid understanding of the capabilities of Web browsers across multiple platforms, and the constraints involved in designing for online media.Familiarity with Mobile and Console Applications a plus.Voracious appetite for all things Web; if it is happening, you already know about it.Ability to communicate or prototype transitions and animations within the user interface. Have the adaptability and perseverance to produce multiple rounds of designs in pursuit of the most user-friendly solution.Expect to engage in an ongoing healthy debate about design vs. user experience.Passion for solving interactive problems and finding the easiest, simplest way for users to get from point A to Z.A skilled communicator who welcomes honest, candid feedback.Activision Blizzard and its affiliated companies is an equal employment opportunity and affirmative action employer.You must apply directly to Beachhead's sign-in process at http://www.beachheadstudio.com/ to have your resume reviewed and processed.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 19 Mar 2012 00:00:00 EDT</pubDate>
    </item>
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      <title><![CDATA[Environment Artist - Gameloft - New Orleans, LA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=345960</link>
      <description><![CDATA[GameloftEnvironment ArtistYou must apply directly to Gameloft's sign-in process at http://www.jobsinnola.com to have your resume reviewed and processed.Gameloft, a leading international publisher and developer of video games for mobile phones and console, is seeking a 3D Artist to join their existing talent pool on creating iPhone games in one of our production studios. As a key member of the development team, you will work with game designers and concept artists to create immersive and compelling 3D game environments and link up with imaginative design teams to create hot new game titles, fulfilling a wide range of genres from hardcore action to casual simulation. Why do you want to work for Gameloft?Fun, passionate and creative studio with a relaxed, casual atmosphereCompetitive salary and a comprehensive benefits package.Challenging and rewarding work on the next great frontiers in gamingWe are paving new ground everyday in the areas of mobile gaming and morePrevious hit Gameloft games on iPhone include Oregon Trail, Hero of Sparta I & II, NOVA, Avatar, Dungeon Hunter, NFL 2010, Real Soccer 2010, New York Nights, Assassins Creed, Terminator Salvation, Asphalt 5, Lets Golf, Gangstar 1 &2, just a few of the 300 games that Gameloft has created since its inception.ResponsibilitiesWork with game designers and concept artists to create immersive and compelling 3D game environments. QualificationsBe on top of your gameLove video games inside & outExcellent eye for quality 3D artworkProficient in 3D Max, Photoshop, zbrush or other 3D softwareA keen eye towards form, shape, structure, and silhouette in regards to modelingGood understanding of scene composition, color and atmosphereAbility to model and texture high quality low-poly environmentsFamiliar with current Gen GraphicsAbility to create textures for use with various shaders (specular maps, normal maps, etc.)Good sense of volume, lighting and materialsAbility to give precise and constructive feedback on 3D game artsAbility to work as a team player with designers, developers and producers Youll earn brownie points if you have Former work experience on 3D iPhone gamesFormer work experience in the gaming industry (3-5  years) and with AAA titles publishedFormer work experience on creating 3D artworkFamiliar with nextgen asset production pipelineFormer work experience on providing 3D art directions on console, iPhone, mobile games!Solid background in academic drawing, traditional arts, sketching and/or illustrationSpecialty in 3D graphic design used as the basis for 2D and compatible platforms All candidates should expect to take a short assessment test. You must apply directly to Gameloft's sign-in process at http://www.jobsinnola.com to have your resume reviewed and processed.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 19 Mar 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Lead Artist - Gameloft - New Orleans, LA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=532485</link>
      <description><![CDATA[Lead ArtistGameloftYou must apply directly to Gameloft's sign-in process at http://www.jobsinnola.com to have your resume reviewed and processed.A leading global publisher of digital and social games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple iOS and Android devices), set-top boxes, connected TVs and consoles. Gameloft partners with leading international brands such as UNO, Spider-Man, James Camerons Avatar, Ferrari and Sonic Unleashed. Gameloft also operates its own established franchises, such as Real Football, Asphalt, Modern Combat 2: Black Pegasus and N.O.V.A. Near Orbit Vanguard Alliance. Gameloft is present in all continents, distributes its games in 100 countries and employs more than 5,400 talents. We are currently seeking a Lead Artist in New Orleans.Be part of the fastest growing casual gaming industry!ResponsibilitiesUnder the responsibility of the Creative Director and Studio Manager, you will:Lead, mentor, supervise and inspire the art team to create top social/casual gamesAssist with art direction of the games in its pre-production stages and create characters and backgroundsEstablish style and implement vision of the games; character, environment, logo, user interface designEnsure top  quality throughout the entire  production processMaintain effective communication with supervisors, team artists and other departments within the company to manage expectations and resultsEnsure all project targets are met or exceeded This position is based in New Orleans. This international metropolis will definitely provide some sparks of inspiration and fascination for you! So what are you waiting for? Don't miss out on this great career opportunity and be a part of a dynamic and international video-games studio!QualificationsMotivated and passionate about video gamesExperienced in managing teams on or off site and have knowledge of different jobs in 3D art that allow you to coordinate several teams and projectsPerfect technical expertise in 3Ds Max with creating character artKnowledge of low-polygon modeling/texturingExperience with a rendering engine such as V-RayIndependent and versatile (organic modeling and environments)Very good proficiency in texturing, and able to work in pixelsVery good sense of proportions, volume, and lightingThorough and organized, allowing you to work with ambitious plannings and to see a project through to its end within given deadlinesThis position entails a great deal of responsibility and requires both technical and managerial expertiseAn experienced, independent, and versatile candidateKnowledge of the technical Pipeline and all the process needed to make a gameYou must apply directly to Gameloft's sign-in process at http://www.jobsinnola.com to have your resume reviewed and processed.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 19 Mar 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[2D Concept Artist - Gameloft - New Orleans, LA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=345951</link>
      <description><![CDATA[Gameloft2D Concept ArtistYou must apply directly to Gameloft's sign-in process at http://www.jobsinnola.com to have your resume reviewed and processed.Gameloft, a leading international publisher and developer of video games for mobile phones and consoles, is seeking 2D Artists to join their existing talent pool. Qualified candidates will link up with imaginative design teams to create hot new game titles, fulfilling a wide range of genres from hardcore action to casual simulation. Previous hit games include - Oregon Trail, Hero of Sparta I & II, NOVA, Avatar, Dungeon Hunter, NFL 2010, Real Soccer 2010, New York Nights, Assassin's Creed, Terminator Salvation, Asphalt 5, Let's Golf and Gangstar 1 & 2.As a key member of the development team, you'll create game art within challenging parameters while working with other well known artists from the initial concept art to animation to the final delivery.Must-haves/ know-how Sprite/Pixel art experience for a product that has already been released onto the market (low-resolution computer graphics: 2D video games, sprites, icons, etc.) but self-taught candidates will also be consideredProficient in Photoshop, Painter and/or other drawing softwareStrong understanding of the principles of animation and the use of colorA solid background in academic drawing, sketching and/or illustrationA solid background in creating characters for video games or animated cartoonThink creatively, work well independently and as a team playerStrong background in composition and graphic design You'll earn brownie points if you haveExperience in creating mockups professionally or as a hobbyKnowledge about optimization of computer artPrevious experience creating sprite/pixel art for GB, GBA or mobile gamesPrevious experience in creating characters for video gamesA love for video games, inside & outAll candidates should expect to take a short assessment test. Required Skills Sprite/Pixel art experience for a product that has already been released onto the market (low-resolution computer graphics: 2D video games, sprites, icons, etc.)You must apply directly to Gameloft's sign-in process at http://www.jobsinnola.com to have your resume reviewed and processed.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Fri, 16 Mar 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Game Software Engineer - Mi'pu'mi Games GmbH - Vienna, Vienna]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=479853</link>
      <description><![CDATA[Mi'pu'mi GamesGame Software EngineerWe're looking for a software engineer to work on games technology, starting immediately. RequirementsExcellent skills in C++.Experience with console development.Thorough knowledge of object-oriented programming.Great problem-solving skills - flexible & self-motivated.Bonus points for the followingExperience with PS3 development.Experience with multithreaded development.Experience with agile development methods.Experience with C, C#, Java, Actionscript 3, PHP, Javascript or HTML5.Interest in games.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Thu, 15 Mar 2012 00:00:00 EDT</pubDate>
    </item>
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      <title><![CDATA[Online Game Software Engineer - Mi'pu'mi Games GmbH - Vienna, Vienna]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=479852</link>
      <description><![CDATA[Mi'pu'mi GamesOnline Game Software EngineerWe're looking for a software engineer to work on online game technology, starting immediately.RequirementsExcellent skills in at least one of the following programming languages: Actionscript 3, PHP.Experience with asynchronous network programming / client-server environments.Thorough knowledge of object-oriented programming.Great problem-solving skills - flexible & self-motivated.Bonus points for the followingExperience with game development.Experience with multithreaded development.Experience with agile development methods.Experience with C, C++, C#, Java, Javascript or HTML5.Interest in games.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Thu, 15 Mar 2012 00:00:00 EDT</pubDate>
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      <title><![CDATA[Art Director - Blind Squirrel Games - Costa Mesa, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=532907</link>
      <description><![CDATA[Blind Squirrel GamesArt DirectorIf you're an Art Director and want to work with a top creative company, apply today!! The Art Director is responsible for the quality of the art within a game.  He inspires, leads, collaborates and drives the entire art process from the conceptualization stage through to the final delivery stage of a game.The Art Director should be able to work and manage all different types of artists with different amount of skill sets and experience, along with varying team sizes.  He must be knowledgeable of the different technical aspects regarding drawing, texturing, coloring, lighting and modeling, and know how to use the different artistic development tools within the video gaming industry, along with UE3 engine.The Art Director needs to be able to work with leads from the different departments.  He needs to be able to identify, understand and help resolve issues that may arise throughout the production process, and communicate effectively his visions and plans of both his long and short term goals.  He also needs to be able to communicate and collaborate with other departments and Blind Squirrel Games clients to meet important milestones.  He needs to be open to new ways of thinking and ideas.The Art Director for Blind Squirrel Games, Inc. needs to believe and lead by the motto that it takes a team to succeed.About Blind SquirrelBlind Squirrel Games (BSG) is always looking for creative individuals interested in a challenging environment creating the best games in the world. If making the next generation games in a friendly, enjoyable atmosphere is what you're looking for, we want to hear from you! Blind Squirrel Games is focusing its efforts in multiple platforms. We are currently working on mobile applications, social applications for Facebook and the web, casual applications for the console and PC market and working on some of the hottest titles in the Triple A market. If you want diversity and flexibility in a diverse environment then BSG is the place to be. If you think you have what it takes to work in one of these exciting areas, we would love to hear from you. Send us a cover letter, resume, and samples of your work (portfolios and demo reels, sample code, personal websites or anything else that demonstrates your abilities) to Blind Squirrel Games. Blind Squirrel Games is an equal opportunity employer.We're looking for wonderful talent with a passion and drive for something different. If you have an entrepreneurial spirit and would like to be a part of a game startup from the ground up, get in touch with us, we'd love to chat with you. Benefits at Blind Squirrel GamesBeing a part of one of the few remaining independent developers in the world creating role-playing games is only the start! Blind Squirrel Games offers many benefits to its employees:Competitive salaries401kComprehensive employee health coveragePaid vacation, sick leave, holidays and flexible hoursFree sodas, coffee, energy drinks and moreSubmit your resume and associated links during the application process below! Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 07 Mar 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Terrain Artist - Blind Squirrel Games - Costa Mesa, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=532905</link>
      <description><![CDATA[Blind Squirrel GamesTerrain ArtistIf you're a 3D Terrain Artist and want to work with a top creative company, apply today!! About Blind SquirrelBlind Squirrel Games (BSG) is always looking for creative individuals interested in a challenging environment creating the best games in the world. If making the next generation games in a friendly, enjoyable atmosphere is what you're looking for, we want to hear from you! Blind Squirrel Games is focusing its efforts in multiple platforms. We are currently working on mobile applications, social applications for Facebook and the web, casual applications for the console and PC market and working on some of the hottest titles in the Triple A market. If you want diversity and flexibility in a diverse environment then BSG is the place to be. If you think you have what it takes to work in one of these exciting areas, we would love to hear from you. Send us a cover letter, resume, and samples of your work (portfolios and demo reels, sample code, personal websites or anything else that demonstrates your abilities) to Blind Squirrel Games. Blind Squirrel Games is an equal opportunity employer.We're looking for wonderful talent with a passion and drive for something different. If you have an entrepreneurial spirit and would like to be a part of a game startup from the ground up, get in touch with us, we'd love to chat with you. Benefits at Blind Squirrel GamesBeing a part of one of the few remaining independent developers in the world creating role-playing games is only the start! Blind Squirrel Games offers many benefits to its employees:Competitive salaries401kComprehensive employee health coveragePaid vacation, sick leave, holidays and flexible hoursFree sodas, coffee, energy drinks and moreSubmit your resume and associated links during the application process below!Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 07 Mar 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Lighting Artist - Blind Squirrel Games - Costa Mesa, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=532906</link>
      <description><![CDATA[Blind Squirrel GamesLighting ArtistIf you're a Lighting Artist and want to work with a top creative company, apply today!! About Blind SquirrelBlind Squirrel Games (BSG) is always looking for creative individuals interested in a challenging environment creating the best games in the world. If making the next generation games in a friendly, enjoyable atmosphere is what you're looking for, we want to hear from you! Blind Squirrel Games is focusing its efforts in multiple platforms. We are currently working on mobile applications, social applications for Facebook and the web, casual applications for the console and PC market and working on some of the hottest titles in the Triple A market. If you want diversity and flexibility in a diverse environment then BSG is the place to be. If you think you have what it takes to work in one of these exciting areas, we would love to hear from you. Send us a cover letter, resume, and samples of your work (portfolios and demo reels, sample code, personal websites or anything else that demonstrates your abilities) to Blind Squirrel Games. Blind Squirrel Games is an equal opportunity employer.We're looking for wonderful talent with a passion and drive for something different. If you have an entrepreneurial spirit and would like to be a part of a game startup from the ground up, get in touch with us, we'd love to chat with you. Benefits at Blind Squirrel GamesBeing a part of one of the few remaining independent developers in the world creating role-playing games is only the start! Blind Squirrel Games offers many benefits to its employees:Competitive salaries401kComprehensive employee health coveragePaid vacation, sick leave, holidays and flexible hoursFree sodas, coffee, energy drinks and moreSubmit your resume and associated links during the application process below! Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 07 Mar 2012 00:00:00 EST</pubDate>
    </item>
    <item>
      <title><![CDATA[Game Designers - Blind Squirrel Games - Costa Mesa, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=532903</link>
      <description><![CDATA[Blind Squirrel GamesGame DesignersIf you're a Game Designer and want to work with a top creative company, apply today!! About Blind SquirrelBlind Squirrel Games (BSG) is always looking for creative individuals interested in a challenging environment creating the best games in the world. If making the next generation games in a friendly, enjoyable atmosphere is what you're looking for, we want to hear from you! Blind Squirrel Games is focusing its efforts in multiple platforms. We are currently working on mobile applications, social applications for Facebook and the web, casual applications for the console and PC market and working on some of the hottest titles in the Triple A market. If you want diversity and flexibility in a diverse environment then BSG is the place to be. If you think you have what it takes to work in one of these exciting areas, we would love to hear from you. Send us a cover letter, resume, and samples of your work (portfolios and demo reels, sample code, personal websites or anything else that demonstrates your abilities) to Blind Squirrel Games. Blind Squirrel Games is an equal opportunity employer.We're looking for wonderful talent with a passion and drive for something different. If you have an entrepreneurial spirit and would like to be a part of a game startup from the ground up, get in touch with us, we'd love to chat with you. Benefits at Blind Squirrel GamesBeing a part of one of the few remaining independent developers in the world creating role-playing games is only the start! Blind Squirrel Games offers many benefits to its employees:Competitive salaries401kComprehensive employee health coveragePaid vacation, sick leave, holidays and flexible hoursFree sodas, coffee, energy drinks and moreSubmit your resume and associated links during the application process below! Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 07 Mar 2012 00:00:00 EST</pubDate>
    </item>
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      <title><![CDATA[Concept Artist - Blind Squirrel Games - Costa Mesa, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=532904</link>
      <description><![CDATA[Blind Squirrel GamesConcept ArtistIf you're a Concept Artist and want to work with a top creative company, apply today!! About Blind SquirrelBlind Squirrel Games (BSG) is always looking for creative individuals interested in a challenging environment creating the best games in the world. If making the next generation games in a friendly, enjoyable atmosphere is what you're looking for, we want to hear from you! Blind Squirrel Games is focusing its efforts in multiple platforms. We are currently working on mobile applications, social applications for Facebook and the web, casual applications for the console and PC market and working on some of the hottest titles in the Triple A market. If you want diversity and flexibility in a diverse environment then BSG is the place to be. If you think you have what it takes to work in one of these exciting areas, we would love to hear from you. Send us a cover letter, resume, and samples of your work (portfolios and demo reels, sample code, personal websites or anything else that demonstrates your abilities) to Blind Squirrel Games. Blind Squirrel Games is an equal opportunity employer.We're looking for wonderful talent with a passion and drive for something different. If you have an entrepreneurial spirit and would like to be a part of a game startup from the ground up, get in touch with us, we'd love to chat with you. Benefits at Blind Squirrel GamesBeing a part of one of the few remaining independent developers in the world creating role-playing games is only the start! Blind Squirrel Games offers many benefits to its employees:Competitive salaries401kComprehensive employee health coveragePaid vacation, sick leave, holidays and flexible hoursFree sodas, coffee, energy drinks and moreSubmit your resume and associated links during the application process below! Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 07 Mar 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Game Producer - Blind Squirrel Games - Costa Mesa, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=532908</link>
      <description><![CDATA[Blind Squirrel GamesGame ProducersIf you're a Game Producer and want to work with a top creative company, apply today!! About Blind SquirrelBlind Squirrel Games (BSG) is always looking for creative individuals interested in a challenging environment creating the best games in the world. If making the next generation games in a friendly, enjoyable atmosphere is what you're looking for, we want to hear from you! Blind Squirrel Games is focusing its efforts in multiple platforms. We are currently working on mobile applications, social applications for Facebook and the web, casual applications for the console and PC market and working on some of the hottest titles in the Triple A market. If you want diversity and flexibility in a diverse environment then BSG is the place to be. If you think you have what it takes to work in one of these exciting areas, we would love to hear from you. Send us a cover letter, resume, and samples of your work (portfolios and demo reels, sample code, personal websites or anything else that demonstrates your abilities) to Blind Squirrel Games. Blind Squirrel Games is an equal opportunity employer.We're looking for wonderful talent with a passion and drive for something different. If you have an entrepreneurial spirit and would like to be a part of a game startup from the ground up, get in touch with us, we'd love to chat with you.Benefits at Blind Squirrel GamesBeing a part of one of the few remaining independent developers in the world creating role-playing games is only the start! Blind Squirrel Games offers many benefits to its employees:Competitive salaries401kComprehensive employee health coveragePaid vacation, sick leave, holidays and flexible hoursFree sodas, coffee, energy drinks and more Submit your resume and associated links during the application process below!Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 07 Mar 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Environment Modeler - Blind Squirrel Games - Costa Mesa, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=532902</link>
      <description><![CDATA[Blind Squirrel GamesEnvironment ModelerWe have a great opportunity for a Environment Modeler. We're currently looking for modelers for an immediate opening.Responsibilities (to include but not limited to):Function as part of a three-person team tasked with building large levels for a next-gen console title: Level Architect, Level Modeler, and Level Designer.Produce 3D architectural element models in 3D Studio Max with meticulous attention to scale and alignment.Make next-gen textures and shaders for architectural and general environment assets using high poly render-to-texture and Z-brush.Sketch/ Concept ideas for architectural assets, environment objects, and systems.Prepare "model briefs" to explain assignments for working with out-of-house modelers.Work with Art Director, and Lead Artist to ensure artistic unity with the entire project.Skills:Possess a wealth of experience modeling and texturing assets and spaces for games.Able to collaborate with production staff from other departments on a peer level.Can take direction well.Able to respond elegantly to difficult creative changes, often late in the process.Self-Motivated towards solving creative problems.Able to communicate with other artists visually using quick thumbnail sketches or paintings.Understand game-related concepts related to 3D space and keen interest in the medium of videogames in general.Extra Credit:Experience with the Unreal Engine.Traditional art education/ background.Fluency with 3D Studio Max and Photoshop2+ years game industry experience.If you are a driven modeler who wants the opportunity to work with a creative and talented team and have a positive, "can do" attitude, we want to hear from you! To apply, please send resume and cover letter with "Your Name  Environment Modeler" in the subject line. Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 07 Mar 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Mobile Game Developer - XEODesign - Oakland, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=530643</link>
      <description><![CDATA[XEODesignMobile Game DeveloperWe are looking for a Game Programmer with at least one commercially successful shipped title. Ideally the candidate would have experience programming game play systems for mobile games using a commercially available or in-house 3D game engine (Unity preferred). Bonus points awarded for experience in the areas of Tools Development, Physics, Shaders, and Audio Programming.At XEODesign we make games more fun. With 20 years of experience we have improved over 100 million player experiences and invented the first accelerometer game for the iPhone. Check us out at http://xeodesign.com and http://TiltWorld.com. If you are interested in flexing your skills in a fun, creative, and fast-paced environment, on the cutting edge of research and play we'd love to hear from you.Job DescriptionDesign, write and own the development and maintenance of the project's code.Work with the team (producers, game designers, artists, researchers, QA) to implement gameplay systems and strategies to reconcile game play and product deadlines throughout development. Deliver the best game experience in time and budget constraints.Test and refine gameplay features throughout the development cycle of the project.Respond to input from player testing to optimize player experience.Work with QA and producers, debug, document, and fix bugs.Actively participate in the design and production of the game.RequirementsShipped commercially successful titles.Experience programming game play systems for a commercially available or in house 3D game engine (Unity preferred).Experience in the areas of Tools Development, Physics, Shaders, and Audio Programming.Object oriented programming in C++, C#, Objective-C, and/or Java as well as experience in Python. (Programming for this project will be in C#.)3D game engine (in-house or commercial like Unity)3D Content pipelines (Maya/Max/Photoshop into Game Engine)Mobile (Android/iOS)Multitouch controlsAdditional DetailsLocation - XEODesign is located halfway between Pixar and Fentons in Oakland CA, near the Rockridge BART station.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 28 Feb 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Game Designer - XEODesign - Oakland, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=530638</link>
      <description><![CDATA[XEODesignGame DesignerWe are looking for a talented Junior Designer to work with a game industry legend on innovating the next wave of mobile/social games: building games that change people's lives for the better! If you are interested in flexing your skills in a fun, creative, and fast-paced environment, on the cutting edge of research and play we'd love to hear from you.Job DescriptionWork directly with our President, Nicole Lazzaro, to make high quality, fun and engaging gamesCreate and maintain Game Design documentationParticipate in brainstorming sessions and creative exercises with the whole teamPrototype game systems and features out with paper or code (such as Flash, App Cooker, Game Salad, Game Maker etc.)Work directly with Engineers and Artists to iterate and tune designs in a collaborative mannerWork with analytics systems and data to tune games to increase user base and monetizationAssist in pitches for new game proposalsCreate fun and engaging story wrappers for a wide variety of user marketsCreate user interface flows and wireframe screensRequirementsAt least 2-4 years experience working on games (show us a demo, prototypes or project reel)Passion and interest in all types of digital games (social and casual), traditional board games, and/or RPGsPrevious experience using game authoring tools and scriptingAwesome writing skills and an eye for creating clean and organized documentationExperience working with Excel to chart out game ramping systemsAble to communicate well with all types of team membersSkilled with Microsoft Word, Excel, PhotoshopUnderstanding of basic 3D packages and practical skill in either Maya, 3D Studio Max, Blender, etcKnowledge of Unity 3D engine for bonus points!Additional DetailsLocation - XEODesign is located halfway between Pixar and Fentons in Oakland CA, near the Rockridge BART station.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 28 Feb 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Graphical Tools Developer (iOS) - Adjitsu - Palo Alto, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=481304</link>
      <description><![CDATA[CoolirisTools Developer (iOS)Cooliris is looking for an expert tools developer for the AdJitsu platform. AdJitsu is the worlds first real-time 3D graphics engine for mobile advertising. Were looking for a developer who wishes to create elegant tools that empower artists to build stunning 3D experiences that are fast, fun and utterly unique in the mobile world. You will have tremendous ownership in developing cutting-edge design tools from scratch.RequirementsDesire to collaborate as a team playerDeep commitment to code quality and sound engineering practicesDetail orientation with a love for beautiful, usable softwareStrong Objective-C skills in programming, design and debuggingKnowledge of XMLExperience with iOS APIs, with a focus on UI programmingAbility to optimize code for high speed and reduced memory footprintDesire to work in an agile start-up environment on a small teamFamiliarity with graphics concepts such as lighting, shadow mapping, texturing, anti-aliasing, and skinningAbility to communicate complex technical issues to programmers and non-technical colleaguesUndergraduate degree in Computer Science, or equivalent experienceNice to haveExperience with graphics asset pipelines and workflow for game development or real-time simulationFamiliarity with 3D data formats like FBX and COLLADAExperience writing file importers and exportersExperience writing extensions using MEL or MAXScriptExperience creating a level editor, build system, effects tool, scripting GUI, or asset management toolIf the description above sounds like a match for your personality and skill, submit a resume and cover letter About AdJitsu by CoolirisWe believe that ads should be responsive, engaging and just plain awesomeas fast, fun, and full-featured as the best mobile apps. Towards this end, AdJitsu provides a runtime that app publishers use to display ads, and tools that artists use to create ads. Fierce Mobile recently named AdJitsus ad for the Samsung Galaxy S II one of five campaigns changing the game of mobile advertising.Cooliris, AdJitsus parent company, is an award-winning startup located in Palo Alto. We offer exciting work with world-class developers, a 401k plan, health benefits, subsidized gym membership, and catered meals. The Cooliris team is comprised of top talent from Apple, Google, Microsoft, and NVIDIA. Cooliris is backed by Kleiner-Perkins, T-Venture, DAG Ventures, and The Westly Group. Cooliris ships products to millions of users on Windows, Mac, Android, iPhone, iPad, Windows Phone, and the web. AdJitsu is our newest endeavor.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 22 Feb 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[3D Graphics Engine Programmer - Adjitsu - Palo Alto, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=481303</link>
      <description><![CDATA[Cooliris3D Graphics ProgrammerCooliris is looking for an expert graphics engineer to develop the engine for AdJitsu. AdJitsu is the worlds first real-time 3D graphics engine for mobile advertising. Were looking for a developer who wishes to create stunning visual experiences that are fast, fun and utterly unique in the mobile world. You will have tremendous ownership in developing a cutting-edge engine from the ground up.RequirementsDesire to collaborate as a team playerDesire to work in an agile start-up environment on a small teamDetail orientation with a love for beautiful, usable softwareDeep commitment to code quality and sound engineering practicesStrong C++ skills in programming, design and debuggingExperience developing for an embedded platform like iOS, Android, PS3, Xbox 360, or WiiAbility to optimize code for high speed and reduced memory footprintExperience writing real-time graphics code with OpenGL or Direct3DStrong math skillsApplied knowledge of graphics concepts such as lighting, shadow mapping, texturing, anti-aliasing, and skinningKnowledge of real-time shading languages such as GLSL, HLSL, and CgAbility to communicate complex technical issues to programmers and non-technical colleaguesUndergraduate degree in Computer Science, or equivalent experienceNice to haveExperience with multi-threaded programmingExperience with SIMD/vector architecturesExperience with Lua or similar a language for engine-level scriptingIf the description above matches your skills and personality, submit a resume and cover letter.About AdJitsu by CoolirisWe believe that ads should be responsive, engaging and just plain awesomeas fast, fun, and full-featured as the best mobile apps. Towards this end, AdJitsu provides a runtime that app publishers use to display ads, and tools that artists use to create ads. Fierce Mobile recently named AdJitsus ad for the Samsung Galaxy S II one of five campaigns changing the game of mobile advertising.Cooliris, AdJitsus parent company, is an award-winning startup located in Palo Alto. We offer exciting work with world-class developers, a 401k plan, health benefits, subsidized gym membership, and catered meals. The Cooliris team is comprised of top talent from Apple, Google, Microsoft, and NVIDIA. Cooliris is backed by Kleiner-Perkins, T-Venture, DAG Ventures, and The Westly Group. Cooliris ships products to millions of users on Windows, Mac, Android, iPhone, iPad, Windows Phone, and the web. AdJitsu is our newest endeavor.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Mon, 20 Feb 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Technical Co-Founder - Playwerks - Los Angeles, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=481567</link>
      <description><![CDATA[PlayWerksTechnical Co-FounderThis position is short-term -- three to six months -- with the potential of being converted to a full-time position.  During this time, the Technical Co-Founder will need to own the development process and guide it to successful completion of v4 for the official launch of our website and apps. The Technical Co-Founder will work in conjunction with the other Co-Founder to develop strategies and functionalities for the platform that best generates utility and a positive user experience. This individual must be confident in their abilities as the majority of projects will be autonomous, and nearly all technical project responsibility will be placed upon them.ResponsibilitiesAbility to rapidly switch between business-related and technical-related communicationsDevelopment of a successful v4 with rapid iteration to followWorking with financiers to explain functionalities and acquire fundingStrategizing with co-founders on further business refinement and product servicesRequired SkillsStrong technical experience in design & implementation of modern web applications: HTML 5, PHP, MySQL, Unity 3D, iOS app design and developmentPrior experience in gaming preferredWeb security & performance optimization experience including COPPA a plusFamiliarity with Ooyala a strong plusDeep object oriented design skills, capable of mentoring and grooming both junior and senior developersStrong process skills in SDLC strategies including any variants of Agile/Lean/TDD and full design through QA management experienceExperience with big data, statistics, algorithms and highly scalable web architecturesA penchant for exploring new technologies, hands-on abilities and passion for technology and problem solvingEqually conversant in business strategy and technical architectureSkills in each layer of LAMP stack including hands-on Linux command line skillsStartup attitude and experienceWilling to challenge assumptions and know when to pivotExecutive caliber communication skillsOpen to learning new code languagesCompensationCompensation will be Equity as v4 is built. If team fit can be assured, substantial equity will be negotiated, with major potential for a full time position as financing is secured.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Thu, 16 Feb 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Senior Game Designer - Cauldron - Bratislava, Bratislavský]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=478055</link>
      <description><![CDATA[CauldronSenior Game Designer - Immediate Opening!Cauldron, a 15+ year mature independent development studio based in Bratislava - Slovakia, is looking for a senior game designer with 8+ years of experience designing for AAA console titles. This is a full time onsite position requiring relocation or commuting from nearby cities, such as Vienna.We provide a competitive salary and compensation for accommodation as part of our relocation assistance.ResponsibilitiesCreating game design document to define vision and all mechanics of a gameMaintain a clear and consistent design vision for a gameMaking sure that the rest of the team (including programmers, artists, animators, producers and audio engineers) understand the design and vision of a gameCommunicate with a publisher about design and implement requested changes into a game designMaking adjustments to the original specification to reflect technical constraints and new programming or artistic developments from the teamTraining testers to play the game - they make sure that it works in the way it is meant to making sure the game experience meets the original visionWork with managers to organize ongoing focus testing and usability testsKeep design documents up-to-dateSkills and required experienceMust have been hands on video game designer at a game developer or publisher on at least two published titles from start to finish.Be creative, imaginative and originalBe able to adapt quickly to changeHave a thorough understanding of the market and target audience for computer gamesHave excellent communication and presentation skillsUnderstand the capabilities and benefits of different hardware including PCs, consoles and mobile devices, as well as the relevant software technologies and techniquesFamiliar with popular design techniques, tools, processes and pipelines for building video games, including prototyping, scripting, level editing Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Thu, 16 Feb 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Software Engineer - Infrastructure - Loki Entertainment Software - Tustin, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=481565</link>
      <description><![CDATA[Loki StudiosSoftware Engineer - InfrastructureResponsibilitiesForm part of a small team of high quality engineers at an exciting mobile games startupMaintain and engineer the infrastructure for a mobile MMORPGScale up the architecture to support millions of usersWe're looking forSolid foundation in computer science, with strong competencies in data structures, algorithms, software design, and networksProficiency in C/C++ and PythonExperience with one of the following: gevent, eventlet, nodejsExperience in maintaining one of the following: MySQL, Nginx, Redis, MongoDB, EC2Experience in distributed systems, client server development, fast asynchronous I/O programmingA track record in scaling servers serving million users preferredAcademic training in computer science (BS, MS, or PhD level)Love to work in small and agile startup teamsPassionate about mobile games]]></description>
      <pubDate>Wed, 15 Feb 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Server Programmer I - Blue Goji - Austin, TX]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=502870</link>
      <description><![CDATA[Blue GojiServer Programmer IOur business in Austin, TX is growing and we are searching for a talented and ambitious Server Programmer to develop and maintain our back end data service for mobile games. We're looking for experienced graduates of great engineering schools and/or self-taught computer geniuses that want to be part of something big.  We expect you to be a self-starter and a fast learner, continually upgrading your engineering skills. If this is you, apply today!Job DescriptionImplements and maintains a reliable, scalable backend data service.Works with a small team to design a reliable, flexible, scalable data infrastructure.Design, implement, and test complex systems.Relies on experience and judgment to plan and accomplish goals.Performs a variety of tasks requiring creative problem solving.RequirementsRequires 2+ years of experience in the field.Experience with Python, MongoDB, Linux, and implementing web services.Proven ability to develop and maintain reliable commercial back end data infrastructure.Familiar with relational database concepts and client-server concepts.About Blue GojiFounded in 2010 by successful entrepreneurs, Coleman Fung (founder of OpenLink) and Charles Huang and Kai Huang (founders of RedOctane, creators of Guitar Hero)Committed to health and fitness gamingOffices in California and TexasWe are a funded early stage startup with lots of potential career opportunities for exceptionally talented people!BenefitsHealth and Dental InsurancePaid VacationAnnual bonus based on company performanceStock OptionsExcellent Work-Life BalanceIntegration with the Austin Lifestyle and Culture -- think: SXSW, Austin City Limits Festival, etc!Great location: Austin Offices on South Congress at Penn Field next to Ruta MayaGame Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Fri, 10 Feb 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Jr. / Int. / Sr. Mobile Software Developers (Port Moody) - Finger Food Studios - Port Moody, BC]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=477855</link>
      <description><![CDATA[Finger Food Studios Jr. / Int. / Sr. Mobile Software Developers (Port Moody)Apply directly at jobs@fingerfoodstudios.comFinger Food Studios is looking for Software Engineers to support development on current leading mobile platforms including iOS (iPhone/iPad), Google Android, and mobile web. Our ideal candidate will have experience with one or more of these platforms, along with a broad general understanding of software development.Specific qualifications includeComputer Science Degree or equivalent education and experienceExperience with mobile web, iOS or Android development or experience with the Unity platform for desktop/web/mobileProven ability to deliver software products and experience with the development process from start to submissionAbility to manage time and make reasonable estimates of tasksGood communicator and ability to work in a team environmentAbility to work in the Port Moody, British Columbia areaNice-to-havesExperience with Internet and Web Service programmingGraphical or gaming development experienceLocation-based service experienceOther current mobile development skills About Finger Food Studios IncFinger Food Studios is an emerging leader in mobile development. Our client list ranges from some of the largest brands in the world down to local entrepreneurs making their mark in the App marketplace. We offer and seek a diverse range of opportunity with our projects with subject matter ranging from marketing, to entertainment, and points beyond. In 2011 and beyond, our goal is to grow to meet demand for our services by extending our carefully groomed team with new candidates that have passion and confidence in the future of the mobile space.  Apply directly at jobs@fingerfoodstudios.comGame Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Thu, 02 Feb 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Social Game Designer - Finger Food Studios - Port Moody, BC]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=502279</link>
      <description><![CDATA[Finger Food StudiosSocial Game Designer Finger Food Studios is looking for a Social Game Designer to support development on current leading mobile platforms including iOS (iPhone/iPad), Google Android, and mobile web. Our ideal candidate will have experience with one or more of these platforms, along with a broad general understanding of software development. ResponsibilitiesLead game design on a new multi player gameWork with the Art Lead, Community Lead, and Product Manager to improve the product and grow the businessContribute to technical design and architecture of large systemsSpecific qualifications includeExperience with game balancing, storytelling, flow diagramming, and UI designUnderstanding of social game mechanics and virtual item micro paymentsExperience designing and developing multi-player online gamesCreative problem solving abilityGood communication skillsMust be able to work in a fast-paced, iterative & collaborative team environmentMinimum 3+ years designing games for mobile device, console, or PC/MacNice-to-havesExperience designing and passion for playing role-playing gamesDevelopment experience on PC and MacWeb programming experience a plusFlash programming (AS3) experience a plusExperience with Unity platform for desktop/web/mobileAbout Finger Food Studios IncFinger Food Studios is an emerging leader in mobile development. Our client list ranges from some of the largest brands in the world down to local entrepreneurs making their mark in the App marketplace. We offer and seek a diverse range of opportunity with our projects with subject matter ranging from marketing, to entertainment, and points beyond. In 2012 and beyond, our goal is to grow to meet demand for our services by extending our carefully groomed team with new candidates that have passion and confidence in the future of the mobile space. Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Thu, 02 Feb 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[HTML5 Developer - Finger Food Studios - Port Moody, BC]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=502281</link>
      <description><![CDATA[Finger Food StudiosHTML5 Developer Finger Food Studios is looking for a HTML5 Developer to support development on current leading mobile platforms including Google Android, and mobile web. Our ideal candidate will have experience with one or more of these platforms, along with a broad general understanding of software development.Specific qualifications includeComputer Science Degree or equivalent education and experienceExperience with HTML ProgrammingProven ability to deliver software products and experience with the development process from start to submissionAbility to manage time and make reasonable estimates of tasksGood communicator and ability to work in a team environmentAbility to work in the Port Moody, British Columbia areaNice-to-havesExperience with Internet and Web Service programmingGraphical or gaming development experienceLocation-based service experienceOther current mobile development skillsAbout Finger Food Studios IncFinger Food Studios is an emerging leader in mobile development. Our client list ranges from some of the largest brands in the world down to local entrepreneurs making their mark in the App marketplace. We offer and seek a diverse range of opportunity with our projects with subject matter ranging from marketing, to entertainment, and points beyond. In 2012 and beyond, our goal is to grow to meet demand for our services by extending our carefully groomed team with new candidates that have passion and confidence in the future of the mobile space. Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Thu, 02 Feb 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[UI Artist - Finger Food Studios - Port Moody, BC]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=502278</link>
      <description><![CDATA[Finger Food StudiosUI Artist Finger Food Studios is looking for a UI Artist to support development on current leading mobile platforms including Google Android, and mobile web. Our ideal candidate will have experience with one or more of these platforms, along with a broad general understanding of software development. ResponsibilitiesDesign compelling visual treatments for game UI's and menus that are easy to understand and useApply and maintain a consistent art style throughout the entire project interfaceWork closely with design and technology teams to conceptualize and prototype interface functionality, look and feelCreate conceptual wireframes, user flow diagrams, and high-fidelity prototypes to solidify design direction and plansIdentify priorities and gaps in current designs, and contribute/iterate creative solutionsMaintain familiarity with the user interface design--both the live product and upcoming expansionsProvide artwork to support team-wide project communication and visionCommunicate designs in a technical manner for programmer implementationEssential SkillsStrong graphic design skills, artistic sense, and fluency in Adobe PhotoshopSuccessful background in innovative and intuitive user interface designAbility to design layout/UI story boards and process flow chartsAwareness of current trends in web and UI designAbility to work well with a team in a dynamic, cross-discipline, iterative settingAbility to understand technical implementations and limitationsExcellent documentation and presentation skillsStrong oral and written communication skills About Finger Food Studios IncFinger Food Studios is an emerging leader in mobile development. Our client list ranges from some of the largest brands in the world down to local entrepreneurs making their mark in the App marketplace. We offer and seek a diverse range of opportunity with our projects with subject matter ranging from marketing, to entertainment, and points beyond. In 2012 and beyond, our goal is to grow to meet demand for our services by extending our carefully groomed team with new candidates that have passion and confidence in the future of the mobile space.  Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Thu, 02 Feb 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Lead QA - Finger Food Studios - Port Moody, BC]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=502280</link>
      <description><![CDATA[Finger Food StudiosLead QA Finger Food Studios is looking for a Lead QA Person to support development on current leading mobile platforms including Google Android and mobile web. Our ideal candidate will have experience with one or more of these platforms, along with a broad general understanding of software development.Primary ResponsibilitiesProvide a first pass on application deliverablesSupport the Producer in proved QA feedback on versionsEstablish, communicate, and manage department objectives to meet project schedulesFacilitate cross department communications and being a product knowledge base for the entire teamIdentify inconsistencies and opportunities for improvement within the QA processProvide administrative support for the ProducersSecondary ResponsibilitiesResearch industry trends in applications development in regards to QADevelop good and productive relationships with external partnersInteract positively and effectively with employees at all levels within the organization, as well as with customers, prospects, and vendors About Finger Food Studios IncFinger Food Studios is an emerging leader in mobile development. Our client list ranges from some of the largest brands in the world down to local entrepreneurs making their mark in the App marketplace. We offer and seek a diverse range of opportunity with our projects with subject matter ranging from marketing, to entertainment, and points beyond. In 2012 and beyond, our goal is to grow to meet demand for our services by extending our carefully groomed team with new candidates that have passion and confidence in the future of the mobile space.  Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Thu, 02 Feb 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Lead Flash Developer - FableLabs - San Francisco, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=500863</link>
      <description><![CDATA[FableLabs Lead Flash Developer  FableLabs is looking for a strong software engineer to continue the development of our flash game engine, expand our suite of game design and code generation tools, and develop new games from the planning stage to post-launch.About FableLabsFableLabs is passionate about creating storyline driven social games. We're interested in creating experiences that pull the player forward and leave them wanting to find out more. We see ourselves as story tellers that use tools to build characters and worlds for players to explore and engage in. We're looking to become the "Pixar of social games" and are looking for a few more folks that want to make a huge impact. If you are passionate about creating memorable IP that players can form emotional connections with, let us know. We'd love to have you on our team. We're based in San Francisco, in the Hatchery (1 block from the ballpark).What We're NOTWe're NOT making clones of Zynga gamesWe're NOT making reskins of Evony, Kingdoms of Camelot, Atlantis, etcWe're NOT letting short-sighted conversion metrics rule our lives (we start with a thesis and let metrics validate)What We AREWe ARE making games that are focused on delivering amazing storylinesWe ARE creating characters and worlds that players will care to exploreWe ARE building tools that will allow content creators to do 1 and 2Why You Should ApplyTECHNOLOGY: We embrace cutting edge technology if it saves us time in the long run. Ask us about how we wrote our own DSL that in turn generates code for serializing game data and defining API routes. Or perhaps watch our webinar with Membase about how we are able to support millions of users with NO sysadmin and a tiny team. Bigger doesn't always mean better, if you know how to use the right tools.INNOVATION: We have built a wide range of tools and processes that greatly reduce both low level work and endless cross-functional meetings. By making sure team members are unblocked and focused on high value activities, we're able to spend more time on adding innovation to our games.IMPACT: We've signed some long term deals with publishers that want to distribute our games on the web and mobile platforms. We are looking for folks that want to join us on this initial traction and help take it to the next level. We will be asking for your opinion so be ready to have one.What You'll Need5+ years software development experience3+ years hands-on experience developing ActionScript 3You identify yourself as a game developer rather than a flash developerYou didn't just pass your CS classes, but have actually implemented, say, a doubly linked list in AS3You know as much about A* and depth sorting as much as you do about DisplayObject and BitmapData (and we hope it's quite a bit!)You have compiled swfs without using timeline or straight from the command lineYou apply the hotkey skills acquired from StarCraft in the daily use of your favorite IDEYou can configure your own linux server or better yet, even know some vim commandsYou MUST have shipped a game, or released your own open source projectYou think of yourself as an entrepreneur not an employeeGame Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Thu, 02 Feb 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Lead Python Developer - FableLabs - San Francisco, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=500799</link>
      <description><![CDATA[FableLabsLead Python Developer  FableLabs is looking for a strong software engineer to lead the future development of our backend game engine, refine our custom system for expressing game logic and flow, and develop new games from the planning stage to post-launch.About FableLabsFableLabs is passionate about creating storyline driven social games. We're interested in creating experiences that pull the player forward and leave them wanting to find out more. We see ourselves as story tellers that use tools to build characters and worlds for players to explore and engage in. We're looking to become the "Pixar of social games" and are looking for a few more folks that want to make a huge impact. If you are passionate about creating memorable IP that players can form emotional connections with, let us know. We'd love to have you on our team. We're based in San Francisco, in the Hatchery (1 block from the ballpark).What We're NOTWe're NOT making clones of Zynga gamesWe're NOT making reskins of Evony, Kingdoms of Camelot, Atlantis, etcWe're NOT letting short-sighted conversion metrics rule our lives (we start with a thesis and let metrics validate)What We AREWe ARE making games that are focused on delivering amazing storylinesWe ARE creating characters and worlds that players will care to exploreWe ARE building tools that will allow content creators to do 1 and 2Why You Should ApplyTECHNOLOGY: We embrace cutting edge technology if it saves us time in the long run. Ask us about how we wrote our own DSL that in turn generates code for serializing game data and defining API routes. Or perhaps watch our webinar with Membase about how we are able to support millions of users with NO sysadmin and a tiny team. Bigger doesn't always mean better, if you know how to use the right tools.INNOVATION: We have built a wide range of tools and processes that greatly reduce both low level work and endless cross-functional meetings. By making sure team members are unblocked and focused on high value activities, we're able to spend more time on adding innovation to our games.IMPACT: We've signed some long term deals with publishers that want to distribute our games on the web and mobile platforms. We are looking for folks that want to join us on this initial traction and help take it to the next level. We will be asking for your opinion so be ready to have one.What You'll Need5+ years software development experienceYou identify yourself as a game developer rather than a python developerYou can modularize and abstract, but you also can optimize and debugYou recoil at the thought of copy-pasting code, and to that end, you understand the benefits of multiple inheritance and mixinsYou understand TDD and have gotten mildly upset when the project unit tests fail after you pulled from trunkYou use dynamic languages and schemaless data stores not because they're easier or more hip. You use them because, in the right hands, they have the power to make developers an order of magnitude more efficient than the alternativesYou don't think software engineers should be split into "QA" and "dev". Everyone here owns and understands the nuances of qualityYou're not afraid of learning sysadmin, DevOps, or frontend Javascript. For that matter, you're not afraid of learning anythingYou don't just want to build applications - you want to build tools to make the dev process more efficientGame Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Thu, 02 Feb 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[LAN Center Program Coordinator - Riot Games - Culver City, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=481442</link>
      <description><![CDATA[Riot GamesLAN Center Program Coordinator    Community-->With League of Legends, one of the most played and critically acclaimed PC games today, Riot Games is a leading innovator in its mission to be the most player-focused game company in the world. At Riot you will work among the most gifted and passionate people in the industry as we hire only the most talented and collaborative people in their discipline. We believe the core reason for Riot's success is people and we are committed to helping employees grow their abilities and careers, as we all continually focus on improvement.  We are serious professionals who don't take ourselves too seriously. Named a Top 30 Developer by Game Developer Magazine, Riot Games is aggressively expanding, growing the company five-fold over the past two years, and still continuing the search for top talent.Riot Games currently has a great opportunity for a LAN Center Coordinator for League of Legends. The LAN Center Coordinator will assist the Lead Community Manager in building a support program that will help expand our offline presence, and make it easier for players to play League of Legends with each other in real life environments.The ideal candidate should have experience working for or with internet cafes or major offline events (Dreamhack, QuakeCon, etc), also effectively expand the offline community for League of Legends utilizing iCafes and LAN Centers, in addition to helping grow support programs that incentivize local businesses and franchises to host League of Legends promotions and tournaments. Success in this role relies on solid understanding of a self-sustaining volunteer structure, combined with the ability to develop creative and innovative program growth strategies to maximize the support that Riot Games can provide in local communities.  This candidate should also have excellent writing and verbal communication skills, strong work ethic and an extremely positive attitude.Responsibilities:Recruit and manage collegiate program volunteers responsible for promoting League of Legends through various college campus events, both competitive, casual, and experimentalDevelop, document and train volunteers and collegians in collegiate membership recruitment processes, resources and tools.Collaborate with our Collegiate Coordinator to ensure that LAN Centers near college campuses are effectively supportedCreate the official Riot Games, LAN-Party-in-a-box kit to support LAN centric businesses interested in running League of Legends events.Help organize our presence at larger LAN events in North America and EuropeCoordinate with production, development, and marketing teams to develop resources for internet cafes, gaming centers and community run LAN eventsRequirements:Candidates with an AA or BA degree are preferred for this positionHave frequently patronized or worked at an iCafe or LAN CenterMust have at 2-3 years in a Community or Program/Project Management roleHave a solid understanding of new media, social networking, and cutting edge community tools and techniques, and must be personally involved in at least one social media platformHard-working, goal-oriented individual with a strong passion for online gaming, online communities, social networking and web contentPassionate for League of Legends and its communityAs a LAN Center Program Coordinator youll have the ability to work with hundreds of local businesses and player communities the world over. If you enjoy a fast paced, results-driven environment with the opportunity to break new ground in the gaming industry, we want to hear from you!To apply, please send resume and cover letter.]]></description>
      <pubDate>Wed, 01 Feb 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Software Engineer - DigiPen - Redmond, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=502171</link>
      <description><![CDATA[Digipen Institute of TechnologySoftware EngineerRedmond company requires developer to research, analyze, design, and develop simulation software systems and configurations according to industrial client requirements. Systems will be based on proprietary software platforms, and will require the use of a variety of software tools and programming languages, as well as the ability to test, debug, and enhance systems. Position also requires the ability to teach software design techniques, multi-level computer architecture, and advanced-level software engineering concepts, including multicast feedback control systems, multi-path routing, wireless ad hoc networking, and fuzzy logic. Position requires a minimum of a masters degree in Computer Science, one year of software development experience, and knowledge of MS Visual C++, C#, Direct X, OpenGL, and Assembly. Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 01 Feb 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Volunteer Program Manager- Riot Games - Culver City, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=481265</link>
      <description><![CDATA[Riot GamesVolunteer Program Manager    Community-->With League of Legends, one of the most played and critically acclaimed PC games today, Riot Games is a leading innovator in its mission to be the most player-focused game company in the world. At Riot you will work among the most gifted and passionate people in the industry as we hire only the most talented and collaborative people in their discipline. We believe the core reason for Riot's success is people and we are committed to helping employees grow their abilities and careers, as we all continually focus on improvement.  We are serious professionals who don't take ourselves too seriously. Named a Top 30 Developer by Game Developer Magazine, Riot Games is aggressively expanding, growing the company five-fold over the past two years, and still continuing the search for top talent.Riot Games currently has a great opportunity for a Volunteer Program Manager for League of Legends. The Volunteer Program Manager will assist the Lead Community Manager in building multiple well-organized volunteer programs for League of Legends.The ideal candidate should have experience building and managing online gaming communities, as well as past experience managing a small team of project managers responsible for creating and maintaining programs that generate value utilizing the assistance of volunteers. Success in this role relies the solid understanding of a self-sustaining volunteer structure, an understanding of player behavior, combined with the ability to develop creative, innovative and compelling programs that derive value from fans willing to volunteer their time.  This candidate should also have excellent writing and verbal communication skills, strong work ethic, have an extremely positive attitude and open to the idea that pie is superior to cake.Responsibilities:Determine and drive the overarching strategy for the League of Legends volunteer programManage a small team of individuals that build and maintain various volunteer programsIdentify areas of improvement and determine program growth opportunities and needsCollaborate with production, design, web, marketing, and other internal departments to ensure that volunteers stay informed of company priorities and activitiesCommunicate directly with players to building strong relationships and identify potential volunteers  Create new ways to leverage existing volunteers in a way that adds value to the programCoordinate with production, development, and marketing teams to develop community and website featuresRequirements:2+ years in a Community or Project/Program Management role, and at least one year experience managing peoplePrevious experience working with commercial forum software such as vBulletinHard-working, goal-oriented individual with a strong passion for online gaming, online communities, social networking and web contentAbility to generate innovative ideas and work with minimal guidancePassionate for League of Legends and its communityAs a Volunteer Program Manager youll be on the front lines of our community interaction and advocacy efforts. Youll be working on challenging projects large and small that millions of players across the globe will benefit from. If you enjoy a fast paced, results-driven environment with the opportunity to significantly impact the end-user experience, then we want to hear from you!To apply, please submit resume and cover letter.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 01 Feb 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Web Content Producer- Riot Games - Culver City, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=481438</link>
      <description><![CDATA[Riot GamesWeb Content Producer    Community-->As one of the most popular PC games today, League of Legends is reshaping PC gaming and core gamers perception of virtual goods.  Riot Games (named a Top 30 developer by Game Developer Magazine), the publisher and developer of League of Legends, is experiencing a period of rapid growth, doubling the size of the company in the past year.  With several million players in their first game across the US and Europe, and numerous awards (including IGN.coms Readers' Choice for Best Multiplayer Game for League of Legends), Riot Games has pioneered new ground with their debut title and is continuing to aggressively expand.Riot Games currently has a great opportunity for a Web Content Producer for League of Legends. The Web Content Producer will report to the Web Content Manager and focus on creating new content for the web that will appeal to the League of Legends community.The ideal candidate should have the ability to clearly articulate goals and display creativity both independently and under the direction of others. The Web Content Producer works with members of other departments to direct the creation of web features ranging from promotional pipelines to information schemas to microsite generation. They should possess excellent writing skills, good oral advocacy, a strong work ethic, and an extremely positive attitude.Responsibilities:Manage multiple website projects at one time.Work independently with multiple departments - including creative services, marketing, community, development, and web development - to create compelling content.Communicate technical and business requirements with developers, graphic designers, and stakeholders.Spearhead new forms of content that appeal to players and provide a holistic user experience. Requirements2+ years of experience managing content-heavy web projects, with a focus on combining various forms of media into one cohesive experience.Must have excellent written and oral communication skills.Working familiarity with HTML required; CSS and Photoshop competency strongly preferred.Experience collaborating with team members of varying disciplines (e.g. graphic designers, programmers).Must have the ability to lead and work within a team structure.Must have a passion for League of Legends and its community.Youll be working on projects large and small that will be enjoyed by millions of players around the world, and allow you to challenge and grow your skills. If you enjoy a fast paced, results-driven environment with the opportunity to significantly impact the end-user experience, then we want to hear from you!To apply, please send resume, cover letter and three website URLs featuring projects you have produced.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 01 Feb 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Community Manager - Riot Games - Culver City, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=481267</link>
      <description><![CDATA[Riot GamesCommunity Manager    Community-->As one of the most popular PC games today, League of Legends is reshaping PC gaming and core gamers perception of virtual goods.  Riot Games (named a Top 30 developer by Game Developer Magazine), the publisher and developer of League of Legends, is experiencing a period of rapid growth, doubling the size of the company in the past year.  With several million players in their first game across the US and Europe, and numerous awards (including IGN.coms Readers' Choice for Best Multiplayer Game for League of Legends), Riot Games has pioneered new ground with their debut title and is continuing to aggressively expand.Riot Games currently has a great opportunity for a Community Manager for League of Legends. The Community Manager will assist the Lead Community Manager in building a strong, vibrant web community around League of Legends.The ideal candidate should have experience building and managing a team of community professionals across multiple regions, as well as experience planning web content and features. They should have exceptional project management skills, people leadership/management skills, and an extremely positive attitude.Responsibilities:Manage the day-to-day operation of a team of community professionalsCoordinate with production, design, web, marketing, and other internal departments to ensure that the community team and players stay informed of company priorities and activitiesHelp define and maintain the community strategy including methods for engagement, moderation policies, content building, and outreach initiativesCommunicate directly with players, building strong relationships and maintaining a visible external presenceReview, author, and coordinate the release of external and internal messagingMonitor discussion forums and other communication media to identify common player issues and discussion patternsAdvocate internally on behalf of the player ensuring that company and development priorities are informed of player needsConceptualize and execute community-facing initiatives including contests, volunteer programs, offline events, convention presence, and email campaignsCoordinate with production and web development teams to help plan and develop community and website features (forums, content systems, etc.)Compile and distribute Daily, Weekly, and Monthly community-related metric reports ensuring upwards visibility as well as helping inform what metrics are valuableRequirements:3+ years of Community Management experience, and at least one year in a leadership roleMust have a solid understanding of new media, social networking, and cutting edge community tools and techniques, and must be personally involved in at least one social media platformMust have a proven and demonstrable track record for managing teams of community professionals, as well as building communities focused around a brand or productPassionate for people, with an emphasis on the desire to solve their problemsHard-working, goal-oriented individual with a strong passion for online gaming, online communities and social networkingMust have strong leadership and management skills with the ability to motivate others and provide clear direction, as well as manage career growthPassionate for League of Legends and its communityYoull be working on projects large and small that will be enjoyed by millions of players around the world, and allow you to challenge and grow your skills. If you enjoy a fast paced, results-driven environment with the opportunity to significantly impact the end-user experience, then we want to hear from you!To apply, please submit a resume and cover letter.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 01 Feb 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Marketing Manager- SNAIL GAMES USA, INC  - Los Angeles, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=483237</link>
      <description><![CDATA[Snail GamesMarketing ManagerSmall fast growing online gaming company is looking to add an experienced and creative Marketing Manager to our team in West Los Angeles.Job DescriptionCandidate will be responsible for planning, development and implementation of general and corporate marketing strategy. Position requires applicant to create corporate brand image as well as direct marketing operations. Applicant must have proven track record in leading marketing campaigns for gaming companies.With support from large parent company established overseas in China and an aggressive product launch schedule, this position will have an opportunity for growth.Job DutiesManage Companys rolling marketing budget and forecast performance.Develop and implement marketing program based on CPC, CPM, CPA methodology.Research into and recommend suitable online advertisement agencies to Company.Thereafter, purchase online advertisements and analyze ad performance through diligent tracking of CPA, CPM, etc.Work with Game Operations to create customer loyalty, develop sales strategies, and promote in-game events.Manage public relationship and advertising initiatives and tasks.Research market and industry trends to maintain competitive intelligence.Create and develop promotional materials including marketing collateral (print and digital), logo/brand identity, and advertising in collaboration with the Art Director.Oversee interactions with partners and clients.Provide corporate standards and control of all branding materials.Develop, implement and analyze related marketing and sales promotion for new games and content release.Manage content and updates for the corporate website.Requirements3+ years of media planning in a media and/or advertising agency preferred.Direct experience with A/B testing, advertising campaigns online including PPC, SEO efforts, social media, and optimizing landing page content.Experience in the gaming industry with familiarity when it comes to both online and offline gaming industry.Established media relationships a major plus.Background in online marketing required.Tradeshow experience a plus.Strong written and verbal presentation as well as people skills.Excellent attention to details and analytical skills.Demonstrated initiative at problem solving and follow-through.Additional DetailsWe currently offer a comprehensive benefits package that includes a comfortable working environment, comprehensive health care (medical, vision, and dental), and paid vacation.Please send cover letter, resume, and salary history in application.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 31 Jan 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Level Architects - Blind Squirrel Games - Costa Mesa, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=501604</link>
      <description><![CDATA[Blind Squirrel GamesLevel ArchitectsJob ResponsibilitiesWork in close-collaboration with a Level Designer and a Level Modeler as a team tocreate levels for a next-gen console titleSketch/paper-map ideas for 3D game locationsDesign and work out the details of modular systems of architecture for levelsCreate 3D assets in 3D Studio MaxLayout and light levels in UnrealOptimize final levels for performanceWork with Level Designer to make gameplay and 3D space function harmoniouslyCollaborate with the narrative team to create environmental story-tellingWork with Art Director and Environment Lead to ensure artistic unity across thegameRequired SkillsPossess a wealth of experience modeling, texturing, and lighting levels for gamesHave an solid understanding of the game art pipelineAble to communicate visually using quick thumbnail sketches or paper-mapsSelf-motivated towards solving creative problemsAble to collaborate with other departmentsCan take direction wellOrganized and able to plan and scope level work effectivelyAble to respond elegantly to creative changes, often late in the processUnderstand concepts of game-play space and possess a keen interest in the mediumof videogamesExtra CreditFluency with 3D Studio Max and PhotoshopExperience with the Unreal Engine3+ years game industry experienceGame Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 25 Jan 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Level Designer - Blind Squirrel Games - Costa Mesa, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=501580</link>
      <description><![CDATA[Blind Squirrel GamesLevel DesignerBlind Squirrel Games (BSG) is always looking for creative individuals interested in a challenging environment creating the best games in the world. If making the next generation games in a friendly, enjoyable atmosphere is what you're looking for, we want to hear from you! Blind Squirrel Games is focusing its efforts in multiple platforms. We are currently working on mobile applications, social applications for Facebook and the web, casual applications for the console and PC market and working on some of the hottest titles in the Triple A market. We're looking for wonderful talent with a passion and drive for something different.  If you want diversity and flexibility in a diverse environment and you have an entrepeneurial spirit and would like to be a part of a game startup from the ground up, then BSG is the place to be.  Blind Squirrel Games is an equal opportunity employer.ResponsibilitiesTake on primary creative responsibility for the design and execution of one or more sequences of playImplement original game content using in-house toolsContribute, as a member of the design team, to discussions covering feature design, event scripting, high concept and product positioning, narrative and backstory, systems tuning and game balanceCreate and maintain internal design documentation for levelsIntegrate feedback from design leads, focus tests and the QA groupLead or participate in cross-disciplinary implementations teams involving some combination of artists, programmers and producers Coordinate with the production group to maintain a consistent rate of output, schedule current and future tasks, and estimate time costs associated with deliverablesPlay both internal and competing products regularly and provide comparative analysis QualificationsEducation and ExperiencePrevious experience with a gameplay scripting language or high level programming languageAt least two shipped titlesExperience working with last and current generation game console technologyUnreal Engine experience a plusSkillsVery strong creative and problem solving skillsStrong communication and project management skillsGame Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 25 Jan 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Art Director - Her Interactive - Bellevue, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=501543</link>
      <description><![CDATA[Her InteractiveArt DirectorHer Interactive is looking for an Art Director for a mobile/tablet game app. This is a contract position for up to 8 weeks. The Art Director is responsible for creating the look and feel of the game based on iconic Nancy Drew imagery. The Art Director will direct both local and remote content teams in the creations of all art assets, from concept to completion, and all associated art pipelines. Previous experience working with remote (outsource) teams and mobile platforms is important. ResponsibilitiesSet the art style and look and feel for the appLead the art team through the all stages of development and ensure the quality of the content producedCollaborate with the other creative leads to find production solutions that uphold the vision of the game and adhere to established technical requirementsAssist the art leads to prioritize the production of game assets, and work with the producers to develop solid schedules and production plansReport to Executive ProducerRequirementsExperience as a Production Designer/Concept ArtistExperience working on mobile apps or social gamesProven ability to produce and direct art teamsDemonstrated ability to be proactive and self-motivated, work without direct supervision, and present the work of the team and the project in a professional mannerCapable of balancing a projects creative and visual requirements within schedule and staff limitationsDemonstrated ability to integrate the creative and technical design processesAble to collaborate with the other creative leads to achieve solutions that work for all disciplinesPassion for making the highest quality gamesGame Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 24 Jan 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[iOS Engineer - Blind Squirrel Games - Costa Mesa, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=500748</link>
      <description><![CDATA[Blind Squirrel GamesiOS EngineerThe Mobile Developer's role will be to work as the architect in building the engines that run our games. Our goal is to reach as many platforms as possible using the same code, including phone, tablet, desktop and browser, which is why we've decided to utilize the Adobe AIR framework as our core development platform. The Mobile Developer will take direction from our team of directors, and must understand the limitations of mobile and tablet devices enough to implement an exemplary level of gameplay performance and optimization.Responsibilities (to include but not limited to):Implementing core functionality and software design from tech design docs.Work with business, design, art and the production staff to drive the implementation of the project's technical vision.Knowlegde of Actionsript 3.0/Adobe AIR, Unity, Java, and Objective-C.Experience with agile development and project management methodologies (i.e. Scrum, XP).Desire/ability to work in a team environment.Strong communication skills and ability to collaborate with teammates.Passionate gamer and creative problem solver.Requirements:B.S.(or higher) degree in Computer Science or related field, or equivalent experience.At least 2 years of experience in the mobile games industry focused on programming and software development.High proficiency with Actionscript 3.0 and object-oriented design and programming.Excellent communication and interpersonal skills.A passion for independent game design.Must be legally authorized or able to obtain legal authorization to work in the US.About Blind Squirrel GamesBlind Squirrel Games (BSG) is always looking for creative individuals interested in a challenging environment creating the best games in the world. If making the next generation games in a friendly, enjoyable atmosphere is what you're looking for, we want to hear from you! Blind Squirrel Games is focusing its efforts in multiple platforms. We are currently working on mobile applications, social applications for Facebook and the web, casual applications for the console and PC market and working on some of the hottest titles in the Triple A market. If you want diversity and flexibility in a diverse environment then BSG is the place to be. If you think you have what it takes to work in one of these exciting areas, we would love to hear from you. Send us a cover letter, resume, and samples of your work (portfolios and demo reels, sample code, personal websites or anything else that demonstrates your abilities) to Blind Squirrel Games. Blind Squirrel Games is an equal opportunity employer.Benefits at Blind Squirrel GamesBeing a part of one of the few remaining independent developers in the world creating role-playing games is only the start! Blind Squirrel Games offers many benefits to its employees:Competitive salaries401kComprehensive employee health coveragePaid vacation, sick leave, holidays and flexible hoursFree sodas, coffee, energy drinks and moreTo apply, please submit your resume.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 17 Jan 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Director of Game Design, Mumbai - Indiagames - Mumbai, MH]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=500749</link>
      <description><![CDATA[IndiagamesDirector of Game Design, MumbaiSubmit your resume asap!Candidates of the highest caliber have extensive knowledge of the mobile and social game industry and game development with a minnimum of 2-3 years of experience in mobile (smart-phones) & social game design (specifically, Android and iOS).                                   Indiagames, Indias top mobile games developer and publisher, and a recent acquisition of The Walt Disney Company, seeks a Director of Game Design to work in their Mumbai studio. The Director will lead the design teams creating Indiagames & Disney Indias market-leading mobile & social games.ResponsibilitiesLead and manage the overall strategy and execution of the game design teamManage the process of designing innovative, state-of-the-art games ranging from ports of existing games to new games based on internal IP and original IP.Create and manage game design documents including game mechanics, story, level design, gameflow, core loop, monetization, virality and live event planning.Review, evaluate, and provide input for game designs submitted from external game developers.Work with existing game teams to ensure game designs stay true to the original mechanics while leveraging existing and upcoming features of mobile and social platforms.Maintain and keep current on industry knowledge of successful genres, performance metrics, pricing strategies, marketing opportunities, and mechanics. Design features to outperform existing games in the marketAnalyze real-time feedback and metrics, and adjust game designs accordinglyProvide and maintain expertise on mobile platform standards, requirements, submission processes, and platform changes.Work with other functional managers within the company to ensure timely delivery of games.Manage, inspire and grow the talent of the design department through leading, mentoring, and hiringCollaborate and partner with designers as well as the art, production, audio and product management teams to create a high degree of creative participationQualificationsExtensive knowledge of the mobile & social game industry and game development.A high level of creativity.At least 7-10 years of experience in game design across multiple platforms, and 2-3 years of experience in mobile (smart-phones) & social game design.Must have at least 7-10 shipped and published titles across any platformExperience in casual and social game development is a plus.Must be a self-starter who can take initiative to drive the product design process.A complete understanding and extensive experience in the planning, production and development of games.Thorough understanding of programming concepts.Thorough understanding of game art production.Strong organizational and problem solving skills.Ability to take and apply direction.Experience managing the design of multiple projects in development.Management of outsourced games is a plus.Project management, process management, and strong creative problem solving skills.Able to fit well within an informal environment and to provide hands-on management, including prototyping, building levels, and entering data to affect gameplay.Must possess high level of enthusiasm and be a strong team player.Excellent written, verbal communication and presentation skills.Experience working in India, visiting India or working with Indian companies is a plusBenefitsSalary and benefits are commensurate with North American market expectations. With a North American market salary, the best candidate will be able to enjoy a good lifestyle in India as well as have the opportunity to accrue significant savings.About IndiagamesFounded in 1999, Indiagames Ltd is one of Indias earliest and largest mobile and online gaming companies. With around 300 employees Indiagames Ltd is engaged in publishing and developing games across various platforms including Online and Mobile and are distributed through partnerships with mobile operators globally. In India, the Company also distributes games via its consumer focused website and operates a broadband Games on Demand service located at http://www.indiagames.com.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 17 Jan 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Producer - XEODesign - Oakland, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=482981</link>
      <description><![CDATA[XEODesignGame Producer/Organizational NinjaAre you an organizational ninja? Do you want to work with major game publishers, while changing the world through play?If the answer is "yes", then we want you to join our world class team.At XEODesign we make games more fun. With almost 20 years of experience we have improved over 100 million player experiences, invented the first accelerometer game for the iPhone, and now we want your production experience to make our company better. Check us out at www.xeodesign.com.Job DescriptionProducerAs a producer at XEODesign, you'll be pulling together necessary resources to create games, organize developers, tasks, and assets within budget and schedule requirements.The producer will manage the development of one or more XEODesign games simultaneously.  This position is located on site in Oakland CA, near the Rockridge BART.Duties and responsibilities:1. Lead the team in creating the best game possible in keeping with the games creative vision while staying on budget and schedule.2. Create and maintain project budgets and schedules as well as processes that will improve quality and reduce costs.3. Target resources and manage all aspects of the development process: schedules, budgets, design, production approvals and QA.  4. Hiring and management of team members including processing contracts and invoices.5. Maintain production documentation and track tasks.6. Manage communications with executives, publishers, and clients.7. Write proposals including scope of deliverables. RequirementsSome of the things that we are looking for in our ideal team member:Ability to focus and inspire teamMust have primary budgetary experienceA team builder with a sense of humor and a love of collaborationA goal oriented problem solverEffective verbal and written communication skills in an environment of creativityResults drivenKnack for juggling multiple projects at onceExceptional ability to budget and scheduleAbility to build and adapt pipelines to production needsExpertise at prioritizing value/time/quality of production tasksMaintain production documentation and track tasksProficiency in MS Project and ExcelWork Experience:3+ years experience producing game titles.Shipped at least one mobile gameIf this sounds like you, we would love to hear from you! Please apply today.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 10 Jan 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Junior Gameplay Engineer - Blind Squirrel Games - Costa Mesa, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=482470</link>
      <description><![CDATA[Blind Squirrel GamesJunior Gameplay EngineerResponsibilitiesThe Junior Engineers primary responsibility will be to work with designers/artists/animators to implement gameplay features to completion. The ideal candidate will have gameplay programming experience with UnrealScript in either a shipped retail or UDK based title. The candidate should have a drive to learn new areas of programming and have strong communication skills.RequirementsFluent in C/C++Experience with Unreal Engine 3/UDKContinuous learner, ability to adapt to changesSelf-motivated and willing to pitch in on many areas of developmentBachelor's Degree in Computer Science, a related field, or equivalent training and professional experiencePlusesExperience with UE3 features: Animtrees, Matinee, CascadeAbout Blind Squirrel GamesBlind Squirrel Games (BSG) is always looking for creative individuals interested in a challenging environment creating the best games in the world. If making the next generation games in a friendly, enjoyable atmosphere is what you're looking for, we want to hear from you! Blind Squirrel Games is focusing its efforts in multiple platforms. We are currently working on mobile applications, social applications for Facebook and the web, casual applications for the console and PC market and working on some of the hottest titles in the Triple A market. If you want diversity and flexibility in a diverse environment then BSG is the place to be. If you think you have what it takes to work in one of these exciting areas, we would love to hear from you. Send us a cover letter, resume, and samples of your work (portfolios and demo reels, sample code, personal websites or anything else that demonstrates your abilities) to Blind Squirrel Games. Blind Squirrel Games is an equal opportunity employer. Benefits at Blind Squirrel GamesBeing a part of one of the few remaining independent developers in the world creating role-playing games is only the start! Blind Squirrel Games offers many benefits to its employees:Competitive salaries401kComprehensive employee health coveragePaid vacation, sick leave, holidays and flexible hoursFree sodas, coffee, energy drinks and moreTo apply, please submit your resume.Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 03 Jan 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Senior Gameplay Engineer - Blind Squirrel Games - Costa Mesa, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=482471</link>
      <description><![CDATA[Blind Squirrel GamesSenior Gameplay EngineerResponsibilitiesThe Senior Engineer must be able to work effectively both independently and in conjunction with team members on a variety of gameplay features. The candidate should have experience with writing/maintaining gameplay systems including AI, animation, camera, or physics. The candidate should have good communication skills and should be willing and able to mentor and guide the development of Junior Engineers. RequirementsMust have at least 4 years experience in C/C++Experience with Unreal Engine 3At least one shipped console game (ideally using UE3)Excellent debugging skillsAble to work independentlySelf-motivated and willing to pitch in on many areas of developmentBachelor's Degree in Computer Science, a related field, or equivalent training and professional experiencePlusesExperience with Unreal Engine 2/2.5Experience with KinectKnowledge of Xbox360 and PS3 Patching/DLC PipelineKnowledge of Scaleform/ActionScriptAbout Blind Squirrel GamesBlind Squirrel Games (BSG) is always looking for creative individuals interested in a challenging environment creating the best games in the world. If making the next generation games in a friendly, enjoyable atmosphere is what you're looking for, we want to hear from you! Blind Squirrel Games is focusing its efforts in multiple platforms. We are currently working on mobile applications, social applications for Facebook and the web, casual applications for the console and PC market and working on some of the hottest titles in the Triple A market. If you want diversity and flexibility in a diverse environment then BSG is the place to be. If you think you have what it takes to work in one of these exciting areas, we would love to hear from you. Send us a cover letter, resume, and samples of your work (portfolios and demo reels, sample code, personal websites or anything else that demonstrates your abilities) to Blind Squirrel Games. Blind Squirrel Games is an equal opportunity employer. Benefits at Blind Squirrel GamesBeing a part of one of the few remaining independent developers in the world creating role-playing games is only the start! Blind Squirrel Games offers many benefits to its employees:Competitive salaries401kComprehensive employee health coveragePaid vacation, sick leave, holidays and flexible hoursFree sodas, coffee, energy drinks and moreTo apply, please submit your resume.  Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Tue, 03 Jan 2012 00:00:00 EST</pubDate>
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      <title><![CDATA[Lead Software Engineer - Blind Squirrel Games - Costa Mesa, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=346210</link>
      <description><![CDATA[Blind Squirrel GamesLead Software EngineerWe have a great opportunity for a Lead Software Engineer in our Orange County, CA office. If you want to work in a fast-paced, creatively challenging high-tech environment, this is the place for you.Role summaryThe Lead Software Engineer's primary roles will involve coordinating C++ internal development and managing a team of programmers with the intent of producing quality, fun and different games. Facilitating growth and efficiency among team members to achieve goals and working effectively with other departments will be core elements of the position. The Lead Software Engineer will be an essential element in the game's programming and the implementation of all gameplay related functionality. Candidates must possess potent "soft" and "hard" skills to drive their team toward the realization of the project's vision. Adept communication and prioritization skills are integral parts of this position.Responsibilities (to include but not limited to)Leading the direction of our internal C++ development and coaching programmers to produce all aspects of a game development cycle. As a lead programmer you will be key to the quality of the game's programming, and the player's experience.Work with business, design, art and the production team to drive the implementation of the project's technical visionImplement gameplay-related functionality including AI, controls, interfaces, game rules, etc. in C++ and scriptExperience with agile development and project management methodologies (i.e. Scrum, XP)Desire/ability to work in a team environmentStrong communication skills and ability to collaborate with teammatesPassionate gamer and creative problem solverIf you are an experienced programmer who wants the opportunity to work with a creative and talented team and have a positive, "can do" attitude, we want to hear from you! Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Thu, 22 Dec 2011 00:00:00 EST</pubDate>
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      <title><![CDATA[Technology Academy Video Game Programming Instructor - DigiPen - Redmond, WA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=475739</link>
      <description><![CDATA[Digipen Institute of TechnologyTechnology Academy Video Game Programming InstructorDigiPen Institute of Technology is in need of a full time Technology Academy Instructor to teach Video Game Programming to high school students in Redmond, Washington. The instructor will act as a DigiPen liaison at the regional skill center and teach the video game programming curriculum uniquely designed by DigiPen. Key ResponsibilitiesTeaching high school juniors and seniors the fundamental and requisites required to enter a technology degree program at the collegiate level.Communicating with parents and school administrators about student progress in DigiPens Technology Academy program.Representing DigiPen at local school district events.Recruiting students for local school DigiPen programs.Continuing to grow and develop as a teacher.QualificationsRequired Skills/AttributesIntermediate or better programming knowledge3+ years of technical industry experienceA dynamic personality driven by a passion for learning and educationA service-oriented attitudePreferred Skills/AttributesTeaching and training experienceDegree in computer science or similarIndustry experience in programming or video game creationMathematics up to linear algebra3D animation skills.Design experienceLocation: Redmond, WAApplication Due: Open until filledSalary: Normal starting salaries are $45,000-$50,000 Application ProcessDigiPen Institute of Technology does not discriminate in its educational and/or employment policies on the basis of race, color, creed, religion, national/ethnic origin, sex, or age. All who meet the qualifications listed above are encouraged to apply. To apply, please submit the following:Cover letter telling us how and why you meet or exceed our qualifications listed aboveUpdated ResumeGame Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Thu, 15 Dec 2011 00:00:00 EST</pubDate>
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      <title><![CDATA[Unreal Engine Programmer- XBOX 360 - Blind Squirrel Games - Costa Mesa, CA]]></title>
      <link>http://ejob.bz/ATS/PortalViewRequirement.do?reqGK=346211</link>
      <description><![CDATA[Blind Squirrel GamesUnreal Engine Programmer - XBOX 360We have a great opportunity for Software Engineer in our Orange County, CA office. If you want to work in a fast-paced, creatively challenging high-tech environment, this is the place for you.Role summaryThe Lead Software Engineer's primary roles will involve coordinating C++ internal development on an Unreal Engine based project with the intent of producing a quality game on a unique game. The oftware Engineer will be an essential element in the game's programming and the implementation of all gameplay related functionality. Candidates must possess potent "soft" and "hard" skills to drive the team toward the realization of the project's vision. Adept communication and prioritization skills are integral parts of this position.Responsibilities (to include but not limited to)Leading the direction of our internal C++ development, Unreal Scripting technology and all aspects of a game development cycle. As a programmer you will be key to the quality of the game's programming, and the player's experience.Work with business, external design, art teams, and production team to drive the implementation of the project's technical visionImplement gameplay-related functionality including Graphics enhancements, AI, PhysX, Kinect, Camera and general gameplay mechanics C++ and scriptExperience with agile development and project management methodologies (i.e. Scrum, XP)Desire/ability to work in a team environmentStrong communication skills and ability to collaborate with teammatesPassionate gamer and creative problem solverIf you are an experienced programmer who wants the opportunity to work with a creative and talented team and have a positive, "can do" attitude, we want to hear from you! Game Jobs marketed by Mary-Margaret NetworkJoin on Facebook - Follow on Twitter - Subscribe to our blog - Join on LinkedIn]]></description>
      <pubDate>Wed, 14 Dec 2011 00:00:00 EST</pubDate>
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